I'm trying to preload an image into a clip and then have it run an animation with the image after it's preloaded. This is the code that I'm using within the clip containing the image (FLA attached):
frame 1:
this.loadMovie("image1.jpg",1);
frame3:
if ( this.getBytesLoaded == this.getBytesTotal && this.getBytesTotal > 0 ) {
// If the movie has fully loaded then go to and play the image animation in the
[Code].....
Note: If the image preloaded correctly, it should fade out once it's loaded.
I'm trying to get a preload movie clip (progress_clip) to show up when an image is being pulled from the xml data bank and then shut the visiblity to false when the image is done loading. I have no idea what I'm doing wrong any bump in the right direction would be very cool.
Error message:
Quote: TypeError: Error #1009: Cannot access a property or method of a null object reference.at flashIndex6_fla::MainTimeline/frame1()
Code In questions:
ActionScript Code: /* STICKING POINT PULL OUT THIS COMMENT TO SEE ERROR MSG AT EXPORT.[code]...........
basically i would like to dynamically display and preload an image onto my main movie clip. this image would be the first item in my xml file. on my main timeline i would like to have a few buttons that a user could click to change the default image on the page.
when they select a new image, i would like to have the preloader appear above the default image and then tween between the old and new image (one fading out and one in kinda thing).i sourced some code but i've been having problems preloading the first image. the image loads but the preloader doesn't do anything. it seems like the preloader doesn't seem to recognise that i'm trying to load an image. it thinks it's fully loaded and carries on before the load can begin!i would also like attach a different preloader for the first image displayed than the ones being loaded via the buttons.
how to preload all the thumbnails and the first picture from an XML.
i figure it would be something like this place all thumbnails into a holder(thumbnail_mc) and getBytesTotal() and getBytesLoaded() then getBytesTotal() and getBytesLoaded() of the first picture which is in it's own holder(image_mc)add the getBytesTotal() together add the getBytesLoaded() together then create preloader from these
I am working on a slideshow where images are loaded from XML.Currently the slide show starts when all the images are loaded.
I want to preload one image at one time i.e when first image is loaded,first image should be displayed then preloader for next image is to be shown and after that next images is displayed and so on..
From my somewhat limited understanding of the AS, the next image is preloaded and waits until the button is clicked, and then swaps depths with the first image... I am trying to use this gallery, but have the image on top (one) fade out, so it would reveal the image below. But would it be easier to keep the swap the same, but alpha fade the second image from 0 to 100?
I'm making a flv movie with dynamically loaded cuepoints (from xml).On every cuepoint there should fade in an image (jpg) . The path to this image is sent with the cuepoints.To be sure an image is loaded before the cuepoint is passed, i've created a preloader that preloads 4 image from the xml before even starting the video.After the video is started the preloader preloads the remaining images in the background.All works well expect for 1 thing:Flash does not seem to cache my preloaded images. In the bandwidthprofiler i can see that when a cuepoint passes, flash loads the preloaded images again. why does flash reload the image while it is already preloaded?[code]
want to preload the embedded swf's as you would images using javascript or css. I have so far been unsuccessful. I am trying to avoid having the great big white patches in the site while the menu or stocklist(on the stocklist page) load, and id prefer not to have a loading bar while it does. If possible id like to have all images and swf's loaded and cached before the page is displayed so it appears seemingly instantly. Is this possible?I first attempted to do this with a standard image preloading javascript and failed. Is it at all possible to preload swf's with javascript, if not what are my options?
I'm creating an image gallery and looking for a simple way to preload external jpegs (with % loaded) into an empty movie clip.I'm using thumbnails- there are no "next" or previous "buttons".[code]I've been googling/ searching all day.
have a swf file calling an xml file w/ several images. I want the first image to load in the swf, then the additional images in the xml file to load invisibly in the cache while the viewer looks at the first image.he point is to create a seamless flow through a gallery, rather than having each iamge preload.
I am trying to preload images for an image gallery ina flash movie.
i have the images externally loaded so as not to bloat the swf but how do i start a preload for all the images when someone gets to the home/front page, so that by the time they get to the image gallery everything is loaded in memory so there's no delay?
I have a movie that calls other movie clips with a preload and fade for each external mc called. but after you call and load the swf in the container it disappears aftre about 30 seconds it disappears if you dont do anything and then it comes back after about 30 seconds. I am using this script for the preload object and fade.
