ActionScript 2.0 :: Small Delay For Just A Couple Of Frame Between Each Duplicating In The Script?
Jan 14, 2005
I want to do a small delay for just a couple of frame between each duplicating in the script below. how to do this? Is there any easier way than using setinterval? I have tried using setinterval but I don't understand how to do it.show me another way to create timing with actionscript...
function makeItems() {
button._visible = 0;
for (var i = 0; i<item.length; i++) {[code]....
View 2 Replies
Similar Posts:
Sep 26, 2011
I need to addChild() to a movie, however, I'd like to have a coupld sec delay before it's done..
Sample code:
function breathe_play_video(event:MouseEvent):void {Video_Breathe.load();
this.addChild(Video_Breathe.content);
Video_Breathe.playVideo();addChild(play_pause_breathe_btn);
addChild(close_cross_btn);close_cross_btn.x = 938;
close_cross_btn.y = 5}
I would like to add close_cross_btn after about 2 secs...
View 6 Replies
Jan 14, 2010
I have found some code on the web that loads a picture from a folder into a movie clip, and cyle with fadeOut and fadeIn to the next picture by using left and right arrow. I have made some changes to this code by having the pictures cycle with a timer and I also added a group of 6 movie clips for a total of 7 with their own set of picture arrays. So far so good however I am trying to get the fadeOut and FadeIn with a small delay from each other but always in the same order. In other words I want to have clips 1 to 7 fadeOut with a small delay of maybe .5 sec. between each and same thing when the next picture fades in.
[Code]...
View 0 Replies
Jul 3, 2010
how to code this on a button
onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);
the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100
View 4 Replies
Oct 6, 2009
I have made a slider that I am having issues with. This slider is to control the timeline of a movie clip when dragged. My problem with this is that It seems to be duplicating the first frame. When I slide the slider to the right it will hit first tick and still display what is in frame 1 .. then on the next ticks it will continue with the rest of the timeline. how to prevent / over come my slider from doing this with the first frame?
View 7 Replies
Aug 8, 2010
I made a gear and created a 40 frame long tween for it using this: i36.tinypic.com/97tk0h.png @ 24 fps. But when the tween reaches the 40th frame and starts again from 1st frame there is a small small lack. I mean i pauses for very very very small time (almost not noticeable, but i see it anyway as developer). So is there any way how to make it work perfect with out the small lack/pause?
View 1 Replies
Nov 1, 2009
I have a preloader.swf that loads the main "content" swf of my website. All is working alright, except once the preloader is done, the content swf doesn't start at frame one. Basically in the content swf I have some images and text that scroll onto the screen at frame one before the 'home' screen, but when preloader finishes it skips the animation and goes straight to the home screen. This isn't a big deal, but obviously it would be nice it people could see the animations at the start...
The script for the preloader is:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent .PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLET E, done);
l.load(new URLRequest("content.swf"));
function loop(e:ProgressEvent):void{
var perc:Number = e.bytesLoaded / e.bytesTotal;
[Code] .....
View 3 Replies
Jul 12, 2010
is the following "getTimer" script correct to delay a dedicated frame in the animation by 5 seconds? is there any additional criteria to add in order to make it more solid?
[Code]...
View 1 Replies
Jul 25, 2011
Im working on a small drag and drop project and for the life of me I cant seem to work out how to get my movie to delay before it goes to the next frame.
Basically when a clip is dropped onto the target I need a short delay of about 5 seconds before going to frame 2.
I know that I need to set a variable but cant work out how to utilise it [code]...
View 2 Replies
Mar 16, 2010
i have a very simple animation in flash CS4. My image travels from point X to point Y over 90 frames.I would like the image to stop at frame 45 for a few seconds, before continuing.
View 1 Replies
Feb 7, 2011
I've got a fade out animation using ENTER_FRAME. I want the fade out to start after 2-3 seconds. How can I create this delay?
[Code]...
