ActionScript 2.0 :: Create Events For Each Object On The Array?
Sep 6, 2010
I'm trying to create events for each object on the array, that i create, like this:
function createObject()
{
ObjectToHandle[counter]=new MovieClip();
[code].....
View 1 Replies
Similar Posts:
Jun 30, 2009
My project downloads an array from a MySQL server that has URLs for pictures in it. Part of my script then downloads these pictures and splices the array (removing the URL and replacing it with the bitmap). Now i need to use those bitmaps on the stage but i need two instances of the same bitmap at the same time, and it seems like flash is having a problem with this.
How do i create two instances of the same array bitmap?
View 1 Replies
Oct 7, 2009
Still trying to get the hang of AS3 here. I basically have 4 MovieClips on my scene and a collection of MovieClips in the library. I want to be able to select 4 from the library at random, and display them on the stage. They will end up being clickable as its a kind of quiz where they click on the objects and the score is recorded. For now I need to get the hang of loading them at random. I also want to be able to make sure there are no duplicate buttons loaded to the stage. So far I have one movie exported to AS and displayed across the stage:
Code:
for(var i=0; i<4; i++)
{
[code].....
View 14 Replies
Dec 14, 2009
I'm trying to get a copy of an object that contained within an array - not a reference.
Code:
var copyCellObj:Tile;
var cellObj:Tile = new Tile(); // putter-getter obj containing width, height, color, etc.
[Code]....
View 0 Replies
Aug 23, 2010
I want to create an array of object so that I can store the _level I want to load image at specified level and and to keep track of levels in an array so that when any new image will be loaded I can get location of previously loaded image and place the new image before the last image
Code:
loadMovieNum(_global.myXML.childNodes[0].childNodes[3].childNodes[5].childNodes[0].attributes.path, 178);
_root.mcTray._alpha = 100;
_level178._x = 20;
_level178._y = 620;
View 1 Replies
Jun 22, 2007
I'm having trouble wrapping my head around creating an array as a data member of a movieclip, i.e. dynamically adding it to that movieclip depending on data brought in at runtime.
Would I have to create an array seperately first and then somehow assign it to a new (typeless) data member of the movieclip?
View 2 Replies
Sep 3, 2010
I'm trying to create object and insert them in an array, for moving them across the screen. I'm trying to use the attachMovie for this task:
attachMovie("MyObject",arrayVal[counter],1);
the problem is that the second parameter must come in "" like
attachMovie("MyObject","arrayVal[counter]",1);
So, as you can see, i'm not able to tell which number comes on the "counter" variable
arrayVal[0]
arrayVal[1]
...
and i'm not able to use it latter:
arrayVal[0]._x++;
...
How is this usually done? (i'm a as3 developer, so i'm stuck here)
View 2 Replies
Dec 23, 2009
I have array with 5 boxes. I show this boxes on the stage + showing it random. Now I want add events for this boxes. For example if I click to box1 I must go to 'p4', if I click to any other boxes I must go to 'p3'.
I try to make the same like for buttons, but its not working:
classNames[0].addEventListener(MouseEvent.CLICK, goCorrect);
function goCorrect(event:MouseEvent):void {
trace("p4");
gotoAndStop('p4');
[Code] .....
View 5 Replies
Mar 18, 2010
I need to create an Events page that the is dynamic so the client could add events and pictures later on. This is the how the page looks like: [url]... The function that he needs is to be able to add text in the scroll portion on the left side, then when you click on the heading of the text it opens images on the right side and you could flip thru them using the arrows below them with a page number on top. All this needs to happen outside flash since he wont know where to go.
I have no clue how to start this or what to do! I know it will need to load pages dynamically and use xml for the images navigation. I'm not sure whats the best way to go about that, plus how do you make the heading link to the images on the right side.
View 4 Replies
Jul 15, 2010
I'm trying to create a package with some Events. CODE RECYCLING Ok...the problem is:
The package:
package com.tester.utils
{
import flash.display.Sprite;
import flash.display.*;
[Code].....
View 3 Replies
May 29, 2008
how to make the custom class to pass the information.
My question is this: Why did Adobe not create such an event in the default API? What downside is there to using this method as the main way to pass information between MVC style components? Since they made special events for everything else, and its such a common practice, surely there must be some reason why it wasn't done.
View 2 Replies
Mar 7, 2012
This is a somewhat modified excerpt of code I'm trying to implement:
Code:
public class View extends Sprite
{
[code].....
View 6 Replies
May 14, 2009
I'm using the following code to create events my question is how do i create multiple events? I need each event to contain a diffrent data parameter.
PHP Code:
package NetConnections.Call{
// Import class
import flash.events.Event; [code].........
View 1 Replies
Dec 28, 2010
Actionscript Code:
<root><node><child><grandChild></grandChild></child></node></root>
Actionscript Code:
Arr[0]=rootArr[0][0]=nodeArr[0][0][0]=childArr[0][0][0][0]=grandChild
Help needed to create Multidimensional Array from Recursive XML.
All I need create Array inside an Array dynamically from an unknown XML tree.
View 3 Replies
Jun 28, 2009
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
[Code]...
View 7 Replies
Jul 12, 2010
I am having trouble wiring up an event listener to a fl.transitions.Transition.
Is it possible to somehow view all the events an object fires? That way I could check I am using the correct event (and possible view better ones to use).
