ActionScript 3.0 :: Capturing Overlapping Area On Image
Mar 9, 2011
I need to develop a flash too that can capture a 800 X 600 image from a VERY larger image. The user will click on a spot on the image and this spot where he clicks will be the centre point of the new image that will be generated. The problem is this, when his centre point is less than 400px from e.g. the left, I need to capture the overlapping area on the right hand side of the image.
When I press a key when the mouse is over the image I expect the label text to change to "Something", but nothing happens. I've done all sorts of combination of enabled and putting the keyDown on the canvas and the label as well.
I'm trying to grab the BitMapData from an Image, convert it to JPG, and send it to a server where it will be written to a file. It "looks" like it works, the resulting .jpg is the right size and displays in an image viewer, but there is no picture... just an off-white background. Here's a code snippet:
imgTemp.addEventListener(FlexEvent.UPDATE_COMPLETE , imageLoadedHandler); ... private function imageLoadedHandler(event:Event):void { if (imgTemp.width == 0) return;
[Code].....
Then send "ba" to the server where it's written as a .jpg.
The data "looks" right when I receive it on the server, correct length, bits look the same.
I'm trying to have a webcam option in my flash that would allows the user (if they have a webcam) to take a picture of themselves and show this picture in flash.So far I've only been able to get the camera part working, that is the webcam feed is showing. How do I go about capturing the image when a user presses the button and then load that up in the flash?
I have just done using the tutorial (url.....) for creating a XML Grid Image Gallery in Flash for my portfolio.Since I created my website entirely with flash cs5, I have put the script in a new action layer on top of one of the pages.It worked fine when I just tested that page, but when I clicked into other pages, the gallery wouldn't go away, I tried to put "stop();" in front of my script but still didn't work, everything overlapped with each other.The following is my script
Is there a way to make the transparent area from an png image not to register when I add with a mouse event to that image? What is happening is the rectangle around the symbol is effected by the mouse event.
I am trying to make a text editor in Flex. i can move image on mouse click. Problem is it moves with the key up or down handler. But it moves out of text area after the last line in textarea. And it also doesn't move with scroll.
Here's the deal: I am working on a site that provides information for art buyers. Pricing, where to buy and things like that. The page is done in php, mysql, and some jQuery here and there.One of the things they want to implement is a live stream of auctions. What they want is something like this:Where on the left you'd see the stream -instead of the black block- and on the right, the image of the work that is currently being sold, with the artist name, title and price. That's what The image on the left should change as the auction progresses.What I need is to have and option in the admin area on the page, where the administrator can select the image to display. So, to implement this, I would need to:Connect to the database to get the information: pictures, data, etc.
Loop trough the record to get a list. From that list, the user will select the image he wants shown on the webpage.Have the admin area send the image to be displayed to the page, and have the page change it dynamically, without the user having to refresh the page.The first two points are no problem, what I'm not quite sure how to do is the third one. Flash? Some from of Javascript? I leaning towards flash, but anything will do. I'm sure what I'm asking for is nothing that hasn't been done before, but my google-fu has failed me on this one. I don't need copy and paste code, if you could point me to a tutorial on this, or the basics tools I'd need, that's great.
My problem is that my final .swf is embedded onto an html page and stretches for the entire width of the users screen. This means that if they have a particularly high resolution, the width of the .swf file stretches significantly beyond the initial stage settings. I'm okay with this, as I really need the .swf to fill the width of the screen.
However, it means that the cursor is able to be pointed more than 100% left or right of the stage, causing the panning image to move further left or right than it should.
What I need to know is how to get around this. I'm assuming I could set a boundary at the left and right of the stage where the code wouldn't be active?
I got this script for an xml controlled image carousel. It works really well, I just need to tweak it a bit to get it to work the way I want. I want to position the carousel in a certain area of the movie. The only parameter that I see to control where it's positioned is "var floor:Number = 20;" but this only controls the vertical position. I need to control the horizontal position, right now it's just centered. I see "xpos3D" but don't know what to make of it.
I also want to keep it from showing up outside of the frames I want it to appear. Right now when I put the script in the movie it shows up in every frame. How do I get it appear only in certain frames of the movie? When i put "stop();" at the end of the keyframe it still shows in the frames after it. The last thing I need is to position the animation on top of other layers. Right now it appears below all other layers in the movie. I don't know what parts to modify to accomplish this so of course I don't know what parts to post, which is why I'm posting the whole thing.
