ActionScript 3.0 :: Nav Buttons In An Image Gallery?
Feb 17, 2011
I'm very new to flash and am using CS4/AS3. I have three image galleries of three images each. The images load dynamically from files on my computer. I've set it up so that when you click on a tab, you see a different set of three images.
The images load properly and it works to click forward to view them (that is, clicking on the image itself or the forward nav arrow). The issue I'm having is with the backward nav arrow. I keep geting an error message "Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found" when I click it.
The backward nav arrow works on the first gallery (egypt gallery) if I click that one first. But it doesn't work on the other two, and if I click back to the Egypt gallery after having been in the other two galleries, the back navigation no longer works in their either. Basically, I want the user to be able to click on a tab to load the images, and then be able to click back and forth between the images.If they reach the last image in a gallery, I just want it to stop advancing and stay put on the final image, but for the user to be able to click backwards through them if desired. My code is pasted below (I'm sure it's more complicated than it needs to be...
[Code]...
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Mar 16, 2011
I try to implement a gallery of image with two buttons on each side of the picture to go to the next or the previous image.
This is my code:
leftButton.addEventListener(MouseEvent.CLICK, ButtonLeftHandler);
rightButton.addEventListener(MouseEvent.CLICK, ButtonRightHandler);
function ButtonLeftHandler(event:MouseEvent):void {
trace("Mouse Button Left clicked");
picIndex--;
[Code] .....
On my output, I get
Sequence Stopped
When I clicked on a button. I don't get the trace message "Mouse button left..." My sequence is blocked.
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Sep 14, 2010
Any way to add 2 buttons : next_image, prev_image to this gallery [URL], when the image is loaded at full size I want that 2 buttons to apper and when I press them to load me next image or pre image
The source cod is this
import caurina.transitions.*;
var folder:String = "photos/";
var css_file:String = "flashmo_202_style.css";
var show_tooltip:Boolean = true; // true OR false
var tween_duration:Number = 0.6;
[Code] .....
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Jan 7, 2010
I have dynamically loaded buttons (thumb) and images (galImage) going to container_mc and full_mc containers respectively. I can't get the buttons to stay down when pressed using MOUSE_DOWN and MOUSE_UP. When I use CLICK instead, they all stay pressed. [code]...
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Jan 19, 2007
I've been trying to tweak the "image gallery + Bokel loader class" found on the laco web site. The image preloader is pretty nifty:
http:[url]....
I've added Previous/Next buttons which clients always seem to demand, and I've given the thumbnail buttons a static position (something I need to do). I'm having problems getting the buttons to stack in rows/columns though. I can't work with one long column or row of buttons - they need to be stacked in rows, say 6 buttons per row and 6 columns across so that there is a nice box arrangement to the buttons. But the way the functions are written its hard to make adjustments to the placement of clips.
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Feb 6, 2009
i was looking for gallery looking like this site [URL] i was looking gallery first page title gallery then Big image like this with description.
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Feb 17, 2008
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
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Oct 26, 2010
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
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- images fading in full size with a description when hovered over and a close button
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Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
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Sep 1, 2009
Just trying to make a flash photo gallery that displays all the image files in a certain directory with the usual photo gallery functionality.
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Jun 3, 2011
I have a gallery where passing over the image a rectangle drops down showing the caption for the image. The informations are read from an XML file and some of my images don't have a caption, for those emails I want to avoid the tween.
[Code]...
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Nov 7, 2010
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
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Apr 30, 2010
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
[Code]...
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May 22, 2009
Just wondering if anyone knows about the project I am trying to start, uploading images from flash using php is fine but wondering if anyone knows how to create dynamic xml from php and it takes all the image names from the same folder where those images have been uploaded. So we can load all the images in image gallery through xml into flash.
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Oct 30, 2011
I have found an excellent tutorial and source file for a 3D image gallery. However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.
Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image. Here is a link to the file and tutorial. The actionscript is on the top layer within the file.[URL]...
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Oct 30, 2011
I have found an excellent tutorial and source file for a 3D image gallery.However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image.Here is a link to the file and tutorial. The actionscript is on the top layer within the file.URL...
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Sep 10, 2009
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
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May 12, 2011
I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...
[Code]....
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Nov 28, 2010
I have an image gallery but I can't seem to get the previous image removed. I have two functions:
ActionScript Code:
function clearLoader():void {
try {
var li:LoaderInfo = slideLoader.contentLoaderInfo;
[Code]....
But in some way not the previous image is removed, but the one before that. Annoying, because if image 1 is larger than image 2, image 1 stays on the background. It is only when loading image 3 the first image is removed from the stage.
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Dec 4, 2006
So I'm having some trouble modifying this script. I have a text box so a user can go to a certain image (In my case page). So if the user type 5 it should go to image 5I've tried numerous methods, none of which are working (they work but then my next and previous buttons aren't working properly). I know I need to just get go to the number image in the array but the way the script is set up it seems I would have to change the current position value but that doesn't seem to be the case.Am I over complicating this?
