ActionScript 2.0 :: Take Control Of The Mouse?
Nov 10, 2006
can't find no way of controlling the mouse position. What I need to do is this:
Take control of the mouse, move it from it's relative position to another position, and then give the user back control.
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Similar Posts:
May 11, 2009
I've created some animated buttons (using movieclips of keyframe animation) and when the mouse goes over the button it starts a new animation sequence.now I would like to add some text when the mouse goes over the button but I tried adding the text I want to a new layer of the animation but obviously this just plays for the duration of the animation sequence or if I add another keyframe so it only shows for a short time then it will flash up each time the sequence loops around (I don't want the overstate sequence just to play once - I want it to keep going while the mouse is over the button)
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Feb 6, 2010
how to control the perspective of a image/movieclip with the position of the mouse. I've been looking everywhere but so far no succes.
The effect i'm looking for is exactly like the one on this site:[URL]
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Jan 1, 2012
How would I go about using an external video in which the video would scrub (or move forward or rewind) when the user clicks on an object and drags the object left or right? I want to make a site in which the user has control over the movie, and when they choose left or right, the video will scrub to a certain cue point. wants it hits that cue point, the video will seek to another cue point and the story will continue. I want to make it so when the user clicks on the person, and drags them, it scrubs through the video as if the person is walking in a certain direction. I think I have the cue points set up properly, now to just figure out the rest.
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Jan 28, 2010
In Flash/ActionScript2, is it possible to capture the mousemove, buttonup and down event but only within one MovieClip? At present, i can capture mousemove etc. via a listener, but only for the entire stage..I need to draw a rectangle for selecten, and then press a save button. The problem is i save the coordinates on mousedown and up, but when I press on the save button, it saves the coordinates of when you pressed on the save button...I've tried mc.onXY, but that either listened not at all or to the entire stage...
Edit: Code as requested
mc.onMouseDown
should be
mcImageToCrop.onMouseDown
I did change it back to mc when mcImageToCrop didn't work...
import flash.geom.Rectangle;
Create a container by calling the setUpContainer functie wich will return a movieclip with a needed propeties set.
var container:MovieClip = setUpContainer();[code].................
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Aug 20, 2004
Some 360 degree animation is spinning on screen. Now: I would like to control the rotation with the XY of the mouse: e.g. I move the mouse to the left side, the animation is spinning leftwards. I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
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Apr 26, 2006
I need to control a swf with mouse buttons.
Left mouse --> nextframe
right mouse --> previusframe
I have some buttons in flash that must work.
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Apr 15, 2007
I need to control the timeline with the mouse. For example, if the user rolls the mouse from left to right. it'll play the movie to the end frame. and if they go back, it'll rewind them to the original frame. Think of it this way, a (faked) 3d enviroment (series of separate images) which is rotating in back and forth and controlled by direction of the mouse. (i'm aware that i could potentially do invisible buttons along different parts of the interface, but that'll not work as smoothly as i need) I've searched for a lot of tutorials and examples, but can't seem to find anything that I'm looking for.
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Aug 20, 2004
Some 360 degree animation is spinning on screen. Now:I would like to control the rotation with the XY of the mouse: e.g.I move the mouse to the left side, the animation is spinning leftwards.I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
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Feb 9, 2010
I have a flash menu.It has 8 buttons on the stage.Each button has a up state and over state.To show the user how this menu works i want to simulate a mouse over on each button, from button 1 through to button 8. With perhaps a few seconds delay between each mouse over. I found some action script that advances the frame after a specified time but it doesn't actually trigger the mouse over state.
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Feb 1, 2010
how to create a movie with a sequence of pictures and controlling the timeline frames with mouse x-coordinates?
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Feb 1, 2010
I want to take a folder with 20 pictures, in some way convert them into a movie. And then apply so that I can navigate the frames one by one in the movieclip by moving the mouse right and left (move mouse left - navigate backwards frame by frame, move mouse right - navigate forward frame by frame).
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Jan 16, 2010
So I've been following a youtube tutorial to make a mouse controlled scrolling slideshow. [URL] I cannot get the thumbnails to slide...I used this action code:
[Code].....
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Nov 6, 2010
I've been searching through here constantly for a thread about a horizontal scrolling menu for actionscript 3, but I can't find any that are what I need. I have something that has been written for AS2, but I don't know how to write it for AS3.
