ActionScript 3.0 :: Bitmap Cache Only What Is Visible On Stage

Jan 5, 2011

Now this one wouldn't be tricky at all if the vector graphic background I wish to cache wasn't nested. Unfortunately it is.

-stage
-- container
----- animated layer
----- bitmapCacheContainer
----- background

This is the hierarchy for the display list. The animated layer is slowing to a bad chug on the heavier backgrounds. This is due to the fact that when zoomed in on the container layer, the automatic cacheAsBitmap functionality in the flashplayer is caching a HUGE image, which takes a fair chunk of memory.

I have started dev on this, and this is my process.

Create a new bitmap object to hold the snapshot.

Code:
if( stage.stageWidth > container_mc.width ){
_width = stage.stageWidth;
}

[Code].....

Has anyone tried this before, or can anyone see any schoolboy errors here that I am missing.

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