ActionScript 2.0 :: Wipe Effect Between Loaded Jpg's In Gallery
Feb 10, 2005
[URL]
Click on the first and second thumbnail a few times so that everything is loaded (I didn't use preloaders etc for now).Notice the wipe when you click the thumbnail? I spent already a long time to create this :-)But now I want it to wipe out if you click another button, then wipe in again to show that new image etc... (like it is now, you have a white flash, really annoying).Here's my code that is on frame 1 of the timeline (I only have 1 frame in the timeline)
[Code]...
'navi' is the MC with all the buttons in it. 'vol01' and 'vol02' are instance names of the first two buttons. 'container' is an empty movieclip. 'wiper' is a white MC of which I change the width with actionscript = wiping effect.For now I load .swf files instead of jpg's, because when I put ("pic_01.jpg") instead of ("pic_01.swf"), it doesn't work. (edit: I found it, my jpgs were progressive...)
So basically what I want when the first pic is shown and you click on thumbnail2:
-wipe out image currently displayed
-load new image (pic_02)
-AFTER new image is fully loaded, wipe in to show this image and so on
What would be cool also is the following:
when you click button 2, load image 2 while image 1 is still displayed. When loading is finished, a white line goes from left to right, wiping out image 1 and at the same time wiping in image2.Note that there will be 4 of these galleries with +-80 thumbnails each...I read the transitions between external swf's tutorial, but I want to load a bunch of jpg's, and not make 4*80 swf's with each only 1 jpg in it...
how to achieve this effect. I saw a good example on this website [URL]. That is initially what I would to do. I've tried everything that I can think of, but i believe im just thinking to much.
i really like this effect and i was wondering if anybody could point me to a tutorial that does something similar to this: i deleted the link because the site is not working anymore
I'm trying to create a wipe, where a bar expands vertically from the top to the bottom. This was accomplished with a motion tween. Now, I'm trying to use AS to duplicate that one bar across the screen, and this is done inside a movieclip, and the movieclip is on the main stage and it is setMask(my_mc); to reveal an image beneath.
Here's the code I'm using: totalBars = Math.round(Stage.width/bars._width); i = 0; duplicate = function () { if (i <= totalBars) { i += 1; bars.duplicateMovieClip("bars"+i, this.getNextHighestDepth()); this["bars"+i]._x = i*bars._width; }else{ clearInterval(intervalID); }}; var intervalID = setInterval(duplicate, 10); But it doesn't work!
Just a general question about trace statements. As I'm building a project I put a lot of them in there so I can see where I'm at if (more accurately: when) something goes amiss. The questions is... when I finally consider the program done should I leave them in there for possible future bug tracking or wipe them out of of the finished product?
Say I made var $temp[] an array and put stuff into it, could i then redeclare temp as var $temp = 4 or maybe var $temp[], another array, but completly clear? or would it hold a risidual? If not is it possible to wipe an arrays content? In java we used to dump and drop variables all over the place, a string could be an integer, then a char, then a float or a double at a whim.
I am trying to create a zoom/pan effect for an image gallery. The thing is that i dont have any idea on how to do it so I've started to play with it. I created a zoom button that basically make the image bigger and a mask for the image so no matter how big you going to scale it its going to show the masked area only and if I want to pan all I have to do is move the image inside of the mask.
But my problem is that I use a MouseEvent.MOUSE_DOWN event on the zoom in button and the function scale it up and position it in the center only once. What I want to do is as long as the user have is mouse down the image will zoom and when the user releases the mouse it's going to stop. Thats the effect that im trying to achieve [URL]. But the cool thing about this gallery is that when you zoom in or out it actually ease out or in and stop and it run's really smooth.
So basically what I want is to have all my photos kind of scattered on the page like they`re just lieing there kind of. When you click one, that single photo zooms up to almost fill the page and rotates to go from crooked to straight. And then a button would appear saying Back to have it zoom back out to it`s place. kind of like this one click Woodward on the left, then click The Camp)
i'm making volkswagen's mongolian version which is my native language's site. and i have a problem just making photo gallery.how can i make [URL] any model's gallery's hover effect like zoom in and out.
I have build a gallery but its very simple. It takes images from xml file. I have attached all files in zip. First when I press next button it goes to next image but with no effect. It just displays next image. I want to incorporate a sliding effect when the image is changed to another. And second I want to use autoplay feature. As soon as swf starts the images came one by one with difference of few seconds. Attachments: slideshow.zip (752.0 K)
I have downloaded free version of itunesViewer and working on it. I found it was extensively using onEnterFrame which is taking lots of CPU, slowing the system.there's function 'controlTheObject' which contains onEnterFrame code. eliminate the use of onEnterFrame. Can there be other alternatives??
I followed the tutorial concerning the "Photo Gallery using XML and Flash", and everything works great. The only problem is that I have to make some alterations in the initial code, and I just can't get it right.
Here's what I have to do: 1. Introduce a fade out that intertwines with the fade in of the nextImage; 2. Add a link to the xml, so that when the user clicks the images, each leads to a different page.
To achieve this, I've tried to play around with the alpha values on prevImage, slideshow, and nextImage functions, but as for the results either the pictures don't appear, or simply flash intermittently when they do. As for the Link part, I've trying to introduce a <link> line on the xml file, and put a 'href' value on the <image> line. None worked.
