ActionScript 3.0 :: Changing The Cursor To The Hourglass?
Aug 29, 2008I've got a frame in my Flash AIR app that loads some data and I'd like to change the cursor to the hourglass in Windows (watch on the Mac) while the data loads.
View 6 RepliesI've got a frame in my Flash AIR app that loads some data and I'd like to change the cursor to the hourglass in Windows (watch on the Mac) while the data loads.
View 6 RepliesI am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
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I am trying to change the cursor with coordinates.
I have attached the cursor to the mouse, which is a Red Circle
what I want to happen is when it gets beyond the half way point on the screen for it to turn blue.
I can do it as a rollover but I need to make it to it with if statements and coordinates.
Below is the code I have used to attache the cursor to the mouse
circle_mc.onEnterFrame = function(){
this._x = _xmouse;
this._y =_ymouse;
Mouse.hide();
};
I'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:
- Turns into an open hand when over a grabbable item.
- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".
- Turns into an icon of an inventory object when the object is selected.
How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.ALSO I want to be able to make the arrow stay a regular arrow when it's over manipulatable items I want to remain secret.
I try to change stardart windows cursor to my ..In flash ide i created mc with my cursor. in as added code:
import flash.ui.Mouse;
Mouse.hide(); addEventListener(Event.ENTER_FRAME, cursorPosition); my_cursor.mouseEnabled = false;
function cursorPosition(event:Event)[code]........
but some elements still above on my custom cursor.maybe there is a command to put my custom cursor on the top of all layers?
I'm using dynamically created text as a button, but I want the cursor to not turn into the little line you get hovering over text, is there a way to do this?
useHandCursor = true
doesnt seem to work for the actual word.
This is the place to discuss anything and everything related to the Changing the Mouse Cursor tutorial.
View 2 RepliesOk, let's say I'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:- Turns into an open hand when over a grabbable item.- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".- Turns into an icon of an inventory object when the object is selected.How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.
View 8 RepliesCan I change mouse cursor for textfield to appear as a clickable object?
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.net.*;
import flash.text.*;
import flash.ui.ContextMenu;
import flash.utils.*;
import mx.core.*;
I have a Flex application using ActionScript 3.0. For any element in my application I want to set the mouse cursor to -- which is used specifically to indicate that a "move" or "drag" operation is allowed -- whenever the mouse hovers above the element
View 2 RepliesIs it possible to change default system's 'hand' cursor with some 'my_cursor.png" file in Flex 3 so whenever user points over button he can see my custom cursor? :)
View 1 RepliesOk, so I'm making a Myst-type game as a simple first application, and one of the things I need this to do is not have the arrow change to a finger when over a manipulable object. How do I either tell the program to change a certain cursor to another in a given context, or to keep it at default even in situations where
it would not be so (over a link, etc)?
This is probably a step beyond the questions I've asked so far in complexity but I'm sure you gurus are up to it. :)
im trying to produce something similar to this: [URL] What I need is to know how to create the text-feature.. : Meaning, the text changes everytime it enters one of the circels.. How do I make it do this?
View 5 RepliesI've made a custom mouse cursor but the cliente wants that little hand when the mouse is over a button and/or links. Is that possible?
View 2 RepliesI've been pulling my hair out trying to figure this out. I've looked all over here and other websites and can't find the answer. Here's the situation: I have a movieClip that has an animation inside of it. When the movieClip is hovered over, it changes to the hand (indicating it's clickable). What I need to be able to do is change the hand back to the default cursor. Every single article I've read is about how to change your cursor to something else (using mouse.hide() and replacing it with an image), which is not what I want.
View 2 RepliesI've got a couple of MovieClips on my stage that use the onRelease event to run a function, this automatically makes the mouse cursor change to a hand symbol when over the MovieClip. That's all good, but I sometimes want to 'disable' my mouse, and when it's in this state I want to change the cursor back to a pointer. This should be handled in my controller, so having a statement around my onRelease function isn't ideal.
View 1 Repliesthis time, I have a crosshairs custom-cursor (instance name 'crosshairs') that is black, and I want it to turn red whenever it is moved over a target that the user can 'shoot' at.asically, I am figuring that I simply need to perform a hitTest on the 'target' instance and, if it is true, use setRGB to turn the 'crosshairs' instance red. However, as of right now, the crosshairs is always black, whether it is over the target or noP.S. Oh yeah, and is there any way to make the color change / onMouseDown shooting action occur only when the CENTER of the crosshairs is over the target? Y'know, for realism. Well, anyways, cheerio...
View 11 RepliesI was trying to get the COPY cursor using DragMananger and event.preventDefault()- but got a very weird cursor behavior (the items' drop indicator was wrongly presented - etc.) Therefor i am trying to stick to default - this works fine - but my cursor now on copy is a simple arrow, and i would like to get the arrow with the grin plus on it
View 1 RepliesI am using a flash swf from the website[url]...where it allows me to upload images via an xml file to the flash movie. However the flash movie is changing the mouse cursor to hand-cursor when passing the mouse on it, and also it is allowing users to click on the movie, while I wanted to leave the mouse cursor to remain as an arrow, and prevent users from clicking on it, I tried the following code, whereby I used another flash movie to call the dewslider swf, but in IE it is not working, although in firefox it is ok..[code]...
View 4 RepliesI have an input text field that is named in the properties box as 'numberOfKids'. When the program is executed, and a delete or backspace is pressed the input textfield goes blank and any calculations that use 'numberOfKids' shows NaN.I have trapped the NaN and undefined so that a numeric 0 shows up instead of a blank.
First problem: The cursor is to the left of the zero, so the first number inputted by the user is 10x larger than what they want. 0 becomes 10. How do I get the cursor to move to the right of the 0?
Second Problem: When I manually move the cursor to the right of the 0 and input a number, say 4, it shows up as 04. How do I delete the leading numeric zero in the input textfield?
Here's the code I am using:
calculateChildWeight = function () { if (isNaN(numberOfKids)) { numberOfKids = 0; } if ((numberOfKids) == undefined) { numberOfKids = 0; } if (numberOfKids>=0 && numberOfKids<=137) { numberOfKids = numberOfKids; } else { numberOfKids = 0; } if (isNaN(adjustedChildWeight)) { adjustedChildWeight = 0; } if ((adjustedChildWeight)=undefined) { adjustedChildWeight = 0; } adjustedChildWeight = Number(numberOfKids*(-100)); //numberOfKids.setSelection(numberOfKids.length, numberOfKids.length); //if (numberOfKids.length=2 && numberOfKids<10) { // remove the first character or leading zero// numberOfKids = numberOfKids;// }};
made a custom mouse cursor but the cliente wants that little hand when the mouse is over a button and/or links.
View 1 RepliesI am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
[code].....
so the custom cursor I'm using works on the main timeline of my project. However, there are buttons in the application that load in movie clip pop-up windows and when this happens the cursor stays on the main timeline behind the movie clip resluting in the cursor not being seen. This is the code I'm currently using:
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In as3, how do you change the cursor to the systems default busy/wait cursor (e.g. the spinning wheel on a mac)?
View 2 RepliesWorking on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
View 2 RepliesIs it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
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If I have a movie clip that has an onRollOver event, how do I turn the back into a pointing cursor from the gloved button cursor?
View 2 RepliesI am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
View 3 Repliesin the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
View 1 RepliesFor some strange reason, i cant get the precise cursor to work on the pencil tool. I prefer to use the pencil tool when drawing things. I usually use the brush tool for painting in the lines , or sketching something out. I did went to preferences, but even so, the pencil still doesnt turn into a precise cursor.
View 1 Replies