ActionScript 2.0 :: Create Events For Each Object On The Array?

Sep 6, 2010

I'm trying to create events for each object on the array, that i create, like this:

function createObject()
{
ObjectToHandle[counter]=new MovieClip();

[code].....

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My project downloads an array from a MySQL server that has URLs for pictures in it. Part of my script then downloads these pictures and splices the array (removing the URL and replacing it with the bitmap). Now i need to use those bitmaps on the stage but i need two instances of the same bitmap at the same time, and it seems like flash is having a problem with this.
 
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Still trying to get the hang of AS3 here. I basically have 4 MovieClips on my scene and a collection of MovieClips in the library. I want to be able to select 4 from the library at random, and display them on the stage. They will end up being clickable as its a kind of quiz where they click on the objects and the score is recorded. For now I need to get the hang of loading them at random. I also want to be able to make sure there are no duplicate buttons loaded to the stage. So far I have one movie exported to AS and displayed across the stage:

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I'm trying to create object and insert them in an array, for moving them across the screen. I'm trying to use the attachMovie for this task:

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[Code]...

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package {
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[Code]...

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[Code]...

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<fx:Script>
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[code].....

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Can I create a single event listener for all mouse events ?

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var data:Object = ba.readObject();
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ActionScript 3.0 :: Control Mouse Click Events In A Multi-dimensional Array?

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I have a question regarding the use of mouse clicks events in a multi-dimensional array (or a "2D" array as we refer to them in Java and C++).
 
Background
 
I have an array of objects each with a corresponding mouse click event. Each object is stored at a location ranging from [0][0] to [5][8] (hence a 9 x 6 grid) and has the specific column and row number associated with it as well (i.e. tile [2][4] has a row number of 2 and a column number of 4, even though it is on the third row, fifth column). Upon each mouse click, the tile that is selected is stored in a temporary array. The array is cleared if a tile is clicked that does not share a column or row value equal to, minus or plus 1 with the currently targeted tile (i.e. clicking tile [1][1] will clear the array if there aren't any tiles stored that have the row/column number

[0][0], [0][1], [0][2],
[1][0], [1][1], [1][2],
[2][0], [2][1], [2][2]

or any contiguous column/row with another tile stored in the array, meaning that the newly clicked tile only needs to be sharing a border with one of the tiles in the temp array but not necessarily with the last tile stored).
 
Question
 
What is a clean, tidy way of programming this in AS3? Here are a couple portions of my code (although the mouse click event isn't finished/working correctly):

[Code]....

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I have some Movieclips that play sounds on mouse over, and end the sound on mouse out. That has worked fine for me.I just implemented some tween animations on the rollover (they enlarge), but now I am having problems because the animations cause multiple mouse over/out events.

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