View 1 Replies
Feb 2, 2010
I'll try express this as easily as I can: I have an input text box (call the instance whatever you want). What it does is when you type a word, it makes another movie clip (let's say the instance is MORPH) go to a certain frame. The code is simple, but I'll give it to you to give you a better idea:
[Code].....
check is just a light that turns green if the word is complete, so ignore that. Whenever the MORPH object goes to, say "Earth", it plays an animation and afterwards, it hit's a gotoAndStop(1); code, stopping it at the first frame. What the problem is, say, you type earth, it goes to the EARTH animation, but before the animation finishes and goes back, you type EARTH again and it skips straight to the start of the animation. It looks very rough and bad.
What I want is, say I type Earth and the animation plays, and before it finishes the animation, and I type EARTH again, it waits until morph get's back to frame 1. So yeah, to delay a function until a certain frame is reached. Oh, and another thing. Is there a way to make a button click with AS2? Pretty much when it makes contact with another object, it... clicks (whatever it does to reach the DOWN frame and stay there until the other object moves off).
View 9 Replies
Sep 21, 2009
I have a movie which calls a external js on the last frame which closes the parent iframe in which the swf sits. However i want the user to stop at the last frame foe some seconds before if calls for the js to close the iframe.
View 3 Replies
Aug 23, 2008
In last frame of my movie I have some code like this on: gotoAndPlay(125); Now I want to pause my movie in last frame for 10 seconds and then execute above code . How can I do it with AS 2.0?
View 10 Replies
Nov 9, 2011
I have 40 frames on a timeline, each frame has an tweening script below:
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(week_2,{type:Fade, direction:Transition.IN, duration: 12, easing:Strong.easeOut})
And on the main timeline for the functions and buttons play/pause/next/previous is working good except, I want to delay every frame for like 10 seconds.
Code below:
stop();
// button Play/Pause navigation on timeline
stop_btn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
start_btn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
function onStopClick(evt:MouseEvent):void {
[Code] .....
View 4 Replies
Apr 20, 2010
I have several small movie clips saved in the library of myCS4 Flash.fla file, I want to make them available to dynamically add to the display list as children, based on the button clicks of the viewer. I can get it all to work fine via Symbol Properties > Linkage > Export for Actionscript. When the movie clips are set to "export for actionscript" from the Library, playback seems to hang on frame 1 until all of these exported assets have downloaded.
The big problem is that I have an ultra-simple but totally custom preloader/progress animation coded in a loop in the second and third frames, which kicks out to frame 4 and continues playback as soon as the download is complete. Because of this, the preloader has essentially become useless - because all that can be seen is several seconds of empty stage, until the vast majority of the bulky assets have downloaded. Then the preloader flashes onstage for just an instant, and disappears because the content is already up.
So, my questions are:
A) Is there a SIMPLE alternate method to load these library assets in such a way that it doesn't cause this major lag on frame 1?
B) Failing that, I suspect I may have to retool my preloader to run as an ENTER_FRAME event in frame 1. Is this worth the effort (can this potentially resolve the lag issue and allow for a meaningful preload progress animation, despite the lag from the asset export?)
View 1 Replies
Jul 2, 2009
I'm using the following code to delay my movie a set time for each frame:
[Code]...
This works fine but I want to be able to change the length of the delay for each frame. I've tried alsorts but my as3 knowledge is limited
View 4 Replies
Feb 3, 2009
Okay my_btn will do this;
image_loader1.loadMovie("imagepath");
gotoAndPlay(frame#);
What i want to do, is, make it wait before it the timeline goes to the certain frame#, so the image_loader1 loads its image1. I'm making it wait, not because it takes time loading (which it would not, since image1 is already on the stage, loaded up in image_loader2) but the image still takes time to show on the image_loader1 (half a second).So, I want my_btn to be functioned like this that it performs its first action which is
'image_loader1.loadMovie("imagepath");' and then 'gotoAndPlay(frame#);'..
