ActionScript 2.0 :: Setting Text In An Object?

May 15, 2004

I am working on a game, and have some characters set with lil boxes that should show their names and stats. I set the boxes like this, and this works fine:

Code:
character.prototype.statsBox = function(depth,x,y,name,HP,MP){
this.depth = depth;

[code].....

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I'm having difficulty setting the text of a dynamic text field when using an if statementI have a gallery and thumbnails, which gives each image a picNum, ie 1, 2 etc;When I click on the thumbnails, it sets the picNum accordingly.What I want to do is set the caption depending upon my picNum, so I set a function to change the caption depending upon the picNum that is called when the thumbnail is clicked.  Ie.

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[Code]....

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Code:

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[code]....

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Lately I've found myself constantly writing removeEventListeners everywhere, which makes code quite messy. I know it's a best practice and such, but in general it has no sense. Garbage collector should handle such a simple task by itself, shouldn't it? Is it that hard to remove all listeners automatically when object is set to null?

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