ActionScript 3.0 :: Create A Variable With Dynamic Object Value?
Jul 12, 2010Is there a way to get something that would do this?
ActionScript Code:var newPlayerObject:Object = mapContainer.map_mc.("p" + 1);newPlayerObject.x = 5;
Is there a way to get something that would do this?
ActionScript Code:var newPlayerObject:Object = mapContainer.map_mc.("p" + 1);newPlayerObject.x = 5;
How can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
View 3 RepliesI just started in as3 after a long break from flash and I have run into a slight problem and couldn't find any readily available solutions online so I thought I'd ask, I'm trying to do something like this:
Code:
switch(characters[ps[1]])
{
case 0:
[code]....
I want to create a different object of the same variable name with the switch statment but it gives me "1151: A conflict exists with definition player in namespace internal" which is of course because I'm redeclaring the variable. I'm not 100% sure it technically exists in the current scope though (but it must because I am getting this error.) I also tried a few ways of initializing as just MovieClip up topside and then just try and typecast it down here but as can be assumed that didn't work either.
Is there a way to get my intended effect or am I gonna have to make some like an above class containing all these other classes on it's various frames and just instantiate those?
how to create an object if the name is stored in a variable.
var className:String = 'Config';
var MySprite:Sprite = new ???
class Config extends Sprite {
...
}
why I am getting undefined every time I trace the following:
Code:
c = currentCount; //current is 1.
trace (eval("mcSlide" + c)._x);
trace (this["mcSlide" + c]._x);
I would think these would output, if I incrementally go through 3 slides, the correct _x for each slide e.g. mcSlide1._x , mcSlide2._x
I have a string variable, and based on the value of that variable, I want to create an instance of a class, I can do that with this code:
Code:
var boxType:String = "BigBox";
switch(boxType)
{
[code]....
Still trying to get the hang of AS3 here. I basically have 4 MovieClips on my scene and a collection of MovieClips in the library. I want to be able to select 4 from the library at random, and display them on the stage. They will end up being clickable as its a kind of quiz where they click on the objects and the score is recorded. For now I need to get the hang of loading them at random. I also want to be able to make sure there are no duplicate buttons loaded to the stage. So far I have one movie exported to AS and displayed across the stage:
Code:
for(var i=0; i<4; i++)
{
[code].....
I have images I want to display on the stage one at a time, so I thought of creating some sort of object that contains an image that can change dynamically by code. How can I do this?
View 1 RepliesHow can I create a dynamic object from a string? Here is my current code with incorrect results:
[Code]...
I would like the previous code to output the following:
[Code]...
I've seen similar threads but couldn't find one with the exact same issue. I've a PDF / Word document with arabic copy when I try pasting that text in flash all the joined letters start appearing as individual letters.I've tried the dynamic text box solution in which you create a dynamic text box and assign the text to its variable that doesn't work. But strangely when you write arabic in dynamic text box (with out assigning the text to the variable) and double click to select the text box and its content the text starts appearing fine .. but when published its again all individual letter.
View 1 RepliesWhen i try to make like a shop game, i create a dynamic text and set it's variable to "money". When i test it, everything works fine. But when i try to add a static/dynamic text close to it, the text won't be visible.It's kinda hard to explain, so here's a preview:
The "normal" version:
megaswf.com/serve/1044057
The other version:
megaswf.com/serve/1044059
Is it possibile to call a field of a object using a variable? Something like:
[Code]....
f you know PHP...then you know that you can create a string variable...and then use the value of that variable to declare another variable. like this:
PHP Code:
<?php$foo = "haha";$i{$foo} = "success";print $i{haha};?>
and it would display "success"...or like this:
PHP Code:
<?php$foo = "haha";$$foo = "success";print $haha;?>
and it would also display "success".
I'm currently working on an advanced preloader and i'm creating loads of different variables etc. based on the percentage loaded. I need the variables to be named Number + percentage, so in the end I will have Number1, Number2, Number3, Number4 etc. How can I create variable names using my percentage variable? Can't seem to find anything that answers my question.
View 2 RepliesI want to be able to have a number displayed on the screen that when one of the arrows next to it (up/down) is clicked it adds 1 to the original number (lets say 72). Then when they click the "save" button that really just takes them to the next frame (or a frame somewhere else in the movie), which is a confirmation page, I want the number they ended at to display on the confirmation screen.
I'm thinking that it is partially because I don't know what to search for.I know I have to create a variable and get the button to add one to that variable.
can't figure out why the dynamic text boxes in my dynamic clip arent picking up the variable when I loop through this recordset!the trace (you'll see here right after I try two ways to assign the variable) traces the correct info back..
[code]...
I'm trying to make something that will show up in a dynac text field something like this:"[variable1] text text text [varibale2] text text text"I've linked the dynamic text field to a variable "resu" and set it to:var resu = variable1 + "text text text text" + variable2 + "text text text"The only problem is that when I make the variables random, they don't change
View 1 RepliesI have a movie clip and in that movie clip there is a dynamic text box. I want that text box to display a dynamic variable name something like:
Quote:
_root.var_[this._name]
so the variable will be _root._var plus what ever the instance name of the movie clip it's in is, how can i do this?
