I'm having a problem with customized Actionscript objects not recognizing thier own constructor. This is the pertinant part of my script:
ActionScript Code: //File: Line.as class Line extends Object{ public function Line(args){
[Code].....
Clearly, the variable "testLine", is one of my custom "Line" objects. Clearly, it has been made with the "Line" constructor. So why won't flash acknowledge this?
I have linked a MovieClip to a class. After that I have places some movie clips of them on the stage. And now I like to do something with them, but I couldn't because some extra instances are created (I wonder how???) and they make me problems.The names of instances of the class I placed on the Stage are legs1 legs2 legs3,and the extra instances are: instance21, instance25,...(and they are not visible on the Scene)
I'm really new to actionscript so I'm not even sure how to ask this. First off I'm not using any Adobe IDE just notepad with flex as a compiler. What I want to know is how to make a class but make it with arguments and then have that class use those arguments.
The only way I can clarify what I mean is through an example. So for example say I have my main class and a class called square. Now I think (and i could be wrong) I can 'make' a square class in the main class by simply saying new square(); in some function of the main class. But lets say I want this square class to have a x and y value. Would I establish this by saying new square(x,y); in the main class (where x and y are integer values)? If not how so? Also how would I get the square class to read these values? How would I go about getting the square class to draw a square with its center at the x,y given to it in the main class?
I'm still learning how to compile with the Flex SDK. And I'm learning how to use SWC files and [EMBED] statements to pull my assets into my application.With the Flash IDE, I can link a library asset to a class and it's automatically embedded into my custom class. So that's 1 asset in 1 class. With the Flex SDK and SWC files, it seems I can only* pull in assets at the variable level, so I end up with my custom classes containing yet another class -- this means I have an extra wrapper/decorator (whatever you want to call it) class that I didn't have when using the Flash IDE.Is this what people typically do? Doesn't that seem superfluous?I've read Colin Moock's 'Essential Actionscript 3.0', where he mentions something about embedding a SWF at class-level as binary data.
I have a document class called Main that is defined for my main movie. In the library of that movie there is a MovieClip called HomeBlock for which I have written a custom class called HomeBlock that defines its behavior. This HomeBlock class accepts one parameter in the constructor right now, an XMLDocument, and the Main class sends it to HomeBlock in the constructor call like this [code]...
I'm having trouble with the constructor for a custom Class tied to a library MovieClip.
Say I have a MovieClip in my library named Circle, which is tied to the class com.shapes.Circle . I want the Circle class contstructor to take 2 arguments, xScale and yScale:
public function Circle(xScale:Number, yScale:Number) { }
However, if I try to call that from in code, for example Circle ball = new Circle(3.14,2.0); , I always get an "Incorrect number of arguments. Expected 0" error.
Is it possible to have a custom class tied to a MovieClip that can take arguments, or does Flash not allow this? I'd asked about this before and thought I figured it out, but from looking at it now I apparently hadn't figured it out and had resorted to a sloppy workaround; I'm hoping to fix it now.
I want to pass through configuration arguments to a class. These are all the optional vars that go into configuring the class - and should be able to run in any order.
at the moment i just pass through the optional vars the regular way. Supposing the constuctor was like the following:
private var _reqVar:String; private var _optVar1:String; private var _optVar2:String;
[Code].....
assigning the argument to the var of the same key (i know in php to reference a variable name from a key you can use $$key = $value, is there an equivalent in as3?) display an error (using the 'throw' method) for variable names not supported by the class
For example, I have the class Bullet, with a constructor: Bullet(start:Point, target:Point)constructor
But, if this Bullet class extends the MovieClip class, how do I pass start and target into it? Right now I am using attachMovie to create instances of the class. (They behave correctly with the static properties set by the constructor, but to be useful it needs arguments.)
In "my actionscript theory", I'm supposed to see a circle that follows the mouse when I click it. (The draggable is not fully implemented) But the circle doesn't even budge .how to access the main class's stage property. I've googled for it, but still no progress.
I have a class with constructor and overloaded methods in it. When i try to import that class using blazeds i get an error saying [RPC Fault faultString="Unable to create a new instance of type 'some class'." faultCode="Server.ResourceUnavailable" faultDetail="Types cannot be instantiated without a public, no arguments constructor."] How to import class having overloaded methods using blazeds
I have an incredibly irritating problem with ActionScript not recognizing a button. It's at the last frame, and when I load up the Actions panel, it tells me that it cannot have actions applied to it.
