ActionScript 3.0 :: Create A Gallery With Two Buttons?
May 26, 2009
I'm trying to create a gallery with two buttons, previous and next, to change images with the click on the button. I've found a tutorial but it's for AS2...I've tried to change it, but I receive error 1119. Here's the code
I'm very new to flash and am using CS4/AS3. I have three image galleries of three images each. The images load dynamically from files on my computer. I've set it up so that when you click on a tab, you see a different set of three images.
The images load properly and it works to click forward to view them (that is, clicking on the image itself or the forward nav arrow). The issue I'm having is with the backward nav arrow. I keep geting an error message "Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found" when I click it.
The backward nav arrow works on the first gallery (egypt gallery) if I click that one first. But it doesn't work on the other two, and if I click back to the Egypt gallery after having been in the other two galleries, the back navigation no longer works in their either. Basically, I want the user to be able to click on a tab to load the images, and then be able to click back and forth between the images.If they reach the last image in a gallery, I just want it to stop advancing and stay put on the final image, but for the user to be able to click backwards through them if desired. My code is pasted below (I'm sure it's more complicated than it needs to be...
the website I'm working on is my own website (we're photographers) (I can't link it as I don't have 50 posts here, so, google "Anna and Spencer" and it'll come up) . Specifcally, the portfolio section - annaandspencer.com > skip > portfolio.I've created a flash gallery of images embedded within buttons of varying sizes. I wanted the functionality of the image being 'pushed' in along with the button when clicked on.Well, this seems to have gotten me in some trouble. I can find no way to have the images load one at a time vs. all at once. As it is, it can overload a computer's buffer. It does for some computers, it doesn't for others. It definitely does in most macs (safari). So, they will always see the first gallery page and it will load correctly. However, when they click onto the second (or third) it seems like the images are not loading. When the images don't load immediately, you can click on one of the blank buttons and see even the larger image (it opens another browser) isn't loading either. After about 21 seconds, everything begins to load again. Then, for the next few pages, everything will load - and then a hiccup again, another pause of nothing loading for about 21 seconds - and then everything loads fine again.My original thought was to have it so that each image loads after the previous. As in img_1 loads, then img_2, then img_3. However, they are all seperate empty movies within the seperate thumbnails - I just can't get it to work.[code]
It does return the correct numbers/percentage on the dynamic test text I made on the parent frame containing all of the buttons (and updates from 0 to 100 as the image loads). However, I now can't pass -any- variables. The counter works, but I can't have anything outside of the onEnterFrame function recognize this. When I even try to read the value of the dynamic text that was changed, it only gives back the initial name instead of the current value of 100.I've tried everything I can think of (and find online). I'm out of ideas now. I've tried creating a variable outside of the onEnterFrame and referencing it within it, or setting it equal to percentage. Notta. It returns 0 every time. I have tried _root variables. I have tried _global variables. Nothing. Everytime, it returns whatever I first declared the global/root/whatever variable equal to when I first initizialized it (usually 0). I just need some way to be able to tell img1 (which is really main portfolio > button1 > img1) is loaded so it can then load img 2, and img 2 for img3, and so on.
i try to do next and previous function for my gallery but for now its dont work very good1st time when i click next it go 2x to the same imageand sometimes it dont go to the good image, i post my code if someone can help me iam nooB,(the problem is where is Bold)
First off let me say that this forum is a lifesaver. I managed to figure out the links in xml file myself, but I cant seem to get the next/previous buttons working the way I want them to. I have got them to work to the point where they will bring up the next image, this is until it gets to the end of the xml node, then it wont start over from the beginning if I hit next. Here is my code:
This seems like it should be easy, but I cannot figure out how to do this in AS3. And after pouring through several books and lots of sample projects, no one quite seems to be using this method to create galleries.The goal: A gallery with circles for buttons that, when clicked, move already loaded images into view.