ActionScript Code:
function loadXML(loaded) {
f (loaded) {
[code].....
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Oct 7, 2010
I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.
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Feb 23, 2005
Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.
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Jan 30, 2007
did the tutorial on this site for an xml image gallery - it worked great... My question would be is there a way to accomodate for multiple image sizes that would allow the image displayed to be centered?
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Mar 2, 2011
I am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.
[Code]...
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Jan 13, 2004
What would you use to create buttons which when pressed load an image in an image area within the same flash document?
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Jul 23, 2009
I'm trying to create a movie clip with images that will slide from one image to another using next and previous buttons. I want a sliding effect. For example on this site: [URL] The right side large image you can slide the image by using the arrows. That's exactly what I want...but in flash.
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May 26, 2009
I'm trying to create a gallery with two buttons, previous and next, to change images with the click on the button. I've found a tutorial but it's for AS2...I've tried to change it, but I receive error 1119. Here's the code
next_btn.addEventListener(MouseEvent.CLICK, straight);function straight(myEvent:Event) { if (Stage.currentFrame == 37) { gotoAndStop(32); }else { nextFrame(); }}
I receive Error #1119: Access of possibly undefined property currentFrame through a reference with static type if (Stage.currentFrame == 37) {
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Nov 30, 2010
the website I'm working on is my own website (we're photographers) (I can't link it as I don't have 50 posts here, so, google "Anna and Spencer" and it'll come up) . Specifcally, the portfolio section - annaandspencer.com > skip > portfolio.I've created a flash gallery of images embedded within buttons of varying sizes. I wanted the functionality of the image being 'pushed' in along with the button when clicked on.Well, this seems to have gotten me in some trouble. I can find no way to have the images load one at a time vs. all at once. As it is, it can overload a computer's buffer. It does for some computers, it doesn't for others. It definitely does in most macs (safari). So, they will always see the first gallery page and it will load correctly. However, when they click onto the second (or third) it seems like the images are not loading. When the images don't load immediately, you can click on one of the blank buttons and see even the larger image (it opens another browser) isn't loading either. After about 21 seconds, everything begins to load again. Then, for the next few pages, everything will load - and then a hiccup again, another pause of nothing loading for about 21 seconds - and then everything loads fine again.My original thought was to have it so that each image loads after the previous. As in img_1 loads, then img_2, then img_3. However, they are all seperate empty movies within the seperate thumbnails - I just can't get it to work.[code]
It does return the correct numbers/percentage on the dynamic test text I made on the parent frame containing all of the buttons (and updates from 0 to 100 as the image loads). However, I now can't pass -any- variables. The counter works, but I can't have anything outside of the onEnterFrame function recognize this. When I even try to read the value of the dynamic text that was changed, it only gives back the initial name instead of the current value of 100.I've tried everything I can think of (and find online). I'm out of ideas now. I've tried creating a variable outside of the onEnterFrame and referencing it within it, or setting it equal to percentage. Notta. It returns 0 every time. I have tried _root variables. I have tried _global variables. Nothing. Everytime, it returns whatever I first declared the global/root/whatever variable equal to when I first initizialized it (usually 0). I just need some way to be able to tell img1 (which is really main portfolio > button1 > img1) is loaded so it can then load img 2, and img 2 for img3, and so on.
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Jun 30, 2009
i try to do next and previous function for my gallery but for now its dont work very good1st time when i click next it go 2x to the same imageand sometimes it dont go to the good image, i post my code if someone can help me iam nooB,(the problem is where is Bold)
import mx.utils.Delegate;
import ImageLoader;
import mx.transitions.Tween;
[code].....
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Dec 14, 2005
First off let me say that this forum is a lifesaver. I managed to figure out the links in xml file myself, but I cant seem to get the next/previous buttons working the way I want them to. I have got them to work to the point where they will bring up the next image, this is until it gets to the end of the xml node, then it wont start over from the beginning if I hit next. Here is my code:
[Code]...
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Oct 24, 2009
This seems like it should be easy, but I cannot figure out how to do this in AS3. And after pouring through several books and lots of sample projects, no one quite seems to be using this method to create galleries.The goal: A gallery with circles for buttons that, when clicked, move already loaded images into view.
I have built a widget that creates the buttons and loads the images, but how do I make a connection between one dynamically created sprite(the button) and another (the corresponding image)?When adding children, is there a way to find its reference in the display object list? The buttons are named and will trace their names when clicked, but I don't see this when I'm listing the display objects.And I'm not sure how I can use these names or provide similar names for my loaded images. (My confusion is becoming evident here --or at least clouding my mind -- so I'll just leave it at that.)BTW, I have come across several tools/players that do something similar to what I want, but I'd prefer not to use someone else's controller. (It seems like the time to code this should be less than the time to skin/understand/customize someone else's FLA/SWF.)
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