View 7 Replies
Oct 26, 2008
Does anyone know if it's possible to listen for all events fired from an object without having to specifically listen for each one?
View 5 Replies
Sep 22, 2009
I am trying to create an object that is handling the events of different objects. The object is created in the 1st frame of a code layer:
ActionScript Code:
var gImageEdit:ImageEdit = new ImageEdit( imgAction, movImageFront,
movToolbar.btnZoomInImage, movToolbar.btnZoomOutImage, gZoomSound );
[code].......
View 1 Replies
Jun 23, 2010
I am attempting to dispatch an event on the click of any of the buttons in a button array in the document class of my application. The intent is to have an external object receive this dispatch so as to remove a listener for the EnterFrame event in this class.
Here is the Main.as code (document class):
Code:
package {
import flash.display.*;
import flash.events.*;
public class Main extends Sprite {
private var one:MovieClip;
[Code] .....
View 3 Replies
Apr 7, 2010
in Adobe tutorials, they suggest to create a class to handle the events (see below the copy/pasted code, and link to page).I was wondering if I have to handle all events with the function handleAllEvents, using if statements to check if the target is the one I want, and the event is the one I want.i.e. if (event.type=="click") && (event.currentTarget == "myId")Should I have a list of ifs (for each target and each event type ?)[code]
View 1 Replies
Apr 15, 2009
I'm trying to make a scrolling slideshow (as long as the mouse is on top of the the obj1, obj2 will move up).
What is the event that will allow me to do that? Mouse_Up will only be activated if the obj1 is clicked =(.
obj1.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove);
function mouseMove(event:MouseEvent){
obj2.y-=1;
}
View 4 Replies
Aug 14, 2008
I have problem with clearing memory in my game because of eventListeners, garbage collector not clear my objects with events, because events points them when objects are removed from scene. Is there any way to clear events connected to object and his childs? (game create a lot of objects and put diferent listeners if necessary, but because there are also libraries which are created by other programmers I cant just make list of events to clear) Even clar whole scene will be sutable for me if it will destroy all events, because its big problem and game close to beta -.- the only thing I cant do is close flash window
View 5 Replies
Jul 13, 2010
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
View 1 Replies
Jul 7, 2010
I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.
[Code]...
View 3 Replies
Jan 20, 2012
I want each item in a list to change to a totally unique view file. Instead of 10 items in a list all going to 1 new view but with different info being generated I want 10 different view, 1 per item in the list. I can't find any examples of how to do this and I have been tryingo to make it for for a while. This is for a mobile app.
<fx:Script>
<![CDATA[
import spark.events.IndexChangeEvent;
[code].....
View 1 Replies
Nov 15, 2010
Can I create a single event listener for all mouse events ?
my understanding is no because: what's happening is that each listener is checking for a string in an event and comparing it for a match against a list which is the listener.
View 7 Replies
Jun 18, 2009
I am trying to use the following code to convert an object read in from a ByteArray to an Array and store it:
var data:Object = ba.readObject();
var invObjects:Array = data as Array;
In debugging, I find that 'data' is indeed populated with the correct data and takes up memory and is in an Array friendly format. However, invObjects is NULL. How does merely saying 'data as Array' make the holding variable suddenly null?
View 3 Replies
Jun 13, 2011
I have a question regarding the use of mouse clicks events in a multi-dimensional array (or a "2D" array as we refer to them in Java and C++).
Background
I have an array of objects each with a corresponding mouse click event. Each object is stored at a location ranging from [0][0] to [5][8] (hence a 9 x 6 grid) and has the specific column and row number associated with it as well (i.e. tile [2][4] has a row number of 2 and a column number of 4, even though it is on the third row, fifth column). Upon each mouse click, the tile that is selected is stored in a temporary array. The array is cleared if a tile is clicked that does not share a column or row value equal to, minus or plus 1 with the currently targeted tile (i.e. clicking tile [1][1] will clear the array if there aren't any tiles stored that have the row/column number
[0][0], [0][1], [0][2],
[1][0], [1][1], [1][2],
[2][0], [2][1], [2][2]
or any contiguous column/row with another tile stored in the array, meaning that the newly clicked tile only needs to be sharing a border with one of the tiles in the temp array but not necessarily with the last tile stored).
Question
What is a clean, tidy way of programming this in AS3? Here are a couple portions of my code (although the mouse click event isn't finished/working correctly):
[Code]....
View 14 Replies
Oct 7, 2009
I'm still trying to get my head around the best way to structure event flows. Someone made a lot of sense by telling me that contained objects should be decoupled from their parent containers so they're reusable between containers. Instead of calling their parent's function, they dispatch an event. Sensible! I recently myself in the awkward-feeling situation of dispatching an event on a contained object, from its parent. It seems more intuitive for an object to be the one dispatching its own events. Maybe I'm bordering on breaking the Law of Demeter? Example of what I'm doing: child.dispatchEvent(new ChildEvent(ChildEvent.IM_BEING_A_CHILD)); Am I correct in feeling strange here, or is it a normal thing for one object to dispatch another object's events?
View 1 Replies
Jan 19, 2009
I have some Movieclips that play sounds on mouse over, and end the sound on mouse out. That has worked fine for me.I just implemented some tween animations on the rollover (they enlarge), but now I am having problems because the animations cause multiple mouse over/out events.
View 4 Replies