I just installed Flash CS4 and brought ip a couple of fla's I get a box telling me I don't have some fonts on my system that I know I do have like Verdana and Ariel, etc. Is there something I should configure?
There is a button release command but I can't find one for key release. I am building a slider which is operated by pressing and holding a key. I am using the setInterval function but I need to cancel as soon as the key is released
I get the error "Access of undefined property menu_bar" when menu_bar is an instance name directly on the main timeline. I'm not sure how I would call it in the other class. It also isn't exported for actionscript is that the problem?
I have it imported to my document class as:
var mouseClicks:MouseClicks = new MouseClicks(); addChild(mouseClicks);
I want to make a somewhat virtual Windows environment were-as when the program says they need to right and then do it will act just like Windows in giving them a right click list etc with the usual copy and paste on. But where do I start?I know you probably get the whole were do i start alot but its bugging me and i could do to get it finished asap which is a shame
I know the main thing would be to start of simple and then work on it over time and so I think the starting point would be to get the right click issue going but I'm not sure how. I found This Archived Page when searching but I'm not sure how to implement the code or were to add the next image (if it is called image ) to show the right click menu.
I'm experiencing difficulties with Flash 8 not recognizing the majority of a font family.Its strange because Photoshop & Illustrator recognize them & display them just fine.[code]...
Flash files I embed have faulty plugin detection - it does not recognize FP10 as an upgrade from FP9. This is in the knowledgebase, but it does not suggest a solution. "Some websites will ask you to install or update Flash when you already have the Flash 10 plugin installed. This is not a problem with your Mozilla browser or your Flash plugin, but with certain websites that misidentify Flash 10 as Flash 1 due to a faulty detection scheme. Contact the website and ask them to correct the problem or, on Windows, you can try the site in Internet Explorer, since the Flash ActiveX detection may work even though the plugin detection does not."
Publish to Flash 8 and using the FLVPlayback component as part of a larger elearning course.We have a legacy pause button that works by recursively looking through every item on stage and if the item is a movieclip following its children and so on. Something like this (there is more to the whole thing, but this is where the problem is):
findCurrent = function (obj){ // RECURSIVE SEARCH FOR MOVIECLIPS for (var i in obj) { if (typeof (obj[i]) == "movieclip" && obj[i] != obj) { if (obj[i]._name == "pauser"{ continue; } var m = obj[i]; m.frameWas = m._currentFrame; isCurrent.push(m); findCurrent(m); } }};
The issue is that when using the FLVPlayback component the 256 recursions limit is reached. I'm guessing that the video part contains a reference to playback controls skin and the playback controls skin contains a reference to the video part and the recursion just goes round and round till it hits the limit and then all actionscript is disabled for the rest of the file.
I thought of adding a counter, and that is probabaly a good idea, but I was wondering if there is anyway to identify that I've hit a video player and stop following it?
Obviously the topeof(myVideoPlayer) is coming back as "movieclip" or I wouldn't be getting this problem. I don't think there is a getQualifiedName for AS2, right? I looked at the properties and couldn't find one that said, "clearlyVideoPlayer."
Manager to not recognize the just upgraded Flash CS3 install?Message says: "This extension requires the following products: Flash 9 or greater. The extension will not be installed."
I am using Quicktest professional 11 trial version. I have a flex application for testing. When I try to record action performed on the flex application. QTP stores it as MacroMediaFlashPlayerActiveX rather than the origin button or link. I am using flex 3.5.0 and internet explorer 7.
In a mini flash game, I have a few different level select buttons, and they all attach to one "levelChange()" function, and I'm just wondering if there is an attribute that stores which button was pressed or how to determine which was pressed if not.
I'd like to know if there is some documentation available to know how Flash detects webcams in order to know why it cannot get a Primesense/Kinect camera.
I think it'd be really useful to access Kinect without using the OpenKinect scheme (server-client), but using a real driver for Flash based on Video4Linux.
just having some troubles with a string i'm trying to have a string where it will recognise the characters in it...and then i want to have a keylistener if those keys are pressed in that sequence do something...