View 3 Replies
Sep 18, 2006
delay the timeline for lets say 10 seconds when it enters a frame?
View 9 Replies
Jun 24, 2011
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
View 5 Replies
Feb 23, 2009
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {
[code].......
View 4 Replies
Oct 8, 2009
How I can create a timer that will start from 00:00 and will stop at 3:25 or 2:53 and etc and stuck in that position? And I want it to be in a format of 59:59 (60 minutes and 60 seconds) and NOT in 99:99.
View 3 Replies
Jun 26, 2009
I'm trying to output some text inside a dynamic textfield that is a child of 3 MCs, but nothing happends. When the textfield is placed in the root timeline it works just fine.
I'm using PHPObject, and as I said it works fine in the root timeline, but not in the MC called "fade".
The textfield is called mini and is placed inside minifeed -> slide -> fade My question is how i output text to mini inside all those MCs. minifeed.slide.fade.mini.text = result does not seem to work.
Here is the code:
ActionScript Code:
#include "PHPObject.as"
_global.defaultGatewayUrl = "http://localhost/uknowit/phpobject/Gateway.php";
_global.defaultGatewayKey = "secret";
[Code]....
View 0 Replies
Feb 21, 2004
I am trying to create a timer to fade in a dynamic textbox that is a dfferent size depending on the button. This is kind of complicated so if you got lost I am going to say it again a bit simplerly.I have three buttons, and when you click each a box moves to the correct size.I am trying to get a textbox that will fade in once the box has moved, proably about 3 seconds, and have the textbox a different size depending on the button.When another button is clicked, it should fade out, and then the box should move.You should understand what I'm trying to do when you look at the FLA. By the way, the textbox is going to have dynamic content from either a mysql or xml database.
View 3 Replies
Feb 25, 2005
Ok so I'm working on a project at my job and things are going very well. The Flash application is 100% dynamic from text to text field colors, to panel colors, etc..The back end runs off of ASP in case you're curious.
Now we are up to the part where we have to load images into a panel. The images are uploaded by the user and the names are stored in a database. The panel should load 6 images at a time, 3 rows 2 columns.
Our ASP programmers aren't 100% sure on how they should be sending me the images. I started toying around with some code, assuming I have an image count which they will provide.
[Code]...
So as of now I have 6 panels going across my movie, which is fine, but now I need to columnize them into 3 rows 2 columns. So that's my concern as of now. Later on I will need to figure out how to say "if there are 6+ images have next and previous buttons to load the next ones". So if anyone has any good links on that it would be cool.
View 6 Replies
Feb 10, 2011
I need a couple of buttons to take me to scene1 and scene2(CSR AS3)?
View 4 Replies
Mar 21, 2012
I want my code to wait for a couple of seconds before executing. So is there any function similar to sleep in flex?
View 3 Replies
Jun 28, 2010
am getting a couple 1084 errors I can't figure out:
THE CODE:
//listener for the ProgressEvent when a download of the new
version is in progress
[code]....
View 2 Replies
May 17, 2009
On page [URL] .Lee Brimelow does an article on Flash and Xml describing how to a build a Flash slideshow using xml. I already have slideshows on my Granddaughters website but what I did not like was I had no option to have a text description or not. It was all or nothing with "defined" appearing if no text was added. What is does have however are a dynamic text box that gives the number of photos available and tells you also the number you are on. Also after clicking on the first button you can then use you keyboard to work the buttons. [URL] I have tried everything I can think of to get these two options working on Lee's but I am stumped. I just want my grandaughters pages to be the best they can be.I am using Flash 8 Pro
code
var x:XML = new XML();
x.ignoreWhite = true;
var urls:Array = new Array();
[Code]....
View 1 Replies
Oct 25, 2009
I was wondering if there was an easy way to change the FPS in a looping animation with a couple buttons. Don't need anything fancy. Just 20 FPS and 35FPS buttons.
View 2 Replies