ActionScript 3.0 :: Adding A Scaling Function

May 19, 2011

I have this actionscript program that explodes a bitmap as you run the cursor through it. What i want to be able to achieve is as the bitmap particles move to the bottom left of the screen, i want them to grow in size, and as they move to the top right i want them to get smaller and so look like a 3D effect. I am having no luck with assigning scale variables to the bitmap particles.

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Scaling And Adding The Block

Apr 27, 2011

What the soundwave should do is follow the block, and scale appropriately. This is my code for scaling and adding the block, inc. soundwave

[Code]...

View 0 Replies

Scaling Objects With OnCuePoint Function?

Oct 23, 2009

I'm working on a project in which I'm using a background movie playing in a Movie Object and on top of that I'm showing texts and images sort of like they are in the movie itself. The way I did this is by making the movie in After Effects and giving every frame in the movie the required position, alpha and scale parameters for each object in the flash movie.

[Code]...

View 1 Replies

ActionScript 2.0 :: Scaling Navigation With Hide Function?

Jul 17, 2008

i took a look at many menus and treid to find the right one for me. I think I've found it: http:[url]...at the bottom, theres a menu that scales in relation to the mouse position. an when you roll over it comes up. the selected item is shown also when it's closed again. how to realize this. I only worked some times withe the laco tweening class but how can i build up that really cool menu?

View 4 Replies

ActionScript 2.0 :: Scaling MovieClips Using Loadmovie Function

Jan 20, 2005

I am loading some thumbnails (jpgs) into some movieclips using loadmovie. Easy enough. I want to scale the movieclip to increase the size of the thumbnail on rollover. The problem is when I use loadmovie and load the external JPG it sets the the JPGs default registration point to (0,0) and when I scale the thumbnail it scales from the top left corner. I would like it to scale from the center. This is the code I am using:

onClipEvent (load) {
var thumb = "thumbtest.jpg";
loadMovie(thumb, thumb_loader);
thumb_loader._yscale = 70;
thumb_loader._xscale = 70;
} on (rollOver) {
thumb_loader._yscale = 100;
thumb_loader._xscale = 100;
} on (rollOut) {
thumb_loader._yscale = 70;
thumb_loader._xscale = 70;
}

Is there anyway to change the registration point so it scales from the center and not the top left?

View 1 Replies

ActionScript 3.0 :: Flash MovieClip / Bitmap X,y, Width,height After Scaling For CopyPixels Function?

May 18, 2010

I have a 50x50 fixed rectangle in the center of the stage. I am using this rectangle as a "hit area" to copy pixels of a bitmap that is draged by the user to line up an area of the image he/she would like to crop.I have preview of the hit area displayed while the bm is being dragged which works well. However, once the bitmap is scaled using the slider component the preview area no longer reflects what is in the hit area.

Code below:

function mouseDownHandler(e:MouseEvent):void
{
// Contraint #8 - Define drag bounds[code].....

View 1 Replies

ActionScript 2.0 :: No Resize/scaling A Movie Clip On The Scaling Stage?

Mar 11, 2008

I've search through all the threads with "scaling" and "resizing" and can't find the solution.

Basically I have a GUI element on a gallery that I don't want to scale, while the rest of the page is free to resize/scale.

I think I need to add a listener of some sort to the stage, but I'm not sure how to do this.

View 2 Replies

ActionScript 3.0 :: Scaling Button Background Without Scaling Text?

Feb 23, 2009

I'm building some navigation that extends all the way from left to right across my SWF. When the window resizes, I'd like the nav buttons to get wider but not have the text on the buttons get wider.

The buttons themselves are rectangles with a vertical gradient and a stroke around the outside. I'm using 9-slice scaling so the stroke doesn't scale, but the middle (gradient) gets wider or narrower.What'd be great is to be able to select an object or layer and say "don't scale, even if the rest of this movie clip scales". Is there a way to do that, or will I have to do it via actionscript?

View 1 Replies

ActionScript 3.0 :: Scaling Movieclip Not Scaling But Repeating?