I have built a widget that creates the buttons and loads the images, but how do I make a connection between one dynamically created sprite(the button) and another (the corresponding image)?When adding children, is there a way to find its reference in the display object list? The buttons are named and will trace their names when clicked, but I don't see this when I'm listing the display objects.And I'm not sure how I can use these names or provide similar names for my loaded images. (My confusion is becoming evident here --or at least clouding my mind -- so I'll just leave it at that.)BTW, I have come across several tools/players that do something similar to what I want, but I'd prefer not to use someone else's controller. (It seems like the time to code this should be less than the time to skin/understand/customize someone else's FLA/SWF.)
I want to have an array of buttons that each move with mouseover and mouseout. Then once user clicks the button the image is loaded from an array and put onto the screen. Once another button is clicked say B2 the B1 image is removed and a new image replaces it. Here is the working code up to this point with no errors; I am using Flash cs5.
[AS] var buttonArrayportfolio:Array = [ B1, B2, B3, B4, B5, B6, B7, B8]; for each( var B:MovieClip in buttonArrayportfolio) { B.mouseChildren = false; B.addEventListener( MouseEvent.MOUSE_OVER, onButtonOver ); B.addEventListener( MouseEvent.MOUSE_OUT, onButtonOut ); [Code] .....
I'm trying to create a flash photography website. I have four navigation buttons on the main page. Home, portfolio, features and contact. The feature section has more navigation buttons that should take me to individual galleries. So now i can navigate to the features section, but cant go to any specific gallery. I wrote an addEventListener code for the sub gallery buttons, but i'm getting the error "1120:access of undefined property stilllife". Still life is one of the buttons in the sub gallery. I'm getting the same error for all the buttons in the sub gallery. I've given an instance name for all the buttons so i dont know what the error means. I even tried calling a different funtion. when i test the movie, the whole thing keeps playing in a loop. ? I can paste the code here if anybody wants to look into it.
I try to implement a gallery of image with two buttons on each side of the picture to go to the next or the previous image.
This is my code: leftButton.addEventListener(MouseEvent.CLICK, ButtonLeftHandler); rightButton.addEventListener(MouseEvent.CLICK, ButtonRightHandler); function ButtonLeftHandler(event:MouseEvent):void { trace("Mouse Button Left clicked"); picIndex--; [Code] .....
On my output, I get Sequence Stopped When I clicked on a button. I don't get the trace message "Mouse button left..." My sequence is blocked.
I found the fantastic resize-gallery of scotty and tried to modifie it for me.But Ive no idea how to change the thumbnails to numbers. So that the number of pics is taken out of the XML File and automaticly displayed and You can use them as buttons.
My question is in reference to the hybrid gallery described here Basically I am attempting to create a next and previous button for this particular version of the gallery. I know what's going wrong, I just don't know *why*. Here's my code:
Code: function dopress() { for (var i = 0; i<cliparray.length; i++) {
I am creating a vertical scrolling gallery with two buttons but I would like to make it looping, so when you get to the last photo and you press the "forward" button it jumps to the first image. I have gotten this done, but it's now stopped to the last image and you have to scroll back to get to the first image..[code]
Any way to add 2 buttons : next_image, prev_image to this gallery [URL], when the image is loaded at full size I want that 2 buttons to apper and when I press them to load me next image or pre image
The source cod is this import caurina.transitions.*; var folder:String = "photos/"; var css_file:String = "flashmo_202_style.css"; var show_tooltip:Boolean = true; // true OR false var tween_duration:Number = 0.6; [Code] .....
I am developing a web based image gallery system and looking for the right technology in which to develop it. I own Microsoft's complete development environment (aka Silverlight), I also own Adobe Production Premium CS4 (aka Flash CS4). Since targeting the Linux/BSD environment is vital to my business model, trust me on this one, Silverlight is not the ideal solution. I know there is that Monolight, but that isn't mainstream. But as we all know, Flash runs on Linux just fine, making it the ideal solution. Actually Flex is a better option, but I am trying to work with what I already own.
All the stuff I see on Flash is really basic graphic designer stuff. I was wondering if anyone know of a decent tutorial that might help me get started with developing an image gallery with Flash CS4.
