ActionScript 2.0 :: Recreating The Dragging Effect (MX2004)?
Feb 28, 2006
I'm trying to create a site the consists of one huge movieclip, where you click anywhere and drag like you do when you use the hand tool in flash or photoshop, etc. The only difference is that I want it more smoothly with an ease.I'm not sure if you can do this with start drag or not. I've tried making the movieclip ease to the mouse position on click, but it's not what I'm looking for.
recreate this text effect? http:[url].....Here's my version: http:[url]....
http:[url]....The trained eye can probably see that the original version looks much better. Why is that? Is there something obvious I'm doing wrong, or could this text have been made using a different technique?(whether I use Flash or Photoshop shouldn't matter as their text effects are pretty much identical)
Flash MX 2004. My drag and drop is working fine, but now I want the target area to highlight or something while the mouse is over it but not released yet, like its confirming the target area I want to drop in. The target area is several irregular polygon shapes. I would prefer if the target area would show an outline around the area.
My button try didn't work because I'm already pressed down on another button (the one I'm dragging).
Flash MX 2004. My drag and drop is working fine, but now I want the target area to highlight or something while the mouse is over it but not released yet, like its confirming the target area I want to drop in. The target area is several irregular polygon shapes. I would prefer if the target area would show an outline around the area. My button try didn't work because I'm already pressed down on another button (the one I'm dragging).
I am creating Drag and drop flash application. While dragging an instance of a movieclip I want also the dropable region to show effect like MouseOver case. So that end user can confirm that they are dropping the item in right region. Here the mouse is moved while it is kept clicked .
This was part of a previous post , since I cannot figure how to re do the AS to call actions to a frame i will have to do the menu from scratch. here is the original [URL] I need to re create the animation which I have done using 4 movieclips and eventlisteners for mouseevents. On rollover mc expands On rollout mc closes. problem is I need to figure a way that when you rollover an mc it is called to the top or front of the other 3 and can open without being obscured
Whenever I make a code to duplicate anything in a reaction to an action, i get the problem of having my initial duplicated mc destroyed upon re-duplicating (you fire bullets and the one shot before the last always disappears and so).The thing is, if you take kirupa's "How to Fire"-tutorial, download the source and run it, the thing works like a charm. However, even if i copy every last single bit of code and content to a new document, the duplication process acts as described above.In addition, here's a quote from the tutorial "How to Fire" [url]
explain how on earth one would get "_level0.bullet" from something the likes of "trace(this._name)", which, of course, returns the instance name. Which would, in the aforementioned tutorial's case, be, in fact, "bullet". Not "_level0.bullet". He states "It's not the instance name"... Well, what the heck is it then? The result of the trace in question varies relying COMPLETELY upon the given instance name. If you write "Bratwurst" as the instance name, you get "Bratwurst" from the trace, as god is my wittness.
Even if i remove EVERYTHING from the code that even COULD, by the user's will, remove the duped mc, the initial problem remains. You can only fire one bullet at any given time, other(s) disappear.It's most propable that there's just something i've missed completely, and end up making myself looking like an ***, but still.For those who want a code, just take a look at the tutorial (the URL above). Everything's basically the same. I would also appreciate if someone were to try what i've described, which is to copy everything from the tutorial .fla and placing the stuff on a fresh document.
I've been using MX 2004 pro for a few years now at a fairly superficial level just for website updates/enhancements, little educational things, and little personal animated birthday cards, etc. I have just recently started learning action script, which I'm getting, slowly but surely.
Anyway, my question is: how much different is CS4 from MX 2004? i.e., am I looking at a huge learning curve? I don't mind huge learning curves when I have lots of time on my hands, but I don't. But I would like to keep my software up-to-date, since I just got a new computer with Windows 7 on it.
I have 9 static movieclips arranged in a 3 by 3 grid, and 1 movieclip that moves using keypresses (invisible_mc)[code]when a hitTest is registered between the invisible_mc and any of the icon_mc's, The icon_mc goes to and stops on frame 2..else it goes to and stops on frame 1. I have constructed the hitTest as follows.is there anyway to reduce the endless repetition of code? [coe]
Main.swf has a button which loads Movie.swf into a movie clip 'contents' (as shown in the tutorials). 'contents' is directly over the button, so when you move your mouse in Movie.swf, it still detects the button in Main.swf.I need to know how to make Movie.swf use Main.swf button so that I can disable it while Movie.swf is open, and enable it when Movie.swf is closed.So far my code is 'blank'.MyButton.enable=false;with 'blank' being main.swf. I tried _root, _parent, etc.., but nothing worked.
I created some code in Flash 8 for a client using MX2004. I used Tween and made a onMotionFinished function. I saved it as a MX2004 file, but when he tries to compile it he gets.[code]
I set up a slideshow using this tut' [URL] Awesome by the way, as someone who is an out and out fine/digital artist no matter how hard she tries desperately struggles with scripting, it's really cool to find tutorials like this which show me how things can be done in such a small file size and with such efficiency, I have a lot to learn. Anyhow, sorry I digress, I'll get to the point. XML seems extremely versatile and I'm going to look into it more.
I did both tutorials the one hat lets you step through (photo gallery) and the slideshow one, what I would like is to be able to pause the slideshow if I see an image I would like to look at for a while longer and start again when I am ready to move on.
I'm trying to make 4 movie clips/cycling letters for the lowercase alphabet. 3 random letters and one to stop on an indicated letter, i.e. "a" . I'm trying to make a letter recognition game for a class project, the aim is to have 3 random letters as well as the letter that was in an earlier screen pointed out.
I'm working on a personal project and I want to use this type of effect on the content. I want the finished product to have one "zoom()" function defined that will be able to be used on whichever "content" clip that is clicked on. Does that make sense?Here's the code I have that I want to "globalize" to reuse on 9 different "content" clips.
Code: //ATTACHED TO BUTTON MOVIE CLIP onClipEvent (load) { _x = 50; _y = 50;
[code]....
I forgot to mention that I am going to be loading external SWFs for all nine content panels... if that makes a difference in the coding.
l am trying to finish banner for my daughters web...l am just a mummy and dont have time to take classes etc but l am trying...this is a bannerone animation with few movieclips (already converted to movieclips)l need two of them to continue loopingl have put STOP action but then everything goes to a stilll tried entering layers on top vith actions like continue but its not working
i done script its work in flash mx 2004 but not in flash8 why it like this... i am posting that script below hey have look at this & for the script i use two input text with variable input1 & input2 respectively..& one dynamic text with variable display..... & one button, i use script on button..
now, it works when I run it on my computer, but when I upload it to my webserver, the progressbar doesn't move and it doesn't disapper after the swf is loaded either.The two swf's is in the same catalog, both on my computer and on the webserver...
i have made a music on/off button for a site in flash mx 2004 pro, however every time you jump to a new marker/page, the music starts again, resulting in the same piece of music playing several times over the top of each other. how do i remedy this so the off button keeps the music on/off throughout the site?
What I am trying to do is to make a prototype apply to only certain movieclips. For example...I have one apple movieclip and one orange movieclip. For these I have two prototypes:
Code: MovieClip.prototype.onLoad = function () { this.fruitType = "Apple"; };
and
Code: MovieClip.prototype.onLoad = function () { this.fruitType = "Orange"; };
But I don't want the apple prototype to apple to the orange movieclips and the orange prototype shouldn't apply to the apple movieclips (they will overrun eachother).How can I accomplish this, without adding code to the specific movieclips, and WITHOUT doing like this:
Code: MovieClip.prototype.onLoad = function () { n = this._name.substr(0, 1); if (n = "a") this.fruitType = "Apple"; if (n = "o") this.fruitType = "Orange"; };
I have a quiz where a user must enter a letter (A, B, C) into an input text field labeled answer1. When they click check answer, I need to have feedback that says correct or incorrect. I need to know how to do this.
I recreated Voestjoeba's tutorial on "Transitions between external swf" here on Kirupa, with ease, but what I am trying to accomplish, may be out of the scope of that tutorial. If you take a look at [URL] , the page is made with frames, and the movie at the top (the navigation) appears to be acting on the same concept as what Voestjoeba created. I'm trying to mix and match the code from the tutorial to recreate what is happening on the xango site, for a page I am creating, and needless to say, i'm backed up two days, and have hit a roadblock.
I have a function that I want called when different mc's are rolled over.
[Code]...
The "n" is an interger (ex. 1-200) that I need passed to this function with the rollover of an mc:
[Code]...
I can't get this to work. I'm not sure of the proper way to pass the n value to the function in the img_hover.apply() code. The function should produce the following (ex. with n=23):
I have an MC which is rotating constantly controlled by an onEnterFrame action. Every frame, the MC rotates by the value of outerspinerate.
[Code]...
I noticed in the trace that the rotation values in flash are translated into the range of -180 to +180. I want the MC rotation to slow to a stop at zero _rotation value when certain events become true (it's for a preloader). I want this to happen gradually over at least half a rotation, so i'm using something like