I've a problem when save area flash to image on server (both Win or Linux), but on local (OS: Window) it allaway runs well. I try to find this bug, when user "loadMovie" function it's bug, but i don't use "loadMovie" function it runs well (on Sever)
I've been using this code to save my panel area as an image.
var bd:BitmapData = new BitmapData(vgrpBottleArea.width, vgrpBottleArea.height); bd.draw(previewPan); var ba:ByteArray = (new PNGEncoder()).encode(bd); (new FileReference()).save(ba, "MyLabel.png");
This panel named previewPan consists of several images and what i'd like to do is just save the middle portion of the panel. the vrgrpBottleArea width and height the diamentions of the final image i want to save.
I want to create a website in flash for which i want to use the bg in flash to fit on 100% of width and height of browser in which it is opened (according to screen resolution) but want the content and other things used remain in same layout (they should not stretch) and remain in the middle area of the browser, like you see mostly a html page have a bg image which is set to fill 100% of width and height of the page.
is it possible with flash, i dont want to use bg image of html page (body tag background image)
Want to get custom image and which should be dragabble into drawing area...Below is the sample design which exactly i am looking for.
How to get custome image which i have rounded in red mark aslo i t should have input and output ports for ex:For TwoWaySplit.EU.OTHERS it contains IN as inputport and for Outputports:OTHERS and EU.same in the case with TwoWaySplit.US.OTHERS it contains IN as inputport and for Outputports:OTHERS and US and for main component it contains one input port and three output ports as shown in the diagram.Along with that node it should also display those ports and also when we move the node those ports should also move.
I need to export an animation from flash as a PNG sequence. I'd like the exported PNGs to be as small as possible so I'm checking off minimum image area instead of full doc size. But this had no effect it still uses the full doc size. I can export a single image and it works then. I deleted anything that could be altering the size. I even tried it with a simple scene with just a box and it still uses the doc size. I can scale down the doc, but that is very time consuming and won't allow for easy iteration so that's not an option. Is this a bug, does it just not work?
I am designing a xmas advent caledar. I want to create a sticker/peel off effect when the user clicks on an area of the image/movie?On click a window will peel off like a sticker.
i have a drop down menu am working on and each button tab (although they are not button instances !) when clicked opens up the "drop down" section which you can mouse over to choose another specific button etc - if you mouse out of that drop down area then it pulls back up to the original tab state .. what do i change to the code below to decrease the area that you mouse out of to make the drop down area pull back .....at the moment it at least two inches on the screen below and to the right of boundaries of the drop down box before it pulls up - i want to it pull up as the mouse leaves the boundary box .... hope this makes sense .... there is some part of the actionscipt below that controls this but can work out which bit and how to change it !!! (am guessing the x mouse and y mouse bits - but how to change it ???)
public static function cloneDpObj(target:DisplayObject):Bitmap { var duplicate:Bitmap;
[code]....
to clone target displayObject (MovieClip or Sprite) and return Bitmap Object.
It can get bitmap from the target object, but it seem don't get all the area of the image.
By give the width and height of target object, but the target object in design was applied by Glow Effect, so my question can we get the all view of bitmapdata from a displayobject?
I have a movie clip named circle_mc(see the image on the link below) and a mask object(movie clip) which determines visible area of the circle. User can change the portion which is visible (extend the red area and make it red+blue, gray area is invisible). I need to find proportion of visible area to invisible area (red+blue/gray) so that I can calculate angle.
I would like to first add the xml to my flash. Fine I can do this.But I have a number of buttons, where when I click say CW1, i get the information from the XML file with a node of CW1. I have all the xml set up fine.As I have about eight different postcode types.
ST, CW, CH, TF, WV, WS, DE, SK, SY, and each of these may have numbers that follow, i.e ST1, ST2, ST3 and so forth.
So I can only assume that the postal area could be the main nodes, and the numbers inside the child nodes, am I right thus far.o how can i load the area of the xml file into my text area on mouse click, pulling the information relating.
However I'd need to be able to draw *only* on the board area (a 450 x 350 pixels area) instead on the whole movie... how to "tweak it?" Here's the fla: [URL]
I'm programming a game for my Advanced Higher Computing class, and am doing a whack a mole style game. I am trying to program for the bit where when you click the moving movie clip, then the score is increased by 1.
I just want to do not allow editing at some area of text area in flex. How it can be done?let suppose text length in text area is 50 characters, i want to allow editing if cursor position is less than 15, and if cursor position in text area is greater than 15 it should not allow user to add more text in text area.If user press any key it should not add any character in text area.[code]
I would like to make a flash movie with a picture, where when the user holds down the mouse button, part of another picture will emerge in that general area (like a magnifying glass looking into another dimension).
Technically, my idea was to make a flash file with two images, and then code the mouse to be able to make the top picture transparent in a circle-like area around the cursor, while the mouse button is down.
But how to do that? I am using Flash CS4, but I don't really care if the solution is in AS2, or AS3, as long as it works