ActionScript 2.0 :: Scottys Gallery With Numeric Buttons?
Dec 13, 2005
I found the fantastic resize-gallery of scotty and tried to modifie it for me.But Ive no idea how to change the thumbnails to numbers. So that the number of pics is taken out of the XML File and automaticly displayed and You can use them as buttons.
i have a photo gallery and i can't find any tutorials for transitions 4 my images..i have a resizable border... do transitions work with that? [URL] check out scottys resizable gallery...how can i add a transition to that.?
I have the multiple_resize galleries using one xml, but i have a lot of photos and in this script is need that loads all of thumbnails to see the first pic. I am crazy with this question. �How can i add thumbnail preloaders or load de first pic in the start?
Im trying to load a startup photo from a folder "images" with Scottys re-size gallery script. Is there a way to load the latest edited (uploaded) file, from this folder? I can't post fla since its too big.
I'm trying to create a gallery with two buttons, previous and next, to change images with the click on the button. I've found a tutorial but it's for AS2...I've tried to change it, but I receive error 1119. Here's the code
I'm very new to flash and am using CS4/AS3. I have three image galleries of three images each. The images load dynamically from files on my computer. I've set it up so that when you click on a tab, you see a different set of three images.
The images load properly and it works to click forward to view them (that is, clicking on the image itself or the forward nav arrow). The issue I'm having is with the backward nav arrow. I keep geting an error message "Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found" when I click it.
The backward nav arrow works on the first gallery (egypt gallery) if I click that one first. But it doesn't work on the other two, and if I click back to the Egypt gallery after having been in the other two galleries, the back navigation no longer works in their either. Basically, I want the user to be able to click on a tab to load the images, and then be able to click back and forth between the images.If they reach the last image in a gallery, I just want it to stop advancing and stay put on the final image, but for the user to be able to click backwards through them if desired. My code is pasted below (I'm sure it's more complicated than it needs to be...
the website I'm working on is my own website (we're photographers) (I can't link it as I don't have 50 posts here, so, google "Anna and Spencer" and it'll come up) . Specifcally, the portfolio section - annaandspencer.com > skip > portfolio.I've created a flash gallery of images embedded within buttons of varying sizes. I wanted the functionality of the image being 'pushed' in along with the button when clicked on.Well, this seems to have gotten me in some trouble. I can find no way to have the images load one at a time vs. all at once. As it is, it can overload a computer's buffer. It does for some computers, it doesn't for others. It definitely does in most macs (safari). So, they will always see the first gallery page and it will load correctly. However, when they click onto the second (or third) it seems like the images are not loading. When the images don't load immediately, you can click on one of the blank buttons and see even the larger image (it opens another browser) isn't loading either. After about 21 seconds, everything begins to load again. Then, for the next few pages, everything will load - and then a hiccup again, another pause of nothing loading for about 21 seconds - and then everything loads fine again.My original thought was to have it so that each image loads after the previous. As in img_1 loads, then img_2, then img_3. However, they are all seperate empty movies within the seperate thumbnails - I just can't get it to work.[code]
It does return the correct numbers/percentage on the dynamic test text I made on the parent frame containing all of the buttons (and updates from 0 to 100 as the image loads). However, I now can't pass -any- variables. The counter works, but I can't have anything outside of the onEnterFrame function recognize this. When I even try to read the value of the dynamic text that was changed, it only gives back the initial name instead of the current value of 100.I've tried everything I can think of (and find online). I'm out of ideas now. I've tried creating a variable outside of the onEnterFrame and referencing it within it, or setting it equal to percentage. Notta. It returns 0 every time. I have tried _root variables. I have tried _global variables. Nothing. Everytime, it returns whatever I first declared the global/root/whatever variable equal to when I first initizialized it (usually 0). I just need some way to be able to tell img1 (which is really main portfolio > button1 > img1) is loaded so it can then load img 2, and img 2 for img3, and so on.
i try to do next and previous function for my gallery but for now its dont work very good1st time when i click next it go 2x to the same imageand sometimes it dont go to the good image, i post my code if someone can help me iam nooB,(the problem is where is Bold)
First off let me say that this forum is a lifesaver. I managed to figure out the links in xml file myself, but I cant seem to get the next/previous buttons working the way I want them to. I have got them to work to the point where they will bring up the next image, this is until it gets to the end of the xml node, then it wont start over from the beginning if I hit next. Here is my code:
This seems like it should be easy, but I cannot figure out how to do this in AS3. And after pouring through several books and lots of sample projects, no one quite seems to be using this method to create galleries.The goal: A gallery with circles for buttons that, when clicked, move already loaded images into view.
