I want to add a SimpleButton to a list item in a list component. I am getting the CellRenderer for the list item I want and using the addChild method to add the simple button. The button appears in the right spot on the list item but it doesn't function like a button. It's like the contents of the buttons first frame is added to the CellRenderer and nothing else.
I have a for loop which is grabbing data from a xml file and showing it to the user.. my problem is that I want to show 5 for let's say.. 30 seconds.. and then making a transition and show another 5 elements.
I can make the condition like:
Code: if(info.length() >= 5){ for (var i:int = 0; i < 5; i++) {
and I show the first 5. But what now? How do I hide those and show the next five?
Is it possible to define a property to limit the number of elements which will appear in a mx:List ? I've read about setting the property rowCount, but I don't see any effect.Can a filter be applied to accomplish this? My intention was to avoid removing the items from the list/array collection, but simply "hide" them. Can this be done?
I have a list of countries that are in an xml document. I was wondering if here was a way to randomly load ten of these and place them on the stage in random places. I want to get the effect of this intro: [URL]. (not the one with the black background)
I am having issues with this method. It's supposed to loop through stage elements (news feed) and check if the item is checked/enabled. If they are, it should add them into an array ratingAC, which will keep track of the number of elements that are rated, and the rating total. The problem I am having is that only one item is added to the total even if multiple are selected.
Archive Vars...... [Bindable] public var newsDB:ArrayCollection = mx.core.Application.application.newsDB as ArrayCollection;
i have a clip on the stage that is 650px wide. i am placing dynamicaly sized clips on top of that clip. when they are created, their names are placed into an array. I am trying to take the items out of the array, find their widths, and then figure out if the width will be greater than 650 if the next clip is placed down. i'm stuck on the loop.
("track1Clips" is the array i have the clips in) here's what i have for (i=0; i<_root.track1Clips.length; i++) { clipName = _root.track1Clips[i];
I'm using a list element with variableRowHeight and word-wrap set to true like in the example below:
[URL]
When I scroll through the list with a mouse scrollwheel the text in the listItems also scroll. I know that this is to do with the height of the textField...
If you see google finance or other such charts, they usually have a small pentagon on the chart that indicates when the dividend was paid. Note the D markers in the screenshot [URL]. In this link you will see A,B,C,D .... along the charts X-Axis. If you choose a larger data range say 2005- 2010 , then you will see blue dividend markers along the x-Axis. Is there any thing in Flex that will allow us to do that?
I thought i'd start this thread to uncover peoples habits and practices when it comes to the simple operation of adding and removing elements on stage. I ask because there are so many alternatives, and I keep wondering what might be the best/most eficcient way of doing it. Let me explain by giving an example:
Your user has chosen to click that flashing button that says "Sign up for our mailing list" and you need to prompt the user for a valid e-mail address by presenting him/her with an alert box on top of everything else. Do you.[code]....
Basically i've got a timer which records how long a user remains in either section A,B or C on my site. Each time the user switches from say A to C, the time spent in the section A is recorded into Array A and so forth. What i'm having difficulty with is adding each of the elements within the array together..... Top bits are just the button functions....bit in bold is what i would THINK would be the correct way to add the elements together - with a for loop....
I'm refactoring some Flex code written by another developer and I'm implementing a PresentationModel approach, as I like to separate out the ActionScript from the MXML. One of the problems I've found is that the original ActionScript code adds/removes elements from the MXML.What happens is the handler function checks the model and if the values are correct will either create or remove a element from the view. What is the best way to get the presentation model to ad elements to the view and still keep this loose coupling that I'm aiming for.I was thinking of using simple events which the presentation model dispatches and a view can list for passing the details of the element to add.
i am using: ActionScript Code: vidList.addItem({Label: " first path showing ", data: "../myflash/vid/path1.flv"}); The list and buttons work, the videos play - however my labels are not showing on the buttons even though i have added a label to each video as shown above...
I tried to add some thumbnails attributes to list component,i was using the xml vidlist however i was unsuccesfull.i thought just adding another attribute would work but it didnt .am i suppose to make an image holder i am sorta lost at this point
I have a list of flvs that are selectable with buttons and I would like to add cue points to the individual videos to trigger other events and I'm afraid my skills are lacking here.How do I target an flv in a list to add cue points and how do I target these cue points to trigger movie clips?
What i'm trying to do is create an errorAlert class. The role of this class is to as you might expect display an alert:) So the current class is set up in such a way.
1. pass in an errorcode returned from the server into the constructor.
2. This runs through a switch and sets a msg variable to the right textual prompt based on the code. At this stage it also sets an alert type, so as an example it could be a severe alert where the user has no option other than ot refresh the browser. Or it is a softer alert where the user is able to press a close button and proceed.
Because all of the type handling and everything is held within the class. I want to avoid adding the instance to the display list within the main document class. Ideally just letting the class add itself to the stage AND IF it is a softer alert, it can show the close button, add an event listener, and, then remove itself.
I load an png image and add it to the display list. Now I want to add this image more than once, like a pinball game there could be 3,4,5 balls, all with the same image. But I cant add the same image reference more than once to the display list, right? So should I make a copy of it? How can I copy it and add to the display list without needing to load it from file more than once?
I have a single image I imported to the library of an Fla document. I could have easily imported it to the stage, but I chose the library instead. It is a .png file. It's name is ace_clubs.png. On import a symbol was created by Flash and I deleted it. THE ONLY THING IN THE LIBRARY IS ace_clubs.png . I then right clicked on the the image and filled in for properties the following:
1. Export for ActionScript
2. Export in Frame 1
3. The class was by default named ace_clubs.png which I renamed to my_images .
4. The base class by auto default is flash.display.BitmapData
So how do you get the image (ace_clubs.png) to display in the Flash movie at say (0,0) ? Meaning in the ActionScript window what code is needed?
I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list.
when I add items nothing appears in the component but when I make a second adding cycle List shows the one I added previously...The code with which I add my elements is this.The studied method is updateStorages(), the rest is to understand how's the process cycle.All the trace you see in the code works with no problem.
ActionScript Code: public function Scopa() //constructor { [...]
why I cant kill a child in my display list. So I'm working on an ad that is going to load in different swfs depending on the link you click. What I wanted to happen is when the ad loads the first swf is auto loaded in to my container. Then when you click on the next link the new swf would cancel out the last one. What I am getting is an overlap of the swfs and I understand that. I can't figure out how to kill the other children. I tried unload and remove child but have been unsuccessful.
I'm trying to add the btns in array "but" via stageMc.addChild(section1), but instead of tracing "section1" I get "instance1", and of course stageMc wont advance. I guess what I'm asking, is whats the diff. from a functional standpoint if I embed the clips in flash, or embed them into the stageMc clip via the display list? what am I missing? FYI, this code works, so long as i place the assets on stage myself. But I want to add the btns via the display list, and i can add them, they just instanciate wrong?
I have s:list component in my MXML and a different actionsscript file which does the socket connection to the server.Everytime a user is connecting to the server I'm sending to all clients the updated users in the server by sending strings of ports (port for each user).Now, when the data gets to the client (to the action script file SocketData function), I want it to be added as an item to the s:List in the MXML file.
I'd like to remove a child of the display list if it exists before adding another to the stage. This gives me Error the first time I call it because 'myMC' doesn't exist.
HTML Code: function callMc(){ if(myMc) removeChild(myMc);