ActionScript 2.0 :: Not Repeating Around 100 Vars With Custom Class?
Feb 9, 2010
I need something like 100 movieClip with custom class...How can I avoid repeating them like that:[code]And I check the array in the class.... am I wrong or is there a better way to do it ?
I'm working in flex, but using as3. I have two components, and need to communicate between vars. I have my main app, and two components. I declare "newsDB" in the main app like this.
[Code]..
This gives me an error like so TypeError: Error #1009: Cannot access a property or method of a null object reference. I get that it is trying to touch the var before it is implemented. How should I go about this?
I've been sorting through the XML docs and i've bumped my head into a bit of a question. So, to preface, I have been able to load the XML successfully, but I want to be able to use my own XML loader class to load the XML and then be able to reference it from the document class. Also, I'd like to be able to send a file path to the loader class when I call it.
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
I have a movieclip with multiple movieclips inside of it, and these movieclips' alpha changes over time(basically its a map with graphics nested within that light up certain areas of the map). By change I mean they "flash" ond and off once. I have each of these counties in an array and I have a timer and for loop firing on each of these mcs and I push them into the array. Problem is I keep getting an error (1009) after it runs through one cycle.... I of course need it to loop.
I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.
I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function
var parameter1:customclass2; customclass1(parameter1); in customclass1 constructor:
This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.
I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:
package components { public class templateSelection extends VBox { static public var tempSelectionBag:Dictionary;
[Code]....
I want to have a custom class tempSelection with a Dictionary as a public accessable property of that class. If I use this code, the compiler tells me:
1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- onstante:Dictionary
Which translates to:
Type was not found or was not a compile-time constant: Dictionary
how can i call public functions or vars of a sprite class from another class (or frame script)? i keep getting 1061: Call to a possibly undefined method getSide through a reference with static type flash.display:Sprite.
//Framescript var a:Sprite = new customRect(); addChild(a);
if i want from a document class to access some variables in other classes (which are imported into that document class) does these variables need to be public to access them or they can be something else?
I'm creating a flash project and would like to pilot the most variables (eg: colors, texts, sizes, ...) from a single XML file and then spread them in my document class.
Code: public var yourName:String; public var myXMLLoader:URLLoader = new URLLoader(); public function intro():void {
[Code]....
Right now I got no errors but I got nothing when tracing the "yourName" var.
Lately I changed Flash CS3 for CS4. In older version classes written by me worked fine. However, in CS4 I have serious problem with them. Compiler states that part of my functions and vars are undefined, which is not true. I tried everything - changing name of class, functions, moving class file to different directory, removing package. I even counted { to check if they have pairs. I'm really out of options what can cause those errors.
Here are error given by compiler:
1120: Access of undefined property mnChangeMan. 1120: Access of undefined property ChangeManSliders. 1120: Access of undefined property ChangeManInput.
For the example, there's a single FLA with a document class "main.as." In the public class main.as package, there is a public variable: "var example:String='example';." Inside of the FLA, there is one movie clip in the library and it is assigned a custom base class "sub.as." The movie clip is then placed on the first frame of the stage so its constructor is run at runtime and reads the value of example.
What is the proper way to get the value of "example" in the root document class? Using "root.example" in the sub.as class to target the document class returns an error and when I trace "root", I get "null." Main.example naturally throws an error because that's looking at the actual class and not the movie / stage its attached to.The round-about way I've done it before is to dynamically add the object in the library and pass in the root path when I create a new instance of it (example: submc:sub = new sub(this); ).Is there anyway to get back to the document class with a built-in method like root, etc?
I am trying to set the value of some static vars but I need to reference the class with a string rather than a proper constructor. In AS3 I can do this with:
var ref:Class = getDefinitionByName(classDefinitionAsString) as Class; ref[varNameAsString] = newValue;
I can't find an equivelant approach that will work in AS2 though. I have tried:
var ref:Object = new [classDefinitionAsString]; ref[varNameAsString] = newValue;
This seems to just create an Object and as the vars that I am trying to access are static I don't really want to be using 'new' I just want to reference the vars.
Lately I changed Flash CS3 for CS4. In older version classes written by me worked fine.However, in CS4 I have serious problem with them. Compiler states that part of my functions and vars are undefined, which is not true. I tried everything - changing name of class, functions, moving class file to different directory, removing package. I even counted { to check if they have pairs. I'm really out of options what can cause those errors.Here are error given by compiler:
Quote: 1120: Access of undefined property mnChangeMan. 1120: Access of undefined property ChangeManSliders.
I am a bit puzzled why this does not work when placed in my document class, but works when directly added a key frame in the Flash IDE. ActionScript Code: this['myVar1'] = new Object(); When within the document class I get this error when compiled, ReferenceError: Error #1056: Cannot create property myVar1
I have tried the following but I still get an error. ActionScript Code: public static var root_Ref:Object; root_Ref = root; root_Ref['myVar1'] = new Object();
Lately I changed Flash CS3 for CS4. In older version classes written by me worked fine. However, in CS4 I have serious problem with them. Compiler states that part of my functions and vars are undefined, which is not true. I tried everything - changing name of class, functions, moving class file to different directory, removing package. I even counted { to check if they have pairs. I'm really out of options what can cause those errors.
Here are error given by compiler:
Quote:
1120: Access of undefined property mnChangeMan. 1120: Access of undefined property ChangeManSliders. 1120: Access of undefined property ChangeManInput.
I've made a Horizontal Bar Class which controls an element in library.So I have:Library: HorizontalBar MC - Using class HorizontalBarThis class has some public vars.Library: ContainerGame MC - Using class ContainerGameWhen I add this element to stage (HorizontalBar) inside ContainerGame MC I want to be able to trace public vars from its class inside ContainerGame.
I recently had a flash project that required me to get query string variables and found it cumbersome, however i found a query string class here on the forums originally created by MichaelxxOA over at actionscript.org. [URL] I reqrote it and structured it to act like Request.QueryString() familiar to those that have worked with asp and aspx.
Is there any advantage to deleting vars instantiated within public or private functions in a class, or are they removed from memory after the function has been invoked/run? The function below is completely arbitrary for example:
ActionScript Code: private function someFunctionHere(_ar:Array):Void { var _swf:String = _ar[0];
Is there any advantage to deleting vars instantiated within public or private functions in a class, or are they removed from memory after the function has been invoked/run? The function below is completely arbitrary for example:
Code: private function someFunctionHere(_ar:Array):Void { var _swf:String = _ar[0]; var _nm:String = _ar[1];
If I only instantiate a class once should I make its vars static? I understand how this is of benefit if I make multiple classes, clearly you use less memory as it creates a reference to the same place for each class. Are there any other benefits for creating static vars or functions ?
For example I have my class 'MainMenu' which I create once (might even be my document class). In it I create a Code: private var someHolderForStuff:Sprite = new Sprite();
Should I rather create Code: private static var someHolderForStuff:Sprite = new Sprite();
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass: public class MyMainClass extends MovieClip fla2.fla has a document class of MySubClass: public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
get a bunch of objects in my library to inherit from (or even be) one class that i have made, but without having to make .as files for every single one is this possible, or is there any other way to give objects another classes functionality in an auto-generated class?