This is the script I have now, that I got from a website called Sitepoint (Flash Script - Scrolling Menu With A Scrolling Background, I'd link but this is my first post here).
xm = 0;
function xpos(bar_length,mul)
{
hpos = 400;
[Code].....
I like it because its all based on the x position of the mouse which I feel makes the scrolling easier to control than a variable speed, not that it matters too much.
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Mar 15, 2003
Is there a way to control mouse movement with actionscript.Based upon an event I want to programmatically move the mouse to a specific location.
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May 21, 2007
Does anyone know how to control an mc's timeline with the mouse position? So, when you click and drag right it plays the timeline forward and vice versa? I know how to do it with a slider, but I'm stuck on replacing the slider position with the coordinate where you click your mouse...if that makes any sense.
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Oct 5, 2007
I am creating a text field via actionscript that imports external text. I have to use the UIScrollBar to scroll the text. how to control the scroll by using the mouse wheel?
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Apr 23, 2008
What I make usually is have an array and set different levels of mouse blocking.
Example:
I have the menu, the contents, and lets say something else that appears on top of everything called animation.
mouse_block = new array(false,false,false)
The first false corresponds to the menu, the second to the contents, etc.
So, I check on every clickable mc if their level is false or true.
on(press){
if(mouse_block[1]){
//do what ever it is suposed to do
[Code].....
My problem is that I need to write that on every movieclip...
Can you point me a way of optimizing this?
I thought of using the prototype, but from what I know you can only create new methods an properties.
Is there a way of modifying the mouse events like onPress or onRollOver?.... or create your own mouse events using those as a starting point?
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Feb 25, 2011
Here is my code
[Code]...
Works fine.. but i want to add a code on a new frame saying
[Code]...
But the previous script is still in effect no matter what frames i put the AS in..
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Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
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Jul 29, 2011
I'm using PanZoomComponent in my application. When a user holds down control key with mouse press, I want to show hand tool by making PanZoomComponent object's property
childPreventsPan = false;
In short at combination of control key and mouse press I want to show Hand tool if not cursor.
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Jan 19, 2009
I have some Movieclips that play sounds on mouse over, and end the sound on mouse out. That has worked fine for me.I just implemented some tween animations on the rollover (they enlarge), but now I am having problems because the animations cause multiple mouse over/out events.
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Feb 23, 2011
here is my code
ActionScript Code:
initializeMovie ();
var prevPt:Point=new Point(mouseX,mouseY);
[code]...
the if(speed == "100") is not working properly.. i want to be able to control the timeline using the mouse cursor speed..
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Feb 28, 2011
how can i control my line thickness with the speed of the cursor?Right now ive got this code, but how can i convert (speed) into something that can be translated into thickness?
ActionScript Code:
var prevPt:Point=new Point(mouseX,mouseY);
addEventListener(Event.ENTER_FRAME,mouseSpeed);
function mouseSpeed(e:Event){
[code]....
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Aug 4, 2011
How can I make that the Mouse Control is only possible in a restricted Area on the Stage?
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Mar 24, 2005
I want to know how can a listener know the exact coordinates of the mouse, and control it(move the mouse to 100,100 for example).I used this:
lis=newObject(); //Listener
lis.onMouseMove=function(){ // Iwant this function to be able to control the
//mouse position[code]...
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Jul 28, 2009
basically i want an action to take place when my mouse is within a certain amount of pixels of the edge of the screen (or boundaries). I know the AS2 code, but need it in AS3.I realise that listeners are going to be needed, so if anyone is kind enough to help me out convert this code
heres the as2 code:
root.onEnterFrame = function
if(_root._xmouse<50){
instanceName.prevFrame();
}
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Sep 22, 2010
Because here in my game the main character is controlled through mouse and i want it to be controlled in left and right arrow keys. Here are the codes:
on the character itself:
onClipEvent (load)
{
Hedding = false;
left = this._width / 2;
[Code]...
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Jan 20, 2011
I am trying to make an animation where the user can mouse over a small MC at the top of the stage, which controls the movement of another larger MC at the bottom of the stage.I am thinking that 'points' (which I know nothing about) might be the way to go. The other thing is that it needs to be fluid motion. Am I at least on the right track with points and mouse_move or is there a better approach for this?
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Oct 22, 2010
Is there a way to turn off user mouse control of an armature at runtime and just use Actionscript control?
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