Then this is on every frame to make it use the preload and fade in the new loaded swf after it shows it loading. clip.loadMovie("GuardHouse.swf"); clip._alpha = 0; now = 0; text.dummy = 1; //now load the external file into the myData object myData.load("GuardHouse.txt"); stop();
Also I dont know if this has anything to do with this problem but when I load an external swf it does not show any actions i have in there or any text but does show images and shapes but not dynamic text boxes or fades or anything like that. You can view it at the url below. I have listed the link to the main movie swf and the map1.swf that it calls when you click on floor plan so you can see when you view the map1.swf by itself there is more stuff that does not show up when loaded into the main swf. [URL]
I have a gallery of 30 plus images. The user will then use a scroll bar to flip through them. The images actually make up a sequence so I dont want to preload each one one at a time. I am also pulling in the images dynamically. Below is a bit of the code I am using. What I would like to have is all of the images preload on one frame and then once that is done go to frame two where I have the rest of the code for gallery manipulation.
[code]Whenever im preloading images, i get a NaN Error everytime. Sometimes all i see is a NaN error, not even load numbers like 89% or so. I got the swf online at url...If you go to any section in the designs menu (3d design, 2d design or webdesign) and click a image you get the script that gives the NaN.I only get NaN in Firefox, Internet Explorer just gives 0. But either way i would like to see percentages rather than 0 or NaN.
I have modified hga77's gallery and made some changes with the style. I am still having some problems and need three things sorted out. Well, two aren't essential but the first one is.1. Most importantly, On Load I need the first image in the XML file to load in and have a border.2. Get the percentage preloader working.
Have set up a file which preloads all of my images from an XML before displaying. However I'm having problems, one is the preload bar flashes slightly at the start, then is visible as I scroll through each image in the galleries. I've attached my fla file >> here <<
I've a preload bar in my movieclip that i add on the stage for every thumb. With this code only the last preload bar does the preload...the others don't do anything...Here the code:
I have a tilelist that is loaded using a xml document. The user clicks on one of the images and it is then displayed in a movie clip. the code to load the tile list and display the image is this:
Actionscript Code: var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML; xmlLoader.addEventListener(Event.COMPLETE, LoadXML); xmlLoader.load(new
I am trying to finish creating a mouse based slider and want to dynamically create movieclip boxes inside one master movieclip. This is so I can slide the master MC left and right. Also, I want to add an image to each box. I'm getting closer but need some serious expert guidance. Right now, I can't figure out how to attach the image to the boxes.
All of the dynamic stuff happens in a for loop, and when each image is loaded, it fires the Event Listener to a function to attach it. But being outside that foor loop, the new function can't reference the objects.[code]...
I'm trying to change an image, but I noticed that the image is in a symbol/movie clip type.. I also found out that the image itself (jpg/gif/png format) is not in the library. So what to do? How to change it? Also, when importing image files to the library, how do I import it automatically to a certain folder in the library?
I'm trying to make a zoom in and out effect, on images in a movieclip, using the mouse wheel. But, there is another mouse event that scrolls through the frames of the movie clip. I need it to stay zoomed in, and out respectively, when you scroll to the next frame.
I'm preloading an image into a flash movie using this code: loadMovie("image1.jpg",1); ... and I want to add a simple piece of code that says: "Once image/movie is loaded, gotoAndPlay(2);". Is there any way I can do that?
_root.createEmptyMovieClip("testimage", 1); \ New Movie Clip loadMovie(test.image1name, "testimage"); \ test.image1name = "image-4.jpg", the url of an image testimage._width = 350; \ Properties for the Movie Clip
[Code]....
I'm tired and this is tiring me.
EDIT: When I traced "testimage._width", it returned 0. But when I traced "testimage._x", it returned 50 as it should.
I'm trying to resize an image loaded in a movie clip, so that any image I load will always fit correctly in my movie.The script is pretty simple, it reads an xml file where they should be 6 records. Loads the image in the Thumb attribute in on of the 6 containers eg. _root.screen.Event1
Code:
for (i=0; i < 6; i++){ MyEvent = Event[i].attributes ; _root.screen["Event"+i].Title.text = MyEvent.Title ;
[code]....
It works but not as expected. It looks like only the container is scaled down not the image really.
I'm trying to display an image in a movie clip where the location of the image is derived from an xml document. I'm creating a menu from XML nodes and when the user selects that menu item a separate movie clip is updated with the XML information which corresponds to the menu items nodevalue. In my xml i have an image location defined and I want this to happen... when the user selects the menu item the node value for the image location dynamically loads the image into the movie clip.
I have only been doing flash for less than a week and I mostly do animations but I want to learn AS.
I have saved my pictures in a folder (i.e. /images/) and linked the file name to a mysql database (i.e. test.png) I can make a php file that makes the links to the images
[Code]....
So heres what I want to do,
1.) I am making a logo for my site and I want my pictures to show up in a movie clip (the newest picture first)
2.) If a user clicks on that picture/movie clip it takes them to a specific page
3.) How would I set up controls so a user could switch through the latest six pictures.