I am new in the marvelous world of flash 8. I am building now my photo galley that I will then include in my Web site. Here are my 2 questions : My pics are featured in a big display with a thumb gallery under it. Until now I managed to create a mouse rollover effect on the thumbnails so that a big image of the thumbnail appear in the big display when I roll my mouse over its thumb. Codes are ok everything work perfectly. I want now to create 2 things :
1 : I want my images to appear in the big display by fading and 2 : I want a bigger preview window of my thumb when I roll over my mouse on each of them ( the preview window appear more or less like a tooltip and strech)
Here is the code I basically use for the gallery I achieved till now. btn1_btn.onRollOver= function(){ myScreen_mc.gotoAndStop(1); }; btn1_btn.onPress = function() { getURL("04big.jpg"); }; btn2_btn.onRollOver= function(){ myScreen_mc.gotoAndStop(2); } btn2_btn.onPress = function() { getURL("06big.jpg"); };
I'm looking for a way to setup a slideshow of pictures that I can control with Actionscript. I've come up with something using setInterval, but I'm having problems with that, so I'm looking for an alternative method. I have maybe 5 photos. Starting with the first photo I'd like to have it slowly fade on, when it reaches an alpha of 99 or higher, it will wait a certain amount of seconds and then the next picture will fade in. I'd like to do this automatically through actionscript, don't want to use keyframes or animations.
Any link or flash file which explain how to apply mouse move effect on images of gallery. I mean image sof gallery simply move with mouse direction and stop on mouse stop.
I've been working on the XML Thumbnail gallery tutorial posted up and I wanted to know if it's possible to make a complex rollover effect on an xml button? For example I would like to make this character { rotated 180 degrees above the button as a person highlights the button. How would I go about that.
i am trying to make an image gallery with pan and zoom effect on mouse over ... Now what i want is exactly like the below website .. [URL] & see the website. out here have a look and tell me what script they had used here if u want i can pay for the script
Im developing a flash based image gallery with a spin effect. at once you see only few images but you should have the option to reveal more images similar to this design [1]: http:[url].....jpg [Flash Photography Template]: http:[url]....I need the logic, should i just play with the tweens or it could be dynamic with action script?
I have 4 movies that need to be loaded in sequence. The first movie loads the second one, the second one loads the third, then the third one loads the fourth. What I can't figure out is how to make sure there's only one movie loaded at any time. I've tried removeChildAt(0) and other methods. What's the best way to load a movie to the stage and wipe out what was on the stage?
I have a swf that has a falling snow effect in the background. When I export the swf and view it in the flash player, everything works as it should with the falling snow and all.
However, when I load this SWF externally into another one, the falling snow effect disappears but everything else remains.
I am creating one movieclip function to use filter inside it. Scenario is I have alert_win (movieClip to show alerts). By default I disable its visibility and then call on some function. Now everything works fine except one thing. I want to draw blur effect on loaded background under that movie clip "alert_win". How can I blur the whole stage except loaded movieclip? Also "alert_win" movieClip is dragable. And on close button of that movie clip I am removing its visibility off.
Here is my code. _root.alert_win._visible = false; if(System.capabilities.screenResolutionX > 1024){ import flash.filters.*; var dropShadowropShadowFilter = new DropShadowFilter(2, 45, 0x000000, 0.3, 3, 3, 1, 10); _root.alert_win.filters = [dropShadow]; [Code] .....
I am new to Flash and am trying to make a page that has a fullscreen image gallery with individual thumbs along the bottom. I can more or less figure this out using some templates,but I need to do this for over 50 different projects, each with anywhere from 1-100 images.Is it possible to make more of a container that dynamically loads from a folder of images rather than have to make each one by hand?
I'm quite new to Flash and ActionScript. Anyway, I wrote my own XML Slideshow, that's working great. The problem I have is that I can't add an 'envelope' effect to the images that are loaded as sprites. I know I can use 'envelope tool' if I break the image apart (ctrl+b) but I need to do it dynamically via AS. Is there any way to do it. Rotating the X/Y/Z axis doesn't do what I need.
There are buttons on either side that scroll the dynamically loaded images left and right. The script is compiled from an external AS file which I've pasted below.
What I need to do is load a transparent png over top of the images but underneath the buttons. I've inserted a graphic below. I've tried inserting the png directly in the timeline as well as loading it dynamically in to a movie clip. The overlay always comes out on the bottom. [code]...
Basically what I've got is a XML loaded gallery as a background for a web page. Now the problem I can't seem to work out is, I want to be able to define which pictures in the gallery show up in different sections of the website. For example - homepage - images 1.jpg, 2.jpg and 3.jpg are accessible. About Us - images 4.jpg, 5.jpg and 6.jpg are accessible. and so on. Similar to what happens on [URL] but without the gallery popping up. It's relay bugging me now.
I got another XML gallery thrown at me this week and am thinking of adding a new feature.When a user clicks on a gallery it will load the first image, and continue to load all of the images so they won't have to wait each time they hit next, as it would be in their cache. this link has been thrown around a lot, but I don't think this feature (which is an awesome feature, oh yes) has been addressed. Goto one of the galleries and wait for it to load, and then keep hitting next. The pictures load before you get there. You can catch up to the unloaded ones and reach a loader bar if you hit next enough times