ActionScript 3.0 :: Converting Gameloop To Miliseconds (from Seconds )?
Jul 26, 2011
I have a gameloop, where I used to calculate the timedifference in seconds for time based movement.
ActionScript Code:
var currentTime:int = getTimer();
var currentTimeDeltaInSeconds:Number = (currentTime - _lastTimeUpdated) / 1000;
now I've decided I want to use Miliseconds, so it looks like this:
ActionScript Code:
var currentTimeDeltaInMiliSeconds:Number = currentTime - _lastTimeUpdated
So I've converted speed variables, by dividing them with /1000, it looked like this before:
ActionScript Code:
var currentTimeDelta:Number = 0.036 ; // in seconds
var speed:Number = 50;
[code]...
- But the result is still not identical, position is still 1000x more, I know it has to do with multiplying the velocity with the timedelta, which is 1000 times greater with miliseconds, but I dont understand why is it like this?
i have start the timer timer.start();how I can determine how much miliseconds or seconds passed , since the timer passed [code]Returns the number of milliseconds that have elapsed since Adobe Flash Player was initialized.getTimer() display since the FlasPlayer starts, how to get value of timer
i want to make miliseconds reach 12 instead of 60 when the seconds start to increment. This is because I want miliseconds to represent months and seconds to represent years in my simulation.
Is there anything wrong with following snippet of code?
var d:Date = DateField.dateToString(myDateField.text,"DD/MM/YYYY"); testTextArea.text = d.getSeconds().toString(); Error: Implicit coercion of a value of type String to an unrelated type Date.
I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.
I'm trying to add a running timer to my flash movie. I've got it now so that it counts seconds (by comparing _currentframe with the frame rate), but I'd like to be able to express that in minutes:seconds.
I'm having an issue with my flash code. I'm making a simple ball drop game and I keep getting this error
TypeError: Error #1009: Cannot access a property or method of a null object reference. at balldrop_fla::MainTimeline/gameLoop()[balldrop_fla.MainTimeline::frame1:46]
It seems to be talking about line 46 which is " ball.y += 5;"
When loading an external mp3, you can retrieve the total length of it, adn the current position etc right? If I want to get the total length of it, it gives me the result in miliseconds, which is fair enough.What's the formula to convert miliseconds into "real" time?
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60; sprite.onEnterframe = function(){ time -=1; ( this counts faster than seconds) }
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
I'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
I am currently using the following code to display the secconds of a FLV being played: ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code: function strPad(str, places, pad, side) { while (length(str) < places) {
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
I'm trying to convert some flv files to swf so I can place them on my online course. I'm working with Flash CS4. This is what I have done so far.
1) I embedded the flv files into a new project. 2) And then I just exported the file as a movie.
This worked well but only to an extent. There is about 10 seconds worth of dead time at the start of some of my videos, and they automatically loop themselves, when the loop feature is not on.
I have created a slideshow in flash 8 for my website, though the file needs to be a .flv. I've read lots of similar posts, tried some trial versions of converters and .swf decompilers, and it seems that you either need to buy a converter, or buy quicktime pro to achieve this. I'm just wondering if there are any alternatives, or if perhaps some kind fellow out there would be willing to convert it for me? The .swf file is attached, if any passing samaritan is feeling charitable.
I currently finished one video i was making on flash. It is for one tv commercial so i need to convert it from swf to hdtv video file 16:9. I'm currently using winavi but i'm not completely satisfied by the result
So, I'm working on my portfolio, and I'm basically learning how to code as I go. Unfortunately, an essential element of my site is coded in AS 2.0 (a 3D carousel effect), and I'm really having trouble converting it to AS 3.0 (I'd keep it as 2.0, but 3.0 shows so much more promise for future expansion).[code]
I've spent countless hours looking for a simple, easy to use solution to convert WMV files over to FLV, and I'm having a hell of a time. The "wmv to flv" market seems to be cornered by sleazy companies promising "easy" solutions with software that either costs money and isn't guaranteed to work, or is offered free with loads of spyware. That aside, I've heard about ffmpeg and attempted to look at the documentation, only to feel a bit overwhelmed simply because it seems like they've written it for people who already work with that sort of thing (from command line).
I'm just wondering if there's a solution that anyone is aware of that a) doesn't cost money, or if it does, at least provides a non-spyware/malware/virus loaded test version to verify that the program actually does what it's supposed to do, and b) doesn't require some sort of contextual knowledge of linux or command line scripting in order to run a simple conversion.
What I'm asking is, as a user starting with a single .wmv file, how would I, from start to finish, get it into an .flv format?
I'm a senior in High School and I need to send in animations on a DVD for some of the colleges I'm applying to. The thing is, I have no clue how to get my flash animations onto a DVD.I have Flash MX, and I have been told to go to publish settings > convert in Flash 5 mode and to choose quicktime on the publishing list. But so far, this doesn't make a real video- it seems to still be a flash movie.
So please, how do I convert flash movies to video? And then to DVD. What free programs can make a full quality convertion? It goes without saying I need to get this done before a deadline,
I need to convert a wmv to flv. I have heard that if you just use Flash import video it will cause the filesize to increase. What is the best way to convert?I have looked at lots of software both pc and mac (i prefer mac) but they all seem to be costly. Are there any free solutions?
I have a giant image that I vectorized in flash in order to stretch it to the stage size, but obviously this lags a ton (vector size is about 700x500). Is there a way to convert this vector (in a MC) to a graphic after resizing in order to reduce the lag?
I need to covert multple layers with multiple frames in one scene into a movie clip. I then need to dump this movie clip into another scene. I need to do this many, many times. What is the easiest, fastest way?
I need to convert a text document into XML where each paragraph is its own node. Example:
speech_xml=<speech> <paragraph>I was born and raised in a small town... </paragraph> <paragraph>In the late 80s I was elected to the state Senate.... </paragraph>