ActionScript 3.0 :: Make Events For Focusing On An Object?
Apr 15, 2009
I'm trying to make a scrolling slideshow (as long as the mouse is on top of the the obj1, obj2 will move up).
What is the event that will allow me to do that? Mouse_Up will only be activated if the obj1 is clicked =(.
obj1.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove);
function mouseMove(event:MouseEvent){
obj2.y-=1;
}
View 4 Replies
Similar Posts:
Aug 18, 2010
How to set focus to embedded swf object in chrome.document.getElementById("ID").focus() is not working in chrome but works fine with firefox and ie.
View 2 Replies
Oct 3, 2011
I have a button with a tabIndex. The button contains a textfield.When I click on the edge of the button and hit tab, the next item is correctly focussed.But when I click on the textfield (non-editable,not tab-enabled, no tabindex), and then hit tab, it focusses on the first object on the page, even though the parents focusIn function is triggered, in which I'm setting the focus to the parent object[code]...
View 1 Replies
Oct 7, 2009
I'm still trying to get my head around the best way to structure event flows. Someone made a lot of sense by telling me that contained objects should be decoupled from their parent containers so they're reusable between containers. Instead of calling their parent's function, they dispatch an event. Sensible! I recently myself in the awkward-feeling situation of dispatching an event on a contained object, from its parent. It seems more intuitive for an object to be the one dispatching its own events. Maybe I'm bordering on breaking the Law of Demeter? Example of what I'm doing: child.dispatchEvent(new ChildEvent(ChildEvent.IM_BEING_A_CHILD)); Am I correct in feeling strange here, or is it a normal thing for one object to dispatch another object's events?
View 1 Replies
Apr 14, 2009
in my application i use a flash clip where i have 2 textboxes, a remember me checkbox and a button to login.the problem is that if someone presses the tab button it doesn't focus in the right component. for example, if i write my username and then press tab, it goes to the checkbox instead of focusing in the second textbox. how can i change that order?
View 3 Replies
Apr 2, 2009
I'm having a hard time wading through all the different types of flash and actonscript that is posted here. I've seen some of the senior members spend extra time trying to determine which Flash product was being used and which action script. Some of us are limited to F7, F8 etc. It would be nice to be able to search for entries that apply to what we're looking for. I see two possible solutions, maybe you have others.
1. Create a new entry item for the new forum that includes Flash type and Actionscript being used. 2. Each of us can identify what products and actionscript we are using or asking about in the Topic Summary.
Question: Would it be beneficial for seperate input fields to be added to the new forum site to include Product version and the actonscript being used?I know all you rich folks use the CS products and that's all
as3. What happens when as4 shows up?
View 1 Replies
Feb 18, 2009
(This is within a Document Class external Manager.as)(Game controls are called in Controls.as and successfully assigned to Manager.root via addEventListeners within Controls)
Code:
Manager.root = this;
this.root.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, dont);
[code]........
View 2 Replies
Apr 13, 2010
I have an application where I am trying to get all user input directed to one paticular text field. So if the user clicks on another text field, the focus would prgramatically switch back to the first. I am not having much luck so far.
public function focusChng(e:Event) : void var cTextField; //current Field cTextField = e.target; switch( e.type ) case FocusEvent.FOCUS_IN:
cTextField.borderColor = 0x0000FF;
[code].....
View 3 Replies
Aug 5, 2009
I'm using a keyboard event listener to move a sprite around, however, I have to click on the stage before the keys work. I'm even giving focus to the sprite that is supposed to move and telling flash not to use the yellow box. However, the box shows up around the sprite until I click anywhere on the stage.
Code:
public function activate_photo():void {
stage.focus = photoContainer;
[code].....
View 2 Replies
May 29, 2008
how to make the custom class to pass the information.
My question is this: Why did Adobe not create such an event in the default API? What downside is there to using this method as the main way to pass information between MVC style components? Since they made special events for everything else, and its such a common practice, surely there must be some reason why it wasn't done.
View 2 Replies
Jul 12, 2010
I am having trouble wiring up an event listener to a fl.transitions.Transition.
Is it possible to somehow view all the events an object fires? That way I could check I am using the correct event (and possible view better ones to use).
View 7 Replies
Oct 26, 2008
Does anyone know if it's possible to listen for all events fired from an object without having to specifically listen for each one?
View 5 Replies
Sep 22, 2009
I am trying to create an object that is handling the events of different objects. The object is created in the 1st frame of a code layer:
ActionScript Code:
var gImageEdit:ImageEdit = new ImageEdit( imgAction, movImageFront,
movToolbar.btnZoomInImage, movToolbar.btnZoomOutImage, gZoomSound );
[code].......
View 1 Replies
Sep 6, 2010
I'm trying to create events for each object on the array, that i create, like this:
function createObject()
{
ObjectToHandle[counter]=new MovieClip();
[code].....
