ActionScript 3.0 :: Array Doesn't Reverse Fast Enough?
Jul 20, 2009
why this array doesn't reverse fast enough..
Code:
if(i>4){
trace("end of itemsloaded");
_buckets.reverse();
[Code]....
and then in bucket intro I call the array and they're not reversed yet.. but if i add another function between the two, then it gets reversed in time??
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Apr 23, 2007
This code doesn't seem to be working and I am wondering if I am using the if.. else if.. logic incorrectly:
Code:
onEnterFrame = function():Void{
if(this._currentframe > 1946){
_parent.slideTo(slideX[3], slideY[3], 1, "easeInOutQuart");
[Code].....
This code is meant to assist the fast-forward and reverse buttons catch actions that occur on the timeline as they travel along skipping 15 frames at a time, but the actions are not being caught for some reason.
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Aug 24, 2010
I have a slider with arrows on the end to operate/advance it. If you hover over an arrow the slider slides. When you roll off/hover off the arrow the slider stops. The problem is that if you hover off to quickly it still thinks the cursor is over the arrow and it continues to slide. Is there any way to address this?
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May 9, 2009
I am populating an array employees (shown at the bottom) with data from a MySQL database table. To locate employees that statisfy a complex criteria, I am using a loop like so:
var emplyees:Array = new Array();
var i:int;var counter:int=0;for (i=0;i<employees.length;i++){
if((employees[i].city=="London")&&(employees[i].age<30)){ counter=+; }}if(counter==0){ trace("No such emplyees")}else{ trace("Found "+counter+" employees.")}"
It works fine, but I think it is cumbersome and potentially slow with large amounts of data. Is there a better way of doing this?
[Code]...
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Jun 18, 2009
So I have this mc: this.slidingMenu it's a mc of a ring shaped menu, which turn around when 2 button get clicked. When the button on the right, mc goes forward until stop(), when the button on the left mc goes reverse until the stop(). In the first case i use gotoanplay, and everything goes fine. For the second I use prevFrame, like this:
[Code]....
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Apr 1, 2009
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
stop();
play_btn.onRelease = function (){
play();
[code].....
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Feb 4, 2006
if (t1 or t2) = ar[0] or ar[1] or ar[2]
ok = false
else ok is true
[code].....
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Jul 1, 2009
The code I have calls to an external class, however it doesn't give me my array back, while I'm convinced this is the way I did it before as well.
[Code].....
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Sep 11, 2010
I've been trying to remove duplicates from an array for a while, or even preventing them, and I'm having nothing but trouble.There's a lot of code to go through.I'm creating an array with objects inside it like so...
Code:
private function getJsonResult(event:Event):void {
//ta.text+=http.lastResult;
[code].....
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Dec 13, 2011
I'm currently recording and storing a ByteArray of sound and then playing it back. But for some reason the playback starting position of the ByteArray is 163840, not 0 as I need it to be.
var soundBA:ByteArray = new ByteArray();
var sound:Sound = new Sound();
var ch:SoundChannel = new SoundChannel();
var recordingsArray:Array = new Array();
[code]....
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Feb 3, 2010
I am using an array to return data to an application and as the array is filled with data using a loader and the order is important it happens that data in slot n is inserted later than data in slot n+1. How do I know that the array is full as I know the number of elements to be loaded? The length property doesn't work for this. I could go through the array each time I put something in and look if every slot is full but that seems ineffective.
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Jul 21, 2011
I have a drag and drop game. You listen to a sound for exampl "bread" You proceed to drag that mc to a box. If it is the right object I want to remove that mc and splice the array so it doesn't choose that object anymore. However I have notices two things.
When I splice(0) a specific element - then nothing works. When I splice the cuurent indexed element ie: the last element to get right - it doesn't actually remove it from the array. I have highlighted the key code parts.
[Code]....
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Sep 28, 2005
I have a loop that goes through an array and duplicates (and positions) movieclips on the scene and loads JPGs into them with "loadMovie". I then try to attach an "onRollOver"-handler to the movieclip but it doesn't respond. Here's the thing: It works fine when I don't load the images into the MC instances... but as soon as I do, the onRollOver is not responsive anymore.
I read the telltale line "loading a JPG or SWF into a movieclip replaces it"... is that the cause of the problem? I mean- can I not refer to the duplicated MCs anymore as soon as I load something into them? How could I work around it?
[Code]...
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Oct 1, 2007
why my i variable in the script below doesn't carry through to the "mySubMenus[i].alphaTo (100,1);" line. When I trace, it returns a value of 3, but it's working for myButtons[i]. There must be a way to pass that [i] value someplace else,BTW, this is a variation of one of the mc_tween samples.
var myButtons = [this.servicesBtn, this.portfolioBtn, this.peopleBtn];
var mySubMenus = [this.servicesLevel2, this.portLevel2, this.peopleLevel2];
Loops on all buttons from the first to the last one[code]....
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Jul 30, 2010
I have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...
public class test extends Sprite
{
// Declare a list of strings
protected var title0:String = undefined;
[Code]....
