ActionScript 2.0 :: Take Control Of The Mouse?

Nov 10, 2006

can't find no way of controlling the mouse position. What I need to do is this:

Take control of the mouse, move it from it's relative position to another position, and then give the user back control.

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Edit: Code as requested
mc.onMouseDown
should be
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import flash.geom.Rectangle;
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[Code].....

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I've been searching through here constantly for a thread about a horizontal scrolling menu for actionscript 3, but I can't find any that are what I need. I have something that has been written for AS2, but I don't know how to write it for AS3.

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xm = 0;
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[Code].....

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What I make usually is have an array and set different levels of mouse blocking.

Example:

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[Code].....

My problem is that I need to write that on every movieclip...

Can you point me a way of optimizing this?

I thought of using the prototype, but from what I know you can only create new methods an properties.

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Here is my code

[Code]...

Works fine.. but i want to add a code on a new frame saying

[Code]...

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[Code]....
 
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I have some Movieclips that play sounds on mouse over, and end the sound on mouse out. That has worked fine for me.I just implemented some tween animations on the rollover (they enlarge), but now I am having problems because the animations cause multiple mouse over/out events.

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here is my code

ActionScript Code:
initializeMovie ();
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[code]...

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ActionScript Code:
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[code]....

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I want to know how can a listener know the exact coordinates of the mouse, and control it(move the mouse to 100,100 for example).I used this:

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heres the as2 code:

root.onEnterFrame = function
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instanceName.prevFrame();
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Because here in my game the main character is controlled through mouse and i want it to be controlled in left and right arrow keys. Here are the codes:

on the character itself:

onClipEvent (load)
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[Code]...

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ActionScript 3.0 :: Control A MC Position Based On Mouse Point?

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I am trying to make an animation where the user can mouse over a small MC at the top of the stage, which controls the movement of another larger MC at the bottom of the stage.I am thinking that 'points' (which I know nothing about) might be the way to go. The other thing is that it needs to be fluid motion. Am I at least on the right track with points and mouse_move or is there a better approach for this?

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