ActionScript 2.0 :: Path Of Trajectory Based On Point?

Sep 12, 2009

this is a piece of my code

PHP Code:

dirx1 = (Math.cos((-70)*Math.PI/180)*80);
diry1 = Math.sin((-70)*Math.PI/180)*80;
}
fire1.onEnterFrame = function() {

[code]...

it throws a movieclip at a degree of -70 and a power of 80, while applying gravity of 2 to the diry var anyway... i want to, instead of making the trajectory based on power and angle, make it based on a point on the screen (mouse click) so the bullet will end up at that point when i click that point, ive seen this in bowmaster or bowmaster 2 so i know it works for as2.

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