May 20, 2010

i have a diagonal movieclip that I am trying to scale along with the background video. The background video scales perfect, I am attaching the diagonal movieclip (br in the code as bottomright) with addChild
Instead of scaling with the window, it seems to repeat such as the image is displaying. this is the main section of the code that is doing the scaling
 
var br:mc_bottomright = new mc_bottomright();
addChild(br);
//proportional scale
if ((stage.stageWidth / stage.stageHeight)> (owidth/oheight))

[code]....

View 4 Replies

ActionScript 3.0 :: Scaling A Movieclip Without Scaling Its Contents

Apr 10, 2009

I am trying to achieve an effect of scaling a movie clip on click...very similar to [URL] When the user clicks on See, Hear, Play and Shop boxes, the boxes expand. I have created a box movieclip that has a bar on top. This bar is a movie clip inside the box movieclip. When i try to scale the main box movieclip, the internal bar movie clip scales as well. How to stop this?

View 2 Replies

ActionScript 2.0 :: Non Scaling In Scaling Part

Apr 18, 2004

really sorry to bring this one up again. I've managed to create quite good working gallery. What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1

View 14 Replies

ActionScript 2.0 :: Non Scaling In Scaling Part?

Apr 18, 2004

What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1

View 13 Replies

ActionScript 2.0 :: Adding A Url Function

Jan 3, 2006

Using the following tutorials: Photo Gallery using XML and Flash and Adding thumbnails, I have created a photo gallery using xml and flash. The photo gallery features a sliding thumbnail where by onRelease of each thumbnail a larger version of the image is displayed with all images being pulled in from xml info ie:

[Code]...

View 1 Replies

ActionScript 2.0 :: Adding A Function To An Array?

Apr 16, 2009

I have 4 buttons and on release of any of the buttons it will call a function. How do you apply a function to any member of an array?I've placed "any_btn" into my code below to show what I mean

Code:

var btns = Array("btn_1, btn_2, btn_3, btn_4");
any_btn.onRelease = function(){
trace("working");
}

View 2 Replies

ActionScript 3.0 :: Adding A Swf Via Function Into A Container?

Sep 19, 2011

I am trying to place a child swf into a parent swf via a function that is in our code library which by default places it at 0, 0. Right now it's just a matter of calling the function and in the parenthesis is the name of the swf. How can I give this swf an instance name so that I can reposition it or manipulate it however I want. I assume I need to drop it into a container but I'm getting null errors when I try that.

View 7 Replies

ActionScript 2.0 :: Adding An OnPress Function?

Feb 16, 2009

I'm trying to add an onPress function to something that I've just dynamically attached to the stage.

ActionScript Code:
item.attachMovie("close_btn", close_btn, this.getNextHighestDepth());

View 9 Replies

ActionScript 3.0 :: Adding An Eventlistener In A Function?

Dec 10, 2009

I want to use tweenlite to tween a navui_mc onto stage when I rollover another mc. Once navui_mc has completed the tween, I want to ad an MOUSE_OUT eventlistener to navui_mc, so that when I mouse off this mc is tweens out.The function call at the end of the tween seems to work as it is tracing that it has completed, but i dont think I can have the eventlistener in a function?

ActionScript Code:
//----------------
// tween havhintin

[code]....

View 2 Replies

ActionScript 2.0 :: A Lesson In Adding A Function To An Array?

Feb 2, 2010

I'm newish to Actionscript and need a lesson. Say I have 4 buttons and on release of any of the buttons it will call a function. How do you apply a function to any member of an array?

I've placed "any_btn" into my code below to show what I mean

[code]...

View 3 Replies

ActionScript 1/2 :: Adding A Function Once A Scrollpane Has Loaded?

May 15, 2009

I have a scrollpane but need to put the scrollbar on the left. I've used the code:_root.scrollPane.vScroller._x = 0;This only works once the scrollpane has loaded. up a function/listener? I'm useless with listeners so I've tried on(complete) with no success.I've also heard an "added" event listener may be the answer, but I've not managed to succesfully set that up.

View 7 Replies

ActionScript 3.0 :: Adding The ENTER_FRAME Function Not Working?

Mar 28, 2012

I am designing a game in which there are three doors on stage. The doors are each instances of  the same symbol. The instances are named "door1","door2" and "door3". The symbol contains three frames-"color1","color2" and "color3"- each frame is a the same door in a different color.

