I'm loading data values from an external XML file and I want to swap them with other ones in order to show the latter further on in the movie. As an example, I have the following data in the XML file:
They will appear in a random order but only once in each graph. In essence, I need something that takes the XML label attribute and swaps it with an other value before sending it further on to the rest of the movie for processing. It would be more practical to do the swapping in the server app that writes the xml file before it is written but that is not possible so I need to do that search and replace when I load the xml in Flash...
Edit: I could use even something like open the xml - search and replace values - save to new xml
I have the following scenario: I'm loading data values from an external XML file and I want to swap them with other ones in order to show the latter further on in the movie. As an example, I have the following data in the XML file:
Code:<set label='Epson'><set label='Hitachi'><set label='Toshiba'><set label='Mitsui'><set label='Panasonic'><set label='Canon'><set label='Lexmark'>and I want to swap the following data
I have the following scenario: I'm loading data values from an external XML file and I want to swap them with other ones in order to show the latter further on in the movie. As an example, I have the following data in the XML file:
They will appear in a random order but only once in each graph. In essence, I need something that takes the XML label attribute and swaps it with an other value before sending it further on to the rest of the movie for processing. It would be more practical to do the swapping in the server app that writes the xml file before it is written but that is not possible so I need to do that search and replace when I load the xml in Flash... I could use even something like open the xml - search and replace values - save to new xml
I've gotten these sliders to work but can't get the output values to add up. For instance, depending on the values for slider 1, 2 and 3, I need the total to show up in a separate text box. I keep getting a NaN message in the text box.Here's the code I have so far:
I'm trying to set up a calculator for a couple of formulas I need to use for some schoolwork. I thought it would be a lot easier if I could just put the numbers in there and hit enter.I can't figure out how to transfer the numbers from the input box to the dynamic box though =/. I figured I'd try to get going really easy, just do a input box, when you click on a button, a dynamic box displays whatever is in the input box. I cant get it to work though . I tried various variations of codes, Heres some of them:
So I have an input text and let's say the user inputs "Hello" in it.Then I want to calculate the total value of what is entered in a fashion like H=4, e=2, l=3, o=6. Meaning the total value of the entered characters would be 18 in this case.
I have started to use input texts and passing them to outputs etc.I was wondering, is there a way in AS2, to, for example if someone enters a value that's between 150 and 200. Accepts it, and the code somehow recognizes the range if value from 150 to 200, perform a function (for example setProperty on something to visible true) a different function would apply if someone enters a value between 100 to 150.
I have another question for the masses out there regarding trying to input values from a text input box to a custom class. I currently have a custom class named Company with properties that correspond to values in a MySQL database.
So I created an input UI on the client application that calls out for Address, Name, Zip, Phone, etc. - Then there is a button to submit to values to the database for creation. Here's my question:
How do I take each individual textinput.text property and 'mesh' them all together to a Company object to send to the server? The PHP that is written takes in an argument like this:
public function createNewCompany (Company $item) { .......
So is that even the right way to send them in? Or???
There are a total of 11 things (properties) that need to be submitted.
I'm trying to build a new concept for an interface inside an operating theatre - What I was trying to do (to start with) was make a line dynamically draw itself from a set of values (which I have in an excel spreadsheet) - gradually revealing itself over time like in the screens you see on medical drama's.
I want to be able to add the sum of 3 input text boxes and have the total be displayed in another text box. figure I set a variable and do something along the lines of: Number = "_root.input1 + _root.input2 + _root.input3";Or do I have to do this another way?Also where should I put the code? In a button? Or can I stick it in the frame to save complications of users clicking on a button.
I have a Input text area set up for a contact form. I want the area to display "Email", and for the alpha to be 50%. When you click on the text field to put in your email address, I want the original value to be removed and for the alpha to reset to 100%. I've been able to accomplish this fine so far using the code below; the problem is that I only want the value to become blank again if the user hasn't entered in information yet (this way if the user wants to come back and change something, it won't all be deleted when the text area is clicked on). I tried using an "if" statement, but Flash seems to just ignore it and perform the function either way.
Here is the code that I came up with: email.text = "email"; email._alpha = 50; email.onSetFocus = function() { email.text = ""; email._alpha = 100; [Code] .....
So i have this class, It get's two values from an input text and sends the data to my login php where everything works fine. It is supposed to return 0 (bad login) , 1 (good login).
How can I change the speed of a moving car based on values input by user? Also, how can I make Flash calculate values of a function based on those input values?
I've created a form-like input to receive user input in the form of text in a frame. Now, I would like to pass that input into an external text file. I hope to get help to implement this. Let's assume that this app will be only used locally and not over the web.
Extremely simple timeline. Simply want to fade one image to another.Created a keyframeadded a bitmap, converted it to a symbol, set the alpha of 1st frame to 100%, 2nd frame to 0% & tweened.Image fades to white -perfect.Create a new keyframe, set the alpha to 100%, try to swap the symbol to another bitmap I'd converted to a symbol.Doesn't work.Inspector always says "instance of symbol 1". Cannot use any other symbols except for this one?
i'm workin with some "self created windows" in my flash app. how can i put the window i click on front of the others? I found smth about swapDepth, but there is no swapDepth in as3.
I have a timeline animation that contains a movieclip of a yellow bouncing ball. I want to change the instance of the yellow ball to a yellow top hat and have the TopHat bounce up and down instead of the ball. Sort of like the Swap button in the Flash editor, but at runtime.The ball mc is called yball, and inside that is the mc I want to replace, called yellowBall. I also created an mc called TopHat and exported it for AS. Then I tried a few variations on something like this:
trace(yball.yellowBall); // Says the object is a MovieClip var newHat:TopHat = new TopHat(); yball.yellowBall = newHat; trace(yball.yellowBall); // Says the object is a TopHat yball.addChild(newHat);
Before you ask, no, this isn't the actual project, but I need the same swapping behaviour.
I have a gallery featuring black & white images. I want the black & white image to change to a color version if the user rolls over the image. I've currently got the bw images to load into my flash with AS2 & XML. How do I get the image to change on rollover using XML?I figured out how to have the image if clicked go to a URL but am stuck on how to swap images instead. Can I have two images called out in the XML?
ACTIONSCRIPT
Code: Stage.scaleMode = "noscale"; ///////////////// // Loading XML // ///////////////// myXML = new XML();
If i have two or more input boxes to create a crossword puzzle, how can i make the cursor automatically jump to the second input box after the first input box is filled with a character?
i created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..
Using AS3 to create a basic number guessing game but for some reason the input text field won't accept text input. I can't figure out which piece of code is causing the problem and it's driving me nuts considering it's from a tutorial.
URL...I've written everything to detect when colors and teeth are selected, but I cannot figure out how to swap one movieclip for another. Right now I'm not using an actual image, just colored squares. I've set up a movieclip variable that is named each color. Basically I'd like to click a color on the bottom, then each time I click a tooth have it swap whatever movieclip is already there for the one of the color I selected.[code]
I'm planning navigation for my new site (see screen grab of proposed navigation corner). I want the words to swap levels and appear in front of others on roll over.
OK, just found this tutorial [URL] but I put the buttons into the MCs.
*BUT* - I want them to return to their original positions on RollOut - is this possible. I tried duplicating the code but substituting rollover to rollout and set the parameter to 0 or 1 or 2 to make them go back to a level I want them at.