ActionScript 3.0 :: CS3 - Button With NavigateToURL Breaks With Stop()?
Jul 27, 2009
I have a small movie with a stop() on the last frame to prevent the movie from looping. On the last 10 frames or so a button appears that when clicked, goes to an external web site. The button will work until the timeline hits the last frame with the stop(), and at that point no longer works. The user is left sitting at the last frame of the movie, trying to click a button to visit another website and nothing happens.I have the button's actionscript in a separate layer starting from the same frame as the button (named buttonMBP) appears in the timeline:
Code:
buttonMBP.addEventListener(MouseEvent.CLICK, urlJump);
function urlJump(event:MouseEvent):void{
if(event.target == buttonMBP){[code]...
If I add trace commands to the function, I can see them work as I click the button when the last 10 frames are playing, but once the last frame appears with the stop(), everything goes into a dead stop. I guess the stop() stops everything and not just the timeline? I'm fairly inexperienced with AS3 (trying to learn).Is there a better way to have an active link appear on the last frame of a movie? I went with using a button because the standard text-tool doesn't support a mousehover (or not one that I could see) that would indicate that the text was an active url.
I have a series of 6 images. In a single movie clip symbol (with the pictures embedded/attached in the swf), I want the images to fade in, stop for 4 seconds, fade out as the next image fades in, and repeats from there. I know how to do this with timeline tweens - but I wanted to learn how to make it in actionscript.
I've finally been able to make the images do this, but when I pull the movieclip into my main animation, it breaks all my stop(); commands for navigation. it seems to stop for 4 seconds and then continues on. I'm still very much an actionscript beginner, so I don't know how to troubleshoot it.
I have multiple audio tracks that have a play/stop button functionality. I need to add a script on the buttons that stops a track from playing when another track has been selected.[code]...
I've got a Next button with a rollover that works fine. However, when the user reaches the end of the page, the button needs to flash to let the user know they need to click it.
I set this up the way I would have in AS2, with an up state in frame 1, rollover state in frame 2 and frame 3-10 has the animation for the flashing state. In AS3, as soon as I put the animation in, the rollover no longer works and I think it's tied to my animation layer since it works if I remove that layer. I tried putting the layer under my normal button layer, thinking it's not recognizing the animation as part of the button. I tried using classic tweens and the new tweens and nothing seems to work...
I attached the file. You can see that the rollovers work, if you click the pause button, it triggers the flashing animation and then, I get the following error if I try rolling over:
TypeError: Error #1010: A term is undefined and has no properties. at buttonRO_fla::MainTimeline/BtnIn()
and tracing the target name no longer shows the button name (as it does before you do the flash)...
I'm building a complex movie using MX2004 and ActionScript 2. Problem: I can't get text tabbing to work, no matter how closely I control the situation using tabIndex, tabEnabled and tabChildren.
While working to simplify a reproduction case, I've ended up with a movie that works, just having four Input Text TextFields hand-added to the timeline, no code involved. But, when I drag a Button from the Components window to the library, tabbing breaks. This is without even placing the Button on the timeline. Remove the Button from the library and it works again. Needless to say my project uses Buttons, and I'd rather not have to re-implement them.
Let me say it again. In a generic, timeline-based movie with no ActionScript included, tabbing works between Input Text fields. But the mere act of adding a Button instance to the library, without the Button ever appearing in the timeline, breaks tabbing. I'm flummoxed: why would something being present in the library, without any appearance in the time line (nor any Actionscript to add it), have anything to do with the movie's functionality? True, adding the Button increases the size of the published .swf from 177 bytes to 27kB, but why would it break things when I'm not even using it?
I've attached the broken movie. Open it and test it: tabbing won't work. Delete the Button from the library, test again: tabbing will work.
I have a preloader bar and percentage in my first frame.Once it has loaded, it goes to frame two.Frame two contains a "play" button that sends it to frame three, where the actual movie begins.I managed to script the preloader without a hitch.However, when I added the button script to the second frame, errors appeared in the preloader script.[code]
i just created a basic form in flash nothing too fancy it works perfectly well but when your inputting data and hit tab to go to the next one it randomly picks a box to jump to if you press tab again it jumps out of the flash movie and goes into some random symbol has this ever happened to any of you guys?
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
I'm designing an interface for a class, and the buttons that I am using all have multiple functions.For example, when the story button is clicked, I need the mc to stop playing and change to text (in the same window/screen, just no mc playing). The mc is 31 frames long, but if there's a way to just make it loop continuously until told not to, Currently, my code looks like this:
stop(); story_btn.addEventListener(MouseEvent.CLICK,story); function story(event:MouseEvent):void { gotoAndStop(32);}credits_btn.addEventListener(MouseEvent.CLICK,credits);[code]...
When I click the button, the mc does not stop playing and the text does not show up.