I want the game to randomly select a color for each door at the start of the game. I have been trying to use variations of the following code:

var min = 1;
var max = 3;
function doorColor (event:ENTER_FRAME, getNewDoor)

[Code].....

Why is the ENTER_FRAME tagnot working correctly?

View 5 Replies

ActionScript 2.0 :: Adding Function For When The Mouse Is Clicked?

Dec 14, 2009

ok so i wouldlike to add a function that will control a variable when the mouse is clicked.

View 4 Replies

ActionScript 3.0 :: Adding Click Function To Scrollbar?

Apr 26, 2010

make it so when the user clicks on the track the copy scrolls to the accurate place? At the moment you must grab and hold the thumb (handle) to scroll the text.

ActionScript Code:
var format:TextFormat = new TextFormat();
format.letterSpacing=50;

[Code].....

View 1 Replies

ActionScript 3.0 :: Adding Timer To Recursive Function?

Nov 16, 2010

I made an app (Towers of Hanoi) and i added a "demo" button that solves the problem based on a recursive function. The button is supposed to make a move one step at the time, i mean one step at every few seconds so you can actually see how the algorithm works. The problem is i haven't really used the timer event before and i have no idea how to implement it in this particular scenario.

Code:
function hanoiPlay(n:int,a:Stack,c:Stack,b:Stack):void
{

[code]......

View 7 Replies

ActionScript 3.0 :: Dynamically Adding Function Through For Loop?

Jul 25, 2011

i have an array of coins that are layed out on a map for a character to come pick up.i have the coins displaying on screen but i cant get a simple hit test to work. it only seems to work on the last coin created, i presume because the 'i' value hasnt been appended to the name. i knew how to do this in as2 but dont know the syntax for as3. ive attached the file for you to have a look at.

code:
ActionScript Code:
character.startDrag();

[code].....

View 5 Replies

Actionscript 3.0 :: A Btn With The Function - Adding N Removing D Object

May 21, 2009

I want to make a button with the function, adding and removing display objects. I have a button named solutions. I wrote the basic code for adding the external swf file and test the movie. When I click the button at first time, it loads the external swf file. However, when I click the button at 2nd time, it runs the external swf file again. I can't figure out how to write the code to tell the button not to load the file again when the file is already loaded.

View 2 Replies

ActionScript 3.0 :: Adding Functionality To A Superclass Function

Feb 26, 2009

just made my jump into OOP and I am quite excited to find out such marvelous things that I did not know. If someone has a quick answer or can point me in some direction please reply to this question: How can I, if at all possible, modify a function from a superclass but preserving all of it's functionality? I know about the "override public function" but that is not precisely what I want.

View 5 Replies

ActionScript 3.0 :: Adding Function From Array To EventListener

Mar 11, 2010

I want to add a function from an array to my addeventlistener .. so I can add different functions within a loop..
Code:
var ary:Array = new Array(one,two);
button.addEventListener(MouseEvent.CLICK, ary[i]);
Yes I left out the for loop code :: for simplicity sakes.

View 2 Replies

ActionScript 2.0 :: Adding Callback Function To Run Every Frame?

Jun 20, 2010

Lets say I add a callback function to be run every frame the AS2 way.
Code:
this.onEnterFrame = myFunction;
If I add another enter frame listener, will this replace the old one, or add to the old one, so both functions will run when frames are entered? And how do I remove these listeners?

View 6 Replies

ActionScript 3.0 :: Adding Function OnRelease To Instance Of A Button?

Mar 26, 2010

I am trying to add a simple navigation to an instance of a button on my stage through AS3. my code is below... I have used the same code in AS2, but i must be leaving something out in AS3.. 
 
btn_arrow_TL.onRelease = function()    {    gotoAndPlay("flyout_default");    }
  
Compiler Errors: 1120: Access of undefined property click.

View 6 Replies

ActionScript 3.0 :: Adding Param To Event Function Call?

Feb 12, 2009

Curious if it is possible to add additional parameters (arguments) when you call a function with an event?

ActionScript Code:
// this is a normal event listener
my_mc.addEventListener(Event.COMPLETE, doNextFunction, false, 0, true);

// This is a function called by the event listener private function doNextFunction(event:Event, targ:Sprite, filePath:String):void {

[Code]...

View 6 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved