What I need is for each of the nodes highlighted in green to return the child Nodes. Example: when I move the mouse over the menu Indoor lighting, the results should be: Indoorlighting | LED 10W> 3W LED> LED 6W
I'm trying to populate a datagrid via an external xml file. i'v gotten a good ways into it but have hit a stumbling block that i can't get past when it comes to using the child nodes to populate the datagrid.
How to find out that. Is any new child node is available in xml or not.this is the structure of xml:if i add any child node in the xml how can i find it in from actionscript
Have xml that looks something like the following: <level1>ARTWORKS <level2>ARCHIVE <level3>COLOR</level3> </level2> </level1>
I am trying to retrive the ARCHIVE String, but can't seem to do that, without also getting the <level3>COLOR</level3> node. I am doing this like this: _ xmlData.navigation.level1.level2[0], which returns this: ARCHIVE <level3>COLOR</level3> How do I get it to where it only returns the ARCHIVE?
I use the attached code to load the attached xml file, but it will only load the first 20 nodes. I have moved the 20th to the 21st and the 21st up to the 20th and it will still load the first 20, so it isn't a formatting problem.
this is supposed to return an XMLList of Groups anywhere in the xml. This works fine if I have more than one , but fails if there is only one .Am I wrong in my assumption that it should return one? I trace xml..Group.length() and it is 0, but the Group is definately in the xml.Any ideas on how you can get one or more Group nodes from my xml?
I have child node that has no information ... it would be a URL, so the error message I get is Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.. Code: _currURL = path.article.(@ID == _marker).storyURL; I thought I might check to see if _currURL == null, but that does nothing.
I am building a mini language translator out of XML nodes and Actionscript 3.I have my XML ready. It contains a series of nodes with two children in them. Here is a sample:
Here is an example of a custom component. It is just a box with a title label and a close image (X):
[Code]...
When using the component in an MXML document, I would like to have the "(HEADING TEXT)" replaced with a parameter (should be easy) as well as the "(INSTANCE MXML)" with several labels, text inputs, check boxes, etc. (maybe harder). I have found this script-based method, but I would like a cleaner compile-time solution if one exists.
I'm trying to parse some simple XML and use it to render some controls, its all going so well. I'm having some trouble with E4X and counting the number of nested nodes within a certain child...code is as follows....
Code:
<questions> <question> <label>History of Smoking</label> <value>3</value>
[Code]....
The Alert keeps coming up as 1. I read in the documentation that this will happen with XML objects but it is working when I create the XMLList and counts the number of questions I have. The code is working except it is only rendering 1 RadioButton, very sad. I suppose I could put the number of options within the <options> tag but I'd rather do it dynamically to avoid errors.
So, I have a Vbox names isThisVBoxAwesomeOrWhat that contains another VBox that containst two text fields.Now, further in the code I make a plane out of it so I can make a 3D object out of it, here is the snippet:[for i in totalPlanes] ...
var material:MovieMaterial = new MovieMaterial(isThisVBoxAwesomeOrWhat, true, true, true); ... plane = new Plane(material, isThisVBoxAwesomeOrWhat.width, isThisVBoxAwesomeOrWhat.height, 10, 10);[code].....
So now I have my scene filled with planes made out of VBox composite as I wanted. I also have those planes in a linkedList, and what I would like to do now is to "SOMEHOW" access each individual VBox and it's composites for each individual plane.Something like this (obviously doesn't work! Just an example):
linkedList.node.data.VBox.VBox.Text[0]
so I could modify parameters on the fly. Or maybe I'm totally wrong on this and I should have as many Vbox'en as I have planes and id each individually. Whatever the case I can't figure out how to access children of the parent in this mxml example.
For those unfamiliar with tree structures, tree structures are usually dynamic lists where every node has a pointer to two other nodes. They are arranged so it makes for faster searching and stuff and are very useful in programming languages that offer direct access to heap memory. Although I don't know if there would be benefits of making tree structures in AS would be of any help but I decided to have a go at it anyway. Since there are no pointers in flash I tried to just replace pointers to nodes with nodes themselves. Such things usually work in java I think because the language just automatically makes pointers for variables.
I have a picture on the stage that has multiple items that have hotspots/links over them that should open a child swf on top of the background and show details about the items. then have a button in the child swf itself that removes the child from over the background so the user can click on another item etc.I found this code in someone's post and I am trying to modify it so that works for multiple swf files...it currently works for a single swf.I wan to pass the name of the button in front of the .swf in the URLRequest to have the same name as the instance name of the referring button. But I can't figure it out. Here is the code I am using on the stage
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
<mx:VBox id="content" width="100%" height="100%" ></mx:VBox> public function doIT():void {[code]....
when i close adding those swfs in loop i have the same error, it looks like child apps couldn't access certain objects that were instantiated by another child app, so what can i do?
I have a movieClip with one frame on the timeline containing one child whose instance name is "myContent"I am using this function to swap "myContent" with any number of possible class instances.
I've used this site as a resource leading up to this, not particularly sure if I worded this correctly I have a class "Block" which is just a square (will be something else later on in the process) I want each block to have controls to add an additional block in either direction so I have another class BlockButtons which has my buttons for each direction.
And another class GlobalVar where I keep all my variables for funsies
I have a component mxml file in which i have a view stack, on click of a button i navigate to the first child, now i need to navigate to the second child during onclick of a button present in the second child. All the childs are component files included within the view stack. How could this be done, Sample code is present below,
[code]...
Now in my offering.mxml file if i try to access navigationViewStack i am getting an error stating 'Access of undefined property navigationViewStack.
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
a quick low down would be its a gallery on the second frame and I breaks when coming back tot he first frame, all tweens die and such.
the errors are:
TypeError: Error #2007: Parameter child must be non-null. at flash.display:isplayObjectContainer/removeChild() at index_779_fla::MainTimeline/imageLoaded()
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
I have created 2 sprites each containing a dynamic text field child. I then add this as a child of the stage. (I have done this in order to make the text clickable with a hand cursor on mouseover)It loads in fine, I just run into problems when trying to REMOVE it the sprite containing the text."ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller."Sections concerned in red: