ActionScript 3.0 :: AddChild To Movie With Couple Second Delay?
Sep 26, 2011
I need to addChild() to a movie, however, I'd like to have a coupld sec delay before it's done..
Sample code:
function breathe_play_video(event:MouseEvent):void {Video_Breathe.load();
this.addChild(Video_Breathe.content);
Video_Breathe.playVideo();addChild(play_pause_breathe_btn);
addChild(close_cross_btn);close_cross_btn.x = 938;
close_cross_btn.y = 5}
I would like to add close_cross_btn after about 2 secs...
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Sep 4, 2009
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in? what happens:you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?? URL...you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.I can't seem to get the mouse scroll to work the same function as the click at the moment also..
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[Code]....
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Sep 4, 2009
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
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Nov 16, 2003
delay the duplication a certian X time. so, say my MC is a tween that goes for 50 frames.. I would like it to duplicate itself at the end of the 50 frames. Also, at the end of the 50 frames I would like to unload the MC underneath the 1st MC. I know sounds complicated. but simple idea. 1 MC, duplicates itself over top on the first, and then unloads the 1st MC.
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On my stage timeline there is one navigation movie clip holding aboutl 50 of my photos. Is this delay due the size of this movie clip trying to load?
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Nov 16, 2003
I was looking at the duplicate movie tutorial and was wondering if there is a way to delay the duplication a certian X time. So, say my MC is a tween that goes for 50 frames. I would like it to duplicate itself at the end of the 50 frames. Also, at the end of the 50 frames I would like to unload the MC underneath the 1st MC. I know sounds complicated. but simple idea. 1 MC, duplicates itself over top on the first, and then unloads the 1st MC.
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[Code]....
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Aug 30, 2011
Below summarizes the problem. Whats being used:
Flash CS4 10.0.2
Actionscript 2.0
Whats going on in the Timeline:
I have a embedded movie in the timeline. Also in this timeline is a actionscript delay. When the animation starts, the timeline reaches the embedded movie and plays then it reaches the end frame with the following actionscript delay.
stop();
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function():Void {
play();
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The delay works perfectly. When the timline loops a second time the delay fails to work. So the animation works perfectly one time and falls every time the animation loops. The weird part is if I remove the embedded movie layer the delay works perfectly on the following loops. So it appears that this delay is deactivated by the embedded movie!
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Code:
var soundReq:URLRequest = new URLRequest("Matrix.mp3");
var sound:Sound = new Sound();
var soundControl:SoundChannel = new SoundChannel();[ code]..........
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Additional information: 1) The movie clip has the sound in the timeline.Here is the code:
Actionscript Code:
//Buttons: Adds movie clip to stage.readtomeShortA1.addEventListener(MouseEvent.CLICK, playShortAReadMe1);var playShortA1:ShortAReadMe1function..[code].....
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[Code]...
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[Code]...
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I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
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[Code]...
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I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
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[Code]....
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