What is the best way to turn turn off (using PixelBender) colors that fall within a certain range. For example, turn off all colors between 0x0000FF and 0x00FFFF. This has to work in Flash.
I am trying to set a constant hue value for entire image with using ColorMatrix. My goal is to make entire image look with same color without loosing brightness of any area. I found a way to shift the hue values of an image by using ColorMatrix but i couldn't find any way to set same hue value for all pixels. I can do it with iterating every pixel of image but this approach is too slow. I am not sure if it is possible to do it with ColorMatrix and i am open to possible solutions other than ColorMatrix approach.I can do this with iterating pixels but not with ColorMatrix.I am trying to do this on Android but i believe the question is not directly related to the android since ColorMatrix approach is common on other platforms like Flash, C# etc.
Is it possible to iterate each pixel of a bitmap image? Eventually what I'm trying to achieve is that I need to get the coordinate values of each pixel of a bitmap image and change the color of those pixels according to their coordinate values. As I see it, I need to use the getPixels() method but I still did not understand exactly what I should do.
I came upon a really nice class that loads a pixel bender filter and applies it to an image, but so far havent really managed to call it to from within a different flash application.
I have a Width and Height parametr. I have been given an array of colors in such format: [r, g, b, a, r, g, b, a, r, g, b, a... etc] Data can be acsessed by something like this
for(var y = 0; y < height; y++) { for(var x = 0; x < width; x++) {
[Code].....
I want to paint that data on some sprite. How to do such thing?
BTW: I use Flash Builder for mxml+actionscript coding. So if it is easy for you you can give example using MXML (not todraw on some sprite but on some MXML component).
I am writing a program that need to load photos. However, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata. How can I check photos pixel before running to error? Since some pictures are big nowadays, I would like to check the user's system memory and free harddisk space. See if the computer have enough space to load the photos.
I am having a rather odd issue with scaling down large images. When scaled down quite a bit, the images' right most edge of pixels stretches across the area that should just be the image. All I am doing, is loading an image using the loader class, and scaling it down as a thumbnail. One very odd thing about this issue, is that if I move the parent object x position to the left, it starts to correct itself.
I am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32()
I load a bitmap to the stage, it's a GIF and set to lossless compression. I have ensured its coordinates are integers and have not allowed smoothing (smoothing somewhat fixes the issue but reduces quality of the image).The problem is the image appears to shift one pixel to the left and add that pixel on to the right side meaning one side has no border and the other a double border.The original bitmap does not have this issue, and there is no transparency .etc in the image.
I have a fairly decent grasp of flash, but not so much of the action script side of things. I need to make a banner similar to the one featured here:[URL]..
As you can see, the image is jerky and juddery when it scales down. From what I can find out, I think I need to use the pixel snapping feature to help make it a smoother fade, but I haven't got a clue how to write the actionscript for it, or where to put the actionscript. Can anyone give me any pointers?
i am writing a program that need to load photoshowever, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata.how can i check photos pixel before running to error? since some pictures are big nowadays, i would llike to check the user`s system memory and free harddisk space. See if the computer have enough space to load the photos.
I'll start off by saying I'm a newbie, just putting that out there. How do you make a turn by turn multiplayer flash game? I don't know if an engine is made in AS3, PHP, Javascript, or whatever,I made my game already, it's just that it isn'tmultiplayer yet. Basically, there are lines, and each player crosses out a number of lines, and the last player to cross out a line is the loser. I want it where one user crosses out some lines, then presses End Turn, then the other does their turn and then presses End Turn to allow the other player to move his cursor. But how can I get both players to see the same frame and only have one player have the ability to move the cursor during a turn? Is there some easily adaptable multiplayer engine for flash for newbies out there
So, I'm writing an AS3 program that tiles floor tiles. I want the user to be to be able to create their own floor schematic represented by different rectangles. It'll be drag-and-drop. They will lay out their schematic (which is composed of different size rectangular tiles) and drop colors/patterns onto them.
This schematic will then be tiled on a 3D plane to represent what the actual floor would look like.
I've got the 3D part working, drag-and-drop working, etc. What I'm missing is the floor schematic stuff. I've spent a lot of time trying to figure out the best solution, but I can't QUITE get there.