I want to stop the sound loop from one button by clicking new button. Does anyone know the code that would stop one button's sound from looping by just clicking another button (for another sound)?So you have these buttons:button 1 button 2 button 3 button 4and after clicking "button 1" a sound loops. when i click "button 2" i want the sound from "button 1' to stop.
i started with a Multiple mp3 players project and i more complicated with that - as you see in the picture i try to do that when click on the play button for every song this switch the song that selected -first preloading + percentage the mp3 file and after play it immediately and of course there is stop button, pause button when choose a song the previously that play will be muted
I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again
......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?
myTimer.addEventListener(TimerEvent.TIMER, tweenone) myTimer.start(); function tweenone (event:Event):void[code]...........
I have created a submit button and the text goes up when the mouse is over the button, but when I go to test the movie it seems to be on a loop and I can't see away to stop the text from looping. I found loop on the control panel but when I remove the tick there is no change and the movie continues to loop. There is no action scripts applied to the button yet.I am at the moment trying to get my head around action scripts so I am a complete beginner at this.
So i have been following lynda tutorials and i have put these codes:
stop(); //Animate in the home_mc from right to left, using the Tween class. //Flash - go get code that's going to make the tween work...
import fl.transitions.Tween; import fl.transitions.easing.*; //home_mc animation - animate in.. var homeTween:Tween = new Tween(home_mc, "x", Elastic.easeOut, 1000, 0, 3, true); //handle events for buttons...home.addEventListener(MouseEvent.CLICK, [code].....
I did use stop in the begining and goto and stop in the end but as i play the test movie, it will go from home, about portfolio constantly when i want it to stop and only be played when clicked, eg about button takes it to about page
i have an xml file and i have created a gallery that loads thumbs at the start.what i want is that when user click on one of the thumb then it should open the big picture in another browser. i actually use it for swf files. swf files will be loaded in other window. my code is here
Code: var xmlLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var xmlList:XMLList;
I'm making a page with multiple soundclips - each one launched by a separate Flash button.
Problem: If someone clicks a button and then clicks another button without first stopping or pausing the original soundclip, the two play at the same time. Press another and three clips play at once.
How do I make it so that when you push the next button it stops the first clip and then plays the second one?
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll(); to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie clip
I have a presentation I created in Flash CS4 for work. Everything is working fine except for the stop button. The presentation has music that plays along with the movie and needs to be synced to it. When you click the stop button the first time, the movie stops and the music starts over. When you click it again, the music stops. I need it to work so that the stop button only has to be clicked once and both stop together. I should also mention that my boss is set on having the music and movie play automatically when you click the link to the presentation. Here is the code in ActionScript 3:
var music:Sound = new Sound(new URLRequest("sound.mp3")); var sc:SoundChannel = music.play(); var isPlaying:Boolean = true; var pos:Number = 0;
I want to create a SWF with 10 embedded FLVs as they are smaller file sizes than embedding the video in the main FLA timeline. I have imported using Import Video>Load external video with playback component.
For each of these FLVs i have created separate Movie Clips and placed each Movie Clip in a scene with forward and back buttons.
I need the FLVs to loop when played so I used this code in frame 1 of the Movie Clip:
Code: import fl.video.VideoEvent; SWFfilm01.addEventListener(VideoEvent.COMPLETE, videoFinished); function videoFinished(event:Event){ SWFfilm01.play(); };
The issue I'm having is that when the Next button is pressed and the playhead goes to the next scene, the sound from the previous scene pauses for a moment then continues to play through.
This is the code that I have at the moment in the first frame of the scene:
Code: stop(); invis01.addEventListener(MouseEvent.CLICK,play_S2); function play_S2(event:MouseEvent):void { SoundMixer.stopAll();
Im trying to make one single button turn sound on and off. But when testing movie the result is endless flickering between the two states of the button as well as music being started over and over on top of itself.
I have a feeling that the the issue is connected to .stop(); not working, but to be honest i dont know. Im not receiving any errors when testing movie in Flash. [code]...
I was working on a tutorial from the AS3 cookbook and I made a movie that creates random lines once the move is set in motion by an ENTER_FRAME event. I modified the movie by creating a button to set the movie into action.I am having trouble with a Stop button, I tried a removeEventListener on the makeLines function but it didn't work.[code]
creating a button within a movie clip that will pause both the images (bmps) on the screen and the sound, which is being loaded by AS3.Here's the code for my sound.
Code: //This assigns an abreviated name to the StorySongBook class which is inside the StorySongBook.mp3 properties. var sbs:StorybookSong = new StorybookSong();[code].....
How do I assign this to a button on the stage though (event listener?) and get the button to stop both audio and visual?
var req:URLRequest = new URLRequest ("http://localhost/SE/processimage.php"); var vars:URLVariables = new URLVariables (); vars.awd = "awd";
[code]...
When I load that url the variable is sent using the GET method instead. It appears in the url in the browser and the browser shows an error first then "awd", meaning it worked for $_GET. I tried both req.methods and tried adding "_self" and "_blank" and also on different browsers. It still uses GET.