ActionScript 3.0 :: Create A Dynamic Object Array?
Oct 7, 2009
Still trying to get the hang of AS3 here. I basically have 4 MovieClips on my scene and a collection of MovieClips in the library. I want to be able to select 4 from the library at random, and display them on the stage. They will end up being clickable as its a kind of quiz where they click on the objects and the score is recorded. For now I need to get the hang of loading them at random. I also want to be able to make sure there are no duplicate buttons loaded to the stage. So far I have one movie exported to AS and displayed across the stage:
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
My project downloads an array from a MySQL server that has URLs for pictures in it. Part of my script then downloads these pictures and splices the array (removing the URL and replacing it with the bitmap). Now i need to use those bitmaps on the stage but i need two instances of the same bitmap at the same time, and it seems like flash is having a problem with this.
How do i create two instances of the same array bitmap?
If I type a string for id, I get my array of checkboxes without problem and the labels are all fine. I need to get the id dynamic so that I can send the ID (itemID) bound to an itemName to the server.
I want to create an array of object so that I can store the _level I want to load image at specified level and and to keep track of levels in an array so that when any new image will be loaded I can get location of previously loaded image and place the new image before the last image
I'm having trouble wrapping my head around creating an array as a data member of a movieclip, i.e. dynamically adding it to that movieclip depending on data brought in at runtime.
Would I have to create an array seperately first and then somehow assign it to a new (typeless) data member of the movieclip?
I'm trying to create object and insert them in an array, for moving them across the screen. I'm trying to use the attachMovie for this task:
attachMovie("MyObject",arrayVal[counter],1); the problem is that the second parameter must come in "" like attachMovie("MyObject","arrayVal[counter]",1);
So, as you can see, i'm not able to tell which number comes on the "counter" variable
arrayVal[0] arrayVal[1] ...
and i'm not able to use it latter:
arrayVal[0]._x++; ...
How is this usually done? (i'm a as3 developer, so i'm stuck here)
I have images I want to display on the stage one at a time, so I thought of creating some sort of object that contains an image that can change dynamically by code. How can I do this?
var tabData0: Object = new Object(); tabData0.tab1 = new Object(); tabData0.tab1.names = new Array();
[Code]....
I want to combine this output with a few more to refer to my object / array. The remoteHolder contains the value I need to know which object (tabData0, tabData1, etc) to retrieve the info from.
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.
I have this situation where i'm trying to save "chat logs" while people switch around views in my flex mobile application..so, my plan is i'm starting out with a main object that I plan to re-use as the main chat log object..I call it textObjso, when someone new wants to chat my plan is to make a new object with the persons username.so how if i were to get the username from something like data.username how could I translate that into the var name of the object I want to make? So in the end i end up with.[code]
I am trying to use the following code to convert an object read in from a ByteArray to an Array and store it:
var data:Object = ba.readObject(); var invObjects:Array = data as Array;
In debugging, I find that 'data' is indeed populated with the correct data and takes up memory and is in an Array friendly format. However, invObjects is NULL. How does merely saying 'data as Array' make the holding variable suddenly null?
I created an array in the var declarations with Code: var private eDrag:Array In a function that adds imported mcs to the stage, I also added code to push each to the array. Here is an example of a block of code loading the object with the part pushing the object to the array at the end:
I'm working with a web service and am returning an array to a field (that I set the data type as an Array). The result thus far is "[object Object]". How can I get the array values back out as a string?
Alright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.
What I should do is parse an xml and from its node name create object property and then create an object array based on those property. Am I able to make myself clear.
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
How can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
I'm basically loading an XML file to assign instances of a movie clip a distinct value, which it uses to modify its height. So, I'm looping through the xml and instantiating my class Object each time (Rect) and then placing that Object into an array:
Code: function loadXML(loaded){ if(loaded){ var boxArray:Array; xmlNode = this.firstChild;
[code]....
the trace here always comes up undefined. "listPosition" in this bit is an Rect parameter, defined in the previous bit of code as "i", so I can keep track of the order of the stack.I've found one or two examples of putting objects into an array and getting them back out, but it doesn't seem to work with this, maybe because I'm using a class. I don't know.Could this be an area where I need to use the array access brackets, like around the movie clip the object is loaded into. I've tried everything I can think of -- referencing back to the movieclip, adding extra objectRef type parameters... nothing has worked yet.