I have this situation where i'm trying to save "chat logs" while people switch around views in my flex mobile application..so, my plan is i'm starting out with a main object that I plan to re-use as the main chat log object..I call it textObjso, when someone new wants to chat my plan is to make a new object with the persons username.so how if i were to get the username from something like data.username how could I translate that into the var name of the object I want to make? So in the end i end up with.[code]
View 2 RepliesI have 2 classes, Display holds the currently selected Component:
public class Display
{
public static var selectedComponent:Component;
}
Component has an ID string and the selectedComponent variable is set on click:
public class Component extends MovieClip
{
public var id:String;
addEventListener(MouseEvent.CLICK, function() {
[Code]...
Removing the selectedComponent variable type so it reads public static var selectedComponent; removes the conversion error and seems to change the ID variable but it appears to only be a copy of the object.
I am not sure if I worded the question correctly, however, I have code to detail it. Firstly, I have a class Class1:
[Code]...
I am tryng to create a dynamic datagrid that receives dynamic columns:
PHP Code:
for (i=0; i<DadosModelos.total_produto_modelo_recebe; i++) {
var coluna:DataGridColumn = new DataGridColumn();
coluna.width = 75;
[Code].....
Now i want to add a row that receives a value for each column that i add dynamic above, i tried all but nothing..
Alright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.
View 1 RepliesI'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
View 1 RepliesI have a [code]...
in the end of code i have 2 variables 'iconFace' and 'splice'.This variables without var.. so first question this is ok practice?
Second question: maybe need create 2 classes for this variables? and in class declare variable?
Iv been having some real trouble lately attempting to create an object panorama, emphasis on the object version, iv found plenty of tutorials on how to do regular panoramas (ie, from one spot looking outwards, i want to make one of something looking inwards orbiting it) iv used flash quite loosely before in the past and have come to the conclusion from various articles on the internet it is capable and probably the best way to make a small file size.
basically what i wanted was to have it so that when u click and drag side to side it would show around the object, im not too worried about how fast around it goes or if it accelerates the further away from the centre its dragged, just the main control im looking for. at the moment i have 180 odd pictures of my model im looking to orbit, or less or more depending on what people think is better (its a 3d render i made so i can choose how many pictures it has) or iv already got it stitched together into a video.
the ideas id already had were that it would load each picture into an empty movie clip based on the frame number, ie it would load model001.jpg on frame 1, model020.jpg on frame 20 etc etc, but that didnt work as i suspected and it seems to flicker which i probably should expect as it has to load each picture each time. my other idea was that if its possible to make a movie scrubber, and load the video of the orbiting object in, then just use a scrubber to control moving it around but i couldnt find anything (that wasnt to buy) on how to do that.
I am creating an actionscript video player in Haxe and to avoid the asyncError I am trying to create a custom Object. How do I do this is Haxe? The client property specifies the object on which callback methods are invoked. The default object is the NetStream object being created. If you set the client property to another object, callback methods will be invoked on that other object. Here is my code.
public function new()
{
super();
[code].....
I am using a regular Flash object as a simple data container, and I want to remove a particular property of that object. Then that object gets passed on to a for..in loop. But even after using delete to remove the property, the key still shows up in the loop.
For example:
var obj:Object = { a: "a", b: "b", c: "c" }
delete obj['b'];
for ( var prop:String in obj ) {
[Code].....
So deleting the property seems to be the same as assigning its value to null.
Is there any way to immediately remove the property from the object altogether so that it is no longer looped over in a for..in loop?
It is not sufficient to check the property for a null value since a property with a null value is not the same as not having the property in the first place, and represents a different state. I don't want to set the property to null, I want to remove the property.
I'm tring to create instance of class, when I got name of this class.I think better to explain my problem will be this code:[code]I invoke some Function, and I get error: [Fault] exception, information=ReferenceError: Error #1065: Variable Level0Img was not defined.
View 2 RepliesI've been starting to create my own classes for a project and I've encountered an error that I don't know how to solve. This is for a Game class collection.
How do I create an object with ActionScript if I only know the name of it? I have a class that should add an object as a "grid" and place it accordingly, so if I have a Square box that I want to place by 4x4 on the screen it calculates it automatically. Well, that's the goal anyway.
I have a function in my Grid class, Add_Background that accepts an Object to be added as the grid background. I use a movieclip (don't know if I can use a graphic element).
I call the function myGrid.add_background("name_of_my_movieclip") or myGrid.add_background(new name_of_my_movieclip());
The first one I don't know how to use, I don't know how the syntax for creating an object this way (etc: grid[a][b] = new name_of_my_movieclip() doesn't work...) so there has to be some other kind of way on how to pass this to the function and that it knows what to do with it.
The other thing I've tried is passing the object to the function (new Grid_Background() etc) but I can't clone the object anyway I try it and the ActionScript reference site says there's an mx.utils.ObjectUtil that I can use for this, but I have no access to it that I know of (tried it).