I'd like to make a bandwidth saving mp3 preview button... instead of clicking on the button and that the stuff loads an mp3 file on the server (legally of course) it just takes a part of it, like 10 seconds or more...
I'm having some trouble with getURL (I think). It works fine when I preview with Flash's html preview but it's not working on my server. It's pretty simple. [URL].selected1 is a user-defined variable pointing to a page: ie, when the user selects variable page1 the page to be opened is [URL]. Like I said, it works with Flash's preview, but not on my server(no 404 or any response). Does there seem to be a problem with my code or might I be overlooking a server error? Here's my code:
I am working on an image management application. We have an Adobe AIR client talking to a WAMP server. The MySQL DB stores the images as blobs.We have an image search feature. Upon searching, I am displaying the results as XMLList in a popup window and provided a download button. Downloads work fine. I also want to add a preview button to the popup.how can I code this. Without having the file on the client, I cannot preview. But when I use save() method, the os dialog opens up.
I'm in the process of switching from AS 2.0 to AS 3.0, so apologies if this is really obvious.. I am modifying/updating an old template for a client and am inserting customized navigation buttons. One is a play/pause button and I was able to swap the old buttons for the new in the library and show them on the stage with no problems. When I export to swf to preview the movie, the new button just flashes repeatedly between the different "play" and "pause" states (up, over, etc).
I checked to make sure I didn't change any names of the buttons or movie clips. I tried inserting stop(); but it doesn't work...probably because I'm not putting it in the right spot. When I select the button, it has "up, over, down, hit" in the Timeline and says the selection can't have any actions applied to it.
I saw this tutorial and it works great in actionscript 3.0 on its own - http:[url].... .But does anyone know to make something like this in actionscript 2.0? The reason being is my main site was created in 2.0 and cannot publish it in 3.0.
I am creating a Picture preview system, so far I have a movie clip with all of my images inside, a load of buttons that when pressed make the movie clip swap to the correct picture and stop there. All of this is fine, my issue is that I wantto place the Movie clip in question into a button, and depending on the particular frame the movie is showing, it will send the user to a different Website.
Any thoughts as to why this works correctly in CS5 publish preview but when I publish it I either get no action or (XP comupter) or a blank page (vista) Any thoughts or insight would be appreciated. Also, I'm new to flash and here's the button action:
on (release) { //create the LoadVars that will hold our paypal information var paypal = new LoadVars();
Basically I have a 2 swf files. Within the main swf i have a button that I want to call in a second swf when it is clicked. The code I have for this looks as below..
Btn_interiors.addEventListener(MouseEvent.CLICK,lo adGallery); function loadGallery(event:MouseEvent):void{ var l = new Loader(); addChild(l); l.load(new URLRequest("portfolio_interiors.swf")); }
The problem I am having is that when I enter the code and "Check Syntax" no errors appear, however when I preview the published swf and click the button, i get the following message....Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
To me this would seem to say that the swf I am trying to call in is not in the appropriate folder, but both of the files are in the same folder.
I've been working on a AS3 script to control my FLVplayback component. I'm very close to making this work. Let me describe what I want to happen.On my homepage I have a DIV container where my video will be located. I want a still image of the video to load with a play button over it.Upon mouse over I want the button to change colors, upon mouse click I want the video to play.I have a .FLA project I'm working. I've got a FLVplayback component, sourced to my .flv. I've created a button and it works. When you click it the video plays.I have 3 layers.
actions (this is the top layer)
buttons (has a button and progress bar)
assets (only the FLVplayer)
The following AS3 is set to frame1 in the actions layer.
I'm using FlashCS4, AS3 and DreamweaverCS4
Here is the weird issue.
#1. While working in Flash.If I do a publish preview the play button with load for a split second and then disappear to be replaced by the still image.If you click on the center of the still image where the play button SHOULD be, the video will play.
#2.If I view this online.The play buttons NEVER disappear, however the still image NEVER loads.
In Flash CS 5.5, I know you can preview the playback of a video right on the stage using the button and fader of the skin. But then why is there still the [preview] section written in the Component Parameter? (Under the isLive line) And why is it always set to None?
Is it possible in AS3, to have 0 alpha for some seconds, then have the buttons fade in... and I say buttons, as I have two of them. But wanted to finish it all of with a nice fade-in effect on my buttons. I've found some nice fade out effects with tweening in AS3, but I need fade in - and would like for me to decide when they should do this. So far I'm pretty satisfied with my first flash file, but I do like perfection!
I have an animation I put together for a kids book where an animation takes place when a button is pushed. "if - else" statement where if the button is not pushed in "X" seconds, a targeted movie clip goes to its frame 2, otherwise it stays on frame 1. The code below is my weak attempt but should help describe what I am looking for:
Code: on(enterFrame){ if(buttonMC is not pushed in 5 seconds){ animationMC.gotoAndStop(2)
Ive made a movie that add strings from several input text fields to an array. This array is sent from the flash video to php. This is working fine when I preview the movie as Flash. The php script prints the variables as intended.
But when I preview it as html the arrays are all empty...
[AS] on (release) { number_of_attr1 = main._currentframe + 1; suggestions1 = new Array();
I'm using tweenMax and I want a tween to start after the mouse has been hovering over the button for about 2 seconds.
Now, I have figured out the 'delay' function but that is not that useful because it just registers the fact that the mouse is over the button and starts the tween 2 seconds later, regardless of where the mouse is on the screen.I basically want the button to become active after the mouse has been over it for 2 seconds.
I just completed the "Playing Sounds using ActionScript" tutorial. I figured out a button to rewind the sound to the beginning. Is there a way to also rewind the sound, say two or three seconds each time the user clicks the rewind button? I've been using Flash since v4, but haven't ventured too far into ActionScript beyond the Movie Controls.
I'll explain the problem I have having as Im sure there are a few solutions, I have a flash website which has four main links, HOME, SERVICES, BLOG, CONTACT.
When the services button is pressed 5 more buttons come in from the right hand side each is slightly delayed to give a stacking effect.
The problem is if the user clicks on the Services button and then quickly presses the another button the service buttons tween in onto the wrong page!
The solution I am thinking is to set a time delay on the services button so when it is pressed the other buttons are delayed for a few seconds to give time for all teh serivecs buttons to tween in.
If so how could I implement it? I have bene trying many things to get it to work, I almost have it, but the delay only works the first time the button is pressed and I cant seem to get the timer to reset!
How can I make an image appear (a button) after a delay of say 15 seconds?
I need the image to display after 15 seconds, and then stay. I have read to use gettimer or setInterval, but I'm not sure how to do it in my particular case. In very rough terms, I need something like this:
onEnterFrame: setInterval to 15000 and then _root.button.gotoAndPlay(2); (this will display my image) clearInterval
I have 3 flash button, and a touch screen LCD.how can I detect if user has touch + hold the button for 5 seconds?how to use timer + mouse down + mouse up for this?
1) mouse down 2) start timer (count 5 sec) 3) mouse up 4) user hold button for 5 sec detect
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60; sprite.onEnterframe = function(){ time -=1; ( this counts faster than seconds) }
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
I have 3 flash button, and a touch screen LCD.how can I detect if user has touch + hold the button for 5 seconds?how to use timer + mouse down + mouse up for this?
i've given the variable as "countdown" When i press a button, i want to start count down 60 seconds, and when they passed go to the other frame (frame 2) and show my statistics.
I'm experiencing an annoying issue with a movie clip button. The movie clip is linked to a class which adds a rollover and rollout effect. The issue I'm having is that, even though the button is in frame 1, the button doesn't react to the mouse for some seconds into the movie. The only thing I can think is that it's the class itself, but I'm not certain. Here's the class:-