ActionScript 2.0 :: What Is Longest Width A Flash Movie Can Be?
Sep 7, 2009
I have about 12 dates that scroll in when a certain date button is pressed.For example: 1976, 19991, 2001 etc.Each section is abut 941 pixels wide.So, If I have 10 dates, that's about 9,000 pixels wide.
So I have this text field that I am able to transform, AND I want it to stop at a certain width. The width I want it to stop at is the longest word in a text field. Essentially stopping the text from wrapping around and cutting the words in half or splitting them up. In theory if you set the width of the text field to low enough it would have a word on each line, but would never cut the words up.
This text field has a TextFormat attached to it by the way. AND so far the only idea I can come up with is to create a second textfield hidden away and put the longest word (not sure how you'd get that) into that field and measure the width. What I'm wondering though is if there is anything in possibly the getBounds method or something simular that does this already!?
URL...Basically I would like the loaded jpg to center and scale to it's longest side within the stage. So a portrait shot will stretch 100% from top to bottom but might have bars on either side. A landscape shot might letterbox if it is short enough. However, if the landscape shot is too tall, the top and bottom would bleed off the screen.
My website is going to have a main wrapper that is set to a max-width property for compatible browsers. It will stretch to 940px across at max. When scaled down I would like the swf to scale proportionately with it. Like an image with width percent applied. The flash movie has the dimensions of 940 × 360 pixels.
I can't seem to figure out the correct attributes to add to the embed tag to get it to do this.I am currently using jquery flash embed, but am open to other options, though this is my ideal.In the example I have set the flash background to black.
When resize the browser window the flash movie doesn't scale proportionately to the div, only the photo does, leaving a blank canvas (black), while the div height stays the same. I can't add a height value in the CSS.How do I make this scale correctly? Adding a noscale param only crops the image. The swf's height doesn't scale also.
i'm using loadmovie() to load a youtube video player inside my flash website but i want to specify the width and height so it can fit my box.This is my code:
I am trying to define a flash movie with a fixed width but 100% height. I have the movie setup with an onResize handler. My problem seems to be in the HTML. I can get it to go 100% width and height or have it aligned top left but not centered.
I've got a textfield creater that creates a nice textfield when I hover over a moveable button. However, when I click and drag that button around the flash movie, the text field disapears off the edge of the screen if I get to close to the right side. Can I adjust the width of the textfield as the mouse is moving closer to the edge?
I am trying to make a Grid that is equal to the width and the height of the flash movie. I have a movieclip called box which is 30x30, and want it to repead along the x to form columns and along the y to form rows so that it makes a big rectangle of smaller squares. For some reason it looks like this:
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height)
I am loading several movies into a main movie. I'm using moviecliploader class.loadMovie with a listener object.On LoadInit sets the dimensions and position of the loaded movie.With one of the movies this works fine, but with the other, as soon as I set the width, the movie disappears and on tracing the width following setting it it turns out to be 0.I've just returned to actionscript after a month and I have a memory like a sieve. I'm sure I remember this happening before but I can't remember what I did.
I need to get some parameters of a movie adding an as3 code to the beginning. As the code will be inserted in many movies, I need it to be 'general' without any reference to the names of the clipsIn particular, I need to retrieve mouse coordinates and the real movie width. For real movie width I mean the width to whom are referred the mouse event stageX and stageY.For example in this movie http:[url]... the width I'm talking about is the white frame. In fact if you use
ActionScript Code: stage.addEventListenere(MouseEvent.CLICK,func); function foo(e:MouseEvent):void[code]....
to get coordinates onclick and you click on the top-left corner of the white layer you'll get 0-0 or similar values.I tried to get that relative width using
ActionScript Code: stage.stageWidth
but this returns me just the object width (so 100% of my page in the previous example) while I need only the white part width.how can I do this without using any name and referring just to the stage of my scene?
Basically I have this portfolio website with 6 tabs. I am trying to make the slides glide from left to right.each slide is a movie clip and i have put all six movie clips inside one long movie clip with the instants name of content_mc.The problem is my long move clip is way too long in width I have offset the last slide about 5180px of the 0 position.When I test it and click on the tabs nothing happens and I get this error in the output panel"TypeError: Error #1009: Cannot access a property or method of a null object reference."Here is my action script code.
stop(); //Animate in the profile_mc from bottom to top using the Tween class..// import fl.transitions.Tween;
I have a movie clip on the stage. When I click on it, the info bar shows its width is 90px.When I test the movie and do a trace( mc._width ) it has a width of 97.1 .
I'm trying to load images into a row of images. Each image is a different width. Heres the code so far:
Code: var xPos:Number = 0; for (y=0; y<5; y++) { var container:MovieClip = this.holder.createEmptyMovieClip("picholder"+y,y); container.loadMovie("mypic.jpg"); container._x = xPos; xPos += container._width; }
The problem at the moment is that the container._width property is reading 0 so all the images are loading on top of each other. This is the same with "picholder"+y. If I set the xPos value to say 100 then it works fine. I'm guessing its something to do with the fact that the loadMovie happens after the var container is defined. Whats a way around this?
Also just while I'm posting whats the correct syntax for something like this:container.loadMovie("mypic" + (y) +".jpg");
Trying to do a scroll effect of some images I am loading in from an xml file. Problem is I need to limit the amount of scroll based on the width of the images - the number of images is controlled by the client and can vary. The problem is the actionscript does not seem to be able to detect the width of the combined images - heres the scroll code...
Is there a way to mask a movie clip in a way that alters the width and height of the object? I have a child movie clip that is larger in width so I'm having issues manipulating the width, height and coordinates proportionally of the parent movie clip.
How can I find the width of an external jpg BEFORE it's been loaded into my movie? I can easily find the width of it AFTER loading by loading it into an empty movie clip and returning the width of this AFTER the jpg has loaded using the _width command. But what I want is to find the width BEFORE loading.I have tried "trace(1.jpg._width);" but this returns undefined, obviously as 1.jpg is not an object from my library, it's an external file. Any other ideas anyone?!
So I'm trying to set the width and height of a movie clip symbol. Initially, on the stage the movie clip is set to w = 400, h = 350. Whenever I load a 400x350 image on the clip (from a button), it looks way too wide. So I tried to fix this by adding setproperties for width and height on the action for the button.
I searched the forums, but couldn't really find anything that matched my specific needs. I have a movie clip symbol that is your character, I also have a movie clip symbol that is named fuel and it represents the fuel you have left. I tried this in your character:
if (Key.isDown(Key.UP)) { yspeed -= ypower; fuel._width -= 50; }
as a little bit of code. fuel._width -= 50; is what I'm really interested in. yspeed-= ypower; is just my movement, which works. So why doesn't my fuel width change?
I have published my movie to take up 100% of the width and height of the screen.It takes up the entire height of the screen, but there is about a 10 pixel gap on the left and right side of the movie.
I am trying to get the loaded movie "GB.swf" to scale/change width and height onResize. And yes I do want to be loading into a level, not into a mc, with loadMovieNum. Here is the code:
stop(); var depth = 5, x = ((Stage.width/10)*2)+10, y = 160; var widthscale = ((Stage.width/10)*6)-20; var heightscale = (Stage.height-170); _root.onEnterFrame = function() { this["_level"+depth]._x = x; this["_level"+depth]._y = y; [Code] .....