I'm currently building a site for my photography. (broke college student) but I followed this tutorial and loved it but I'm wondering how I could number each photo? So when you click on the next button it shows you that your on photo 2 out of 65? [URL]
I need to make a XML Driven Photo slide in Flash CS5.It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?Can they disappear with the Box and retrieve when it opens? is it possible? Here is the ActionScript.
I am looking to make a flash 'gallery' in which you would use buttons to scroll through the images, much like this: [URL] Only using buttons to scroll, instead of the mouse position.
I have dynamically loaded buttons (thumb) and images (galImage) going to container_mc and full_mc containers respectively. I can't get the buttons to stay down when pressed using MOUSE_DOWN and MOUSE_UP. When I use CLICK instead, they all stay pressed. [code]...
I'm trying to create a photo gallery that allows you to use buttons to change the pages. I saw a tutorial for it at [URL]. I followed the turorial but it still isn't working.
This is my code: this.pathToPics = "Users/godfreyhibbert/Documents/animation/"; this.pArray = ["bike001 .jpg", "bike002.jpg", "bike003.jpg", "bike004.jpg", "bike005.jpg", "bike006.jpg", "bike007.jpg", "bike008.jpg", "bike009.jpg", "bike010.jpg", "bike011.jpg", "bike012.jpg", "bike013.jpg", "bike014.jpg", "bike015.jpg"]; [Code] .....
I am not a programmer, but have managed to combine the slideshow, image gallery and hover features of the provided scripts to create a slideshow that you can control with the previous and next buttons. I have also been able to connect it to an access database so you can control the images / info through Content Management console. once this has been sorted I will post the code here, if its any use to anyone. Here is the script!
what i'm looking for is to create a gallery of images. there are 12 images in total with 3 showing. I want to add a forwards/next button that will cause the gallery of images to scroll across, with a smooth action, when the cursor hovers over the fowards button. I don't want the next images to show 1 by 1 but the gallery to gradually scroll arcoss(like all of the images are on one long reel being pulled from the left)
I want to create a picture gallery in Flash. I want small thumbnail images all around the edges of the canvass (canvass will be a rectangle). When the user clicks on the thumbnail I want the image to be displayed in the centre of the rectangle in its full size. How do I create such a picture gallery? Is there a simple tutorial? Or simple template I can use anywhere?
I'm trying to create a personalized gallery, so far it's going ok. What I have is 9 thumbnails, which load an image with an invisible button linked to the button which loads a larger version of the image to the side.
What I would like to do is then click on the larger image and have this pop up in a new window so that the image is loaded on it's own and can be downloaded etc; My thumbnails are loading as follows...
loadMovie("gallery1t.jpg", thumb1.image);
Then when I click on them , I get it to load the medium sized image into the larger image holder.
I'm looking for a tutorial which explains me how to create a simple AS3 image gallery driven by an XML file.
The gallery I need is really simple: an horizontal bar placed on the bottom containing the thumbnails which scrolls left and right according to the mouse pointer clicking on a thumbnail the full image must be shown above the thumbnails' bar buttons for prev and next image clicking on the button which opens the gallery I must be able to pass a variable to make the gallery load the proper xml file (I've got 6 different categories to show)
I am trying to embed a flash gallery on my website like the gallery found on the follwing page URL... what do I need to do to achieve this, do you have any recommended documents I could follow?
I have taken a shot at creating a viewer like what can be found at [URL]in Flash, but mine is not working right. I am on Flash MX Pro 2004, so I'm not sure what version this lines up with? I can also send you the file I've been working on if that would help. I found some code online that I have tweaked, but it was for a different viewer, and I'm sure that's where my problems are coming from.
I'm starting to create a flash gallery that uses xml.I want to make it as object oriented as possible, but i'm having a hard time determining what feature should be it's own class and what feature should be a method within the class.
The gallery is going to be a lot like the flickr gallery. I know that i can make a separate xml class that takes care of all the xml related functions.However, will I just have one other class, Gallery.as or should my gallery be composed of different classes.
For example, should the part that handles the thumbnails be a separate Thumbnails.as class or should it simply be a method within the Gallery.as class?