Here are some examples (out of a WHOLE bunch of possible combinations) of how the floor schematics could look:
The different tiles within the schematic are the droppable regions. My problem: How can represent these schematics in XML? Don't worry about tiling, sizing, etc. I've got that all figured out already. I just literally do not know how I can represent a tile schematic in XML and draw it correctly with AS3.
I have 4 Sliders that I want to represent 100% of a total Number; Say the number is 100 and you start all the sliders off at 25. Each Slider has a Min of 0 and a Max of 100, to represent 0 to 100 percent of the Total number.So if one slider is all the way to 100% the rest of the 3 are at 0%;
Example: All Sliders are set to 25, and you slide the top slider to the right (increasing) say to 40%; The Sliders should say 40%, 20%,20%, and 20% since it would decrease the rest of the sliders accordingly, so they all add up to 100%;.
I have 10 pictures (using arrays) appearing ramdomly and I need to center them (what should i use? _x, _y...). Also, I have to create one back button and one next button. what script should I apply to these buttons? Please see my script below
I'm trying to make a question game with 30 question divided into 3 dificulties, so i'm using arrays to have my questions randomized but not repetitive.
I made the code use the first parameter of the array (array[0]) then remove it from the array.
So, my array will have no more elements after a time. But, when my array have only 1 element, i cant play this element, and i need to use the representation of the empty array to get it to play.
I'm new on AS3, so this may seem very confusing. Here is the code I used.[code]...
It is possible to reference an array inside of an image file name, here's the scenario.
I have a list of images that only differ by the number at the end of the name (for example. orangeimg1.jpg, appleimg2.jpg, strawberryim3.jpg, etc. Is it possible when referencing the image that I could somehow reference the array in the file name rather than repeating the same code over and over again?
I have two different arrays set up one for fruit which has (orange, apple, stawberry) and I have another array with the numbers (1, 2, 3). I have jpg images for each of these combinations but how to I reference that in one line when I'm trying to refer to these images. I thought something like source = "[fruit].img.[number].jpg" would work
Again I've found some information on the web but it doesn't refer to how it would work if I was coding a source for my images.
I'm trying to make a tile-based AS3 game that uses PNG images as the base for maps that loads them from the library and converts the data to an array with each pixel of data being an individual tile. Essentially, if I had a 128x128 pixel PNG with say, green pixels being converted to "GRASS" in my array, I could then cycle through the array and add tiles to the map movieclip accordingly. I've looked at the ByteArray class and I can't seem to decode the data into a usable format.
I've created a photo gallery that dynamically loads images into a movieclip entitled 'gallery'. Right now the images are listed in an array. is it possible to make an Array of Arrays so that I could load different Arrays for different image galleries? Is this somewhat how it would work? Lets say I were to switch to a section entitled 'landscapes' which we will pretend is the array "var a:Array = new Array();" for now.
ActionScript Code: var a:Array = new Array( "a1.jpg",[code]....
Finally, i have some buttons there, both will be used to trigger the movie clip to change it's alpa value. Now here is the problem, when i click on button1, it will search in Array1, and those elements match the object name will be triggered.For example, i click on button1, and it search Array1, which contains elements A, B. With these elements, it only match movie clip object named A and B only. So as a result, only these two objects are triggered.
Can you let me know what is the concept to run this? The requirement must use the elements in an array to trigger an object. For more information, i actually need this concept to create a Search Algorithm, such as breath first search and depth first search method. So after it find a solution path from A to B and C, which these similar to array1={"A","B","C"}, so only the node A, B and C will be highlighted, and a line from A to B and B to C is drawn to visually show the path.
I'm getting a millisec timestamp in ActionScript as a Number object which can return a primitive double. I'd like to cast it for a backend that expects a primitive long long millisec, however the language does not provide long long. Am thinking a double can be converted to two ints and submitted together. Any encounter something like this and have a solution?
i would like to basically represent a group of cells multiplying and dyeing. I have some data im pulling in, from an xml file and would like this to generate some cells. I have figures that change frequenly, so for example, if the figure increases i would like the cell to multiply and if the figure decreases i would like cells to die off.
If any one point me in the direction of some examples or give me some ideas about the best way to do this i would really appreciate it.
As you can see im not sure if i should be looking at flocking or recursion etc so
I have to add one back button and one next button to my image viewer (built with arrays).what script should I apply to these buttons? what line of script should i add to my main code.