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Jan 21, 2010
Got a 31fps .swf that when I play it in Flash from Test Movie plays at the proper speed. However, when I test it in a browser, the .swf plays about twice as fast. The movie does load a H.264 .m4v video at frame one so I'm wondering if that has something to do with it. Does anyone know of a way I can force the .swf to play at 31 fps?
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May 12, 2009
I have an scrolling number of photos moving from left to right controlled by:
[Code]...
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Aug 6, 2009
I encoded an AVI w/ Media Encoder and dropped the FLV into a Flash playback component.In my compiled SWF, the video plays in hyperspeed (like it has a really fast framerate), but the audio plays normally.It seems like an encoding issue, but could it be something in Flash?I'm guessing there's some setting mismatch -- different bitrate, framerate, dimensions?[code]...
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Sep 8, 2005
I seem to be having a problem with removeMovieClip.In my little ol' game I've been working on, I have a big problem. The removeMovieClip command only works half of the time. When using the Desert Eagle, a slow-firing weapon, both bullet shells and bullets are duplicated and used properly, and remove themselves when their time has come as programmed. But when using an automatic weapon... it seems to be duplicated shells and bullets so fast that they don't remove themselves properly!
How it works: Let's take the bullet shells, for example. The bullet shells are created and run a bunch of scripts to fall realistically. Once they hit the ground they run an animation which makes a little sound, makes 'em bounce off the floor a bit then stay still for 5 seconds. After those 5 seconds, they're removed. It's that simple, yet it doesn't work.
I hate having to show everybody my stuff every time there's a bug but I trust you guys with my problems (this project is mostly for experience anyways). Try using the Pistol (1) and you'll see it working fine. Then try using the M4A1 (2) or the Steyr AUG (3) and press down on the mouse button for automatic mode. Those bullet shells won't dissapear. Warning: DO NOT aim at the box. I'm also having a problem removing those bullets, so it bugs when you aim at the box.
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Jan 11, 2009
I have preloader.swf in html (as3) that loads 1.swf (as2) which is my main page, the problem appears when it is in half way of preloading - 1.swf is getting started, it runs several frames, stops and it waits until preloader loads to 100%. I want 1.swf to be started when preloader reaches 100% not earlier.
Code:
preloader.scaleX = 0;
var loader = new Loader();
loader.load(new URLRequest("1.swf"));
[Code].....
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May 7, 2009
Searched around for this one a bit. Kinda sucks that there are a lot of synonyms for HSV.
HSB, HLS, HSL, HSB, HBS, etc.
Basically Hue, Saturation and ( Brightness / Value / Luminosity ).
What I am trying to accomplish is an extremely fast way to convert 24-bit RGB values to 24-bit HSV values. I've tried a few different ways with somewhat unexpected results.
Using a lookup table for every 24-bit color eats tons of memory and is actually slower than calculating the values on-the-fly (doesn't make sense to me).
Here's a partial example of what I currently use:
Code:
package org.peaceoutside.utils
{
public class ColorMath
{
[Code]....
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Jun 27, 2009
[URL]
You don't have to understand anything the problem is into the intro. It is quite simple but I don't really know how to fix it. The problem is the movie in the first page start before it totally loaded so depending of your connection and your cpu in doesn't start at the begin.
I want to fix that.
Here's my structure.
I have a swf which load the "template" which load another swf which load the movie
index.swf (preloader)--->base.swf--->preloader2.swf---->movie.swf
I think that the only thing you need is the code of the preloader
Code:
//code for the preloader and loader element
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
[Code]....
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Jul 27, 2011
I am retired and I am trying to study Flash, and I am practicing with the tutorial about Morphing text, every thing is ok, but it is too fast I can't read what it says.
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Jul 12, 2009
How can I organize, and compress my flash website so it could load really fast on a broadband or even a 56k connection. I created a basic html website with the same photos and text and it loaded way faster then the same photos and text in my flash document (with no animation).
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Nov 10, 2011
some animation on flash, Inside that flash movieClip has number of small animation running.When i change the movieclip view to 3D view, it gets slow[URL]
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Jan 16, 2010
Is it possible to use Actionscript to speed up (or slow down) a video playing? Say, having it play at twice the normal speed? If possible, can you also make it that the sound does not get all squeaky? Some Videoplayers can do that, I was wondering if it is possible to do in Flash.
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Apr 14, 2011
Is there an already made flash based player that supports fast-forwarding & rewinding of a video file? Does it handle everything or some server-side cooperation is required?
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Jun 3, 2011
Some computationally intensive software are now using the GPU to solve mathematical problems. Now that flash has GPU support, is it possible to use flash to crunch math problems? How would it be done. In other words, does flash expose sufficient low level API to control the behavior of the GPU sufficiently to perform such a task? Example of problems; Find a message with the following hash: 2987432847298374298374982374
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Nov 24, 2009
I have a class, ClassA which is a MovieClip. Inside of that I have about 20 other MovieClips that are associated with ClassB.
In my main timeline I have something like this, instantiating ClassA and then calling a setup function in it.[code]...
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Nov 24, 2010
I need flash player with can play flash video in slow and fast motion. Is it possible to use only ActionScript to build this one?
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