I have built a widget that creates the buttons and loads the images, but how do I make a connection between one dynamically created sprite(the button) and another (the corresponding image)?When adding children, is there a way to find its reference in the display object list? The buttons are named and will trace their names when clicked, but I don't see this when I'm listing the display objects.And I'm not sure how I can use these names or provide similar names for my loaded images. (My confusion is becoming evident here --or at least clouding my mind -- so I'll just leave it at that.)BTW, I have come across several tools/players that do something similar to what I want, but I'd prefer not to use someone else's controller. (It seems like the time to code this should be less than the time to skin/understand/customize someone else's FLA/SWF.)
I want to have an array of buttons that each move with mouseover and mouseout. Then once user clicks the button the image is loaded from an array and put onto the screen. Once another button is clicked say B2 the B1 image is removed and a new image replaces it. Here is the working code up to this point with no errors; I am using Flash cs5.
[AS] var buttonArrayportfolio:Array = [ B1, B2, B3, B4, B5, B6, B7, B8]; for each( var B:MovieClip in buttonArrayportfolio) { B.mouseChildren = false; B.addEventListener( MouseEvent.MOUSE_OVER, onButtonOver ); B.addEventListener( MouseEvent.MOUSE_OUT, onButtonOut ); [Code] .....
I'm trying to create a flash photography website. I have four navigation buttons on the main page. Home, portfolio, features and contact. The feature section has more navigation buttons that should take me to individual galleries. So now i can navigate to the features section, but cant go to any specific gallery. I wrote an addEventListener code for the sub gallery buttons, but i'm getting the error "1120:access of undefined property stilllife". Still life is one of the buttons in the sub gallery. I'm getting the same error for all the buttons in the sub gallery. I've given an instance name for all the buttons so i dont know what the error means. I even tried calling a different funtion. when i test the movie, the whole thing keeps playing in a loop. ? I can paste the code here if anybody wants to look into it.
I try to implement a gallery of image with two buttons on each side of the picture to go to the next or the previous image.
This is my code: leftButton.addEventListener(MouseEvent.CLICK, ButtonLeftHandler); rightButton.addEventListener(MouseEvent.CLICK, ButtonRightHandler); function ButtonLeftHandler(event:MouseEvent):void { trace("Mouse Button Left clicked"); picIndex--; [Code] .....
On my output, I get Sequence Stopped When I clicked on a button. I don't get the trace message "Mouse button left..." My sequence is blocked.
My question is in reference to the hybrid gallery described here Basically I am attempting to create a next and previous button for this particular version of the gallery. I know what's going wrong, I just don't know *why*. Here's my code:
Code: function dopress() { for (var i = 0; i<cliparray.length; i++) {
I am creating a vertical scrolling gallery with two buttons but I would like to make it looping, so when you get to the last photo and you press the "forward" button it jumps to the first image. I have gotten this done, but it's now stopped to the last image and you have to scroll back to get to the first image..[code]
Any way to add 2 buttons : next_image, prev_image to this gallery [URL], when the image is loaded at full size I want that 2 buttons to apper and when I press them to load me next image or pre image
The source cod is this import caurina.transitions.*; var folder:String = "photos/"; var css_file:String = "flashmo_202_style.css"; var show_tooltip:Boolean = true; // true OR false var tween_duration:Number = 0.6; [Code] .....
I need to make a XML Driven Photo slide in Flash CS5.It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?Can they disappear with the Box and retrieve when it opens? is it possible? Here is the ActionScript.
I am looking to make a flash 'gallery' in which you would use buttons to scroll through the images, much like this: [URL] Only using buttons to scroll, instead of the mouse position.
I have dynamically loaded buttons (thumb) and images (galImage) going to container_mc and full_mc containers respectively. I can't get the buttons to stay down when pressed using MOUSE_DOWN and MOUSE_UP. When I use CLICK instead, they all stay pressed. [code]...
I'm trying to create a photo gallery that allows you to use buttons to change the pages. I saw a tutorial for it at [URL]. I followed the turorial but it still isn't working.
This is my code: this.pathToPics = "Users/godfreyhibbert/Documents/animation/"; this.pArray = ["bike001 .jpg", "bike002.jpg", "bike003.jpg", "bike004.jpg", "bike005.jpg", "bike006.jpg", "bike007.jpg", "bike008.jpg", "bike009.jpg", "bike010.jpg", "bike011.jpg", "bike012.jpg", "bike013.jpg", "bike014.jpg", "bike015.jpg"]; [Code] .....
I am not a programmer, but have managed to combine the slideshow, image gallery and hover features of the provided scripts to create a slideshow that you can control with the previous and next buttons. I have also been able to connect it to an access database so you can control the images / info through Content Management console. once this has been sorted I will post the code here, if its any use to anyone. Here is the script!
I am building a photo gallery in which the images are loaded into a frame_mc and the thumbs are loaded into a movieclip called thumbLoader. The gallery is going to have several categories, every category has its own button and is found on a separate keyframe on the main timeline. When I click the button of a specific category it goes to the appropriate category/gallery. I have a questions:I want to create a horizontal scroll pane for the category buttons but I really do not know the code. For a start, I know I'm going to make the buttons as movie clips, and the scroll pane has to scroll those movie clips. I want to have 2 direction buttons, one that scrolls the category buttons to the right, and the other one to the left.
I have a flash component that is an image gallery. I want to have multiple image galleries on my site, but instead of multiple instances of the component, I want to have multiple buttons that can be clicked that will load in different xml files to populate the component.
Would code like this do something like that: var eventListener = new Object(); eventListener.button_click = function (evnt){ trace("Button clicked");} myGallery.addEventListener("button_click", eventListener);
I have six images on a frame as buttons with rollovers making them expand on the button frames. The issue is when the mouse goes over they only expand over the other buttons they are above stackingwise in that layer. I really was hoping to create just a simple bit of code, but it seems that things like containers and children are all needed?[code]The little line of code was my most recent attempt but it pulled up an error about things I have no clue on (1118). Is there a simple code to move the current button on top with out having to say "forget AS3!" and just make a 5 frame webpage a 60 frame one? what is the best format to import videos into a flash project? I went with a swf version, but I was not sure if the mov or other formats would be better.
I used a tutorial ("Photo Gallery and Thumbnails: Flash Tutorial!" by tutvid on utube) to create a gallery on my website. I love the thumbnail navigation but, I want it to play like a slideshow when it first opens and I want to add play/pause buttons. I am using Flash MX 2004 and don't know much at all about actionscript or how to make these modifications. I emailed the author of the tutorial to see if it was possible to make these changes his reply was: "Yes, it is possible to modify the file in this way, however I don't remember how I set it up so I wouldn't be able to re-code it for you in this email. I would take a look around the web at Actionscript 2.0 slide shows and see if you can use the code they are using and make it work with your gallery."
I am building a gallery inside of flash using the UILoader component and some buttons. UILoader is preloaded with p1.jpg.I have written script to allow the button to go to the next picture in the folder like so:[code]But instead of going through all the pictures sequentially it gets stuck on p2.jpg. It only advances after several clicks and then goes back to p2.jpg. Can anyone tell me why it is behaving like this? Thanks.
I have created an image gallery that loads from an XML file using mostly previous Kirupa threads. From Scotty's code (I think -- my head is moosh now) I got numbered buttons for navigating between the images.Each button is a movie clip with different labeled frames for "up", "active", "hover", and "down" states. I'd like to have the numbered button change color when its image is on view and then change back when a different image loads, and I can't figure out how to do that. I know part of the problem is that the onRollOut function overrides other changes, so I'm willing to give up the rollover effect if necessary.[code]
I've been trying to tweak the "image gallery + Bokel loader class" found on the laco web site. The image preloader is pretty nifty:
http:[url]....
I've added Previous/Next buttons which clients always seem to demand, and I've given the thumbnail buttons a static position (something I need to do). I'm having problems getting the buttons to stack in rows/columns though. I can't work with one long column or row of buttons - they need to be stacked in rows, say 6 buttons per row and 6 columns across so that there is a nice box arrangement to the buttons. But the way the functions are written its hard to make adjustments to the placement of clips.
I have 5 movieClip buttons. I want the GALLERY button to stay on the stage at all times, "which it does" but i want when the user clicks on 1 of the other 4 buttons for the remaining 3 to disappear. Example... when the user clicks on the KIDS button, the COUPLES, PORTRAITS AND BELLIES buttons disappear, or when the user clicks on COUPLES, for the KIDS, PORTRAITS AND BELLIES buttons to disappear, and so on.