View 1 Replies
Aug 14, 2008
I have problem with clearing memory in my game because of eventListeners, garbage collector not clear my objects with events, because events points them when objects are removed from scene. Is there any way to clear events connected to object and his childs? (game create a lot of objects and put diferent listeners if necessary, but because there are also libraries which are created by other programmers I cant just make list of events to clear) Even clar whole scene will be sutable for me if it will destroy all events, because its big problem and game close to beta -.- the only thing I cant do is close flash window
View 5 Replies
Jan 19, 2009
I have some Movieclips that play sounds on mouse over, and end the sound on mouse out. That has worked fine for me.I just implemented some tween animations on the rollover (they enlarge), but now I am having problems because the animations cause multiple mouse over/out events.
View 4 Replies
Jun 27, 2009
I am working on an flash application that requires that all user interaction are stored in a database. The application will have thousands of lessons and needs to keep track of how long each user views lessons and scenes with in the lessons.
I would like to come up with a good solution on how to accomplish this with out having to send a call to a serve side object every few seconds. I could store the data in an as3 object and pass it when the user finishes a scene or exits out of a scene. However this would not work when a user just closes the browser. Maybe I could tie in some JavaScript.
View 0 Replies
May 17, 2011
I am designing a physics container. Don't worry, my question is not about the physics. Here is part of my code. Noticed that I have a SetStyle statement there. I realized that if I don't have that line, the MOUSE_DOWN, MOUSE_UP events won't work. If I do have that line, then those events works fine.
Code:
package components {
import flash.events.MouseEvent;
import spark.components.SkinnableContainer;
public class Test extends SkinnableContainer {
private var mouseDown:Boolean;
[Code] .....
View 3 Replies
Nov 2, 2009
I have a movie, which on the click of a button will load a child swf.
The child swf has code which adds events to the stage object.
the child also accesses properties such as stage.stageWidth
When the child is ran on it's own all is fine, though when it loads within the parent movie i receive the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.at Home()
"Home()" is the name of the document class in the child SWF.
a) access the stage from a child swf
b) add events to the stage from a child swf
View 2 Replies
Mar 7, 2011
Im creating a game. When the current game has finished, I thinking to do this:
removeChild(game)
game = null
then
game = new Game()
Doing this way, it automatically removes the games object instances? It automatically removes the games object instances events? That would be an easy way to restart the game, if yes for both questions.
Can I do like that, or I have to remove all objects and events manually?
View 4 Replies
Jan 11, 2010
I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video.
Video embed code:
// Initialize net stream
nc = new NetConnection();
nc.connect (null); // Not using a media server.
[Code]....
Is there anything I am missing have wrong to capture events from my net stream?
View 2 Replies
Nov 11, 2010
I'm drawing an arrow as a <s:Path> and I need to get notified when the mouse is over it. How can I do that?
The arrow is an element of a Group container.
I tried registering for MOUSE_OVER events for both the container and the arrow and none seem to fire...
View 3 Replies
Sep 16, 2011
Let's assume i have a class MyDisplayObject extending a Sprite.
I have placed several instances of that class on the same place on the stage (they are not nested) and each of them have a mouseclick listener defined within the class.
What i want is, that if i click on that area, where these objects are, that each of them triggers the mouseclick event...by default only the topmost object triggers the event. I would prefer a solution that i can implement within my class MyDisplayObject instead of iterating all children on the stage and triggering each event manually.
View 12 Replies
Aug 19, 2010
There is my scenario:
I have a BorderContainer that is contained by a Scroller.
Question :
How can i make my BorderContainer to listen for Scroler events?
e.g. When i scroll down or up, or right or left, i want to change my BorderContainer's cordinates(x, y).
View 1 Replies
Mar 5, 2011
I have numerous objects, many of them are stored within other objects (and overlap in physical space). As I zoom into an object, it begins to fade away. At the moment it begins to fade, I load in the child object (or create a child object if one doesn't exist). I want to turn off the parent object's ability to respond to most events. The exception is the scroll wheel, which needs to be sent to both objects simultaneously so that the parent can continue to fade out as I zoom farther in. Try as I might, I can't find a way to tell Flex "hey, for right now dispatch these types of events ONLY to this object." I either end up with event dispatch stack overflows from trying to manually redirect the events, or I get events that don't activate at the correct time or on the correct object. What can I do?
View 1 Replies
Jun 10, 2010
Essentially, the simplified problem is this: I have a parent sprite "PARENT" with two children: One child sprite "A" that contains a number of children which respond to mouseover/mouseout and rollover/rollout events, and a second child sprite "B" that is shown/hidden based on the events in "A".
The problem is that "B" appears over "A" on the stage and when the mouse enters "B", the children in "A" throw mouseout/rollout events. Ideally, I would be able to make "B" completely mouse transparent so that the hit testing in AS3 will "see through it" to the underlying "A" sprite, but this doesn't seem possible.
Note that "B" has mouseEnabled and mouseChildren set to false... but the problem seems to be that the AS3 hit testing engine won't look at siblings when determining mouse hit testing. (i.e. It sees "B" under the mouse, sees the mouseEnabled=false setting, and then moves on to "B"'s parent ("PARENT"), but never checks to see if "A" is under the mouse (which it is)).
I can't make "B" a child of "A", because "A" is clipped and "B" needs to extend beyond this clipping area.
At this point I'm thinking I'm going to have to do my own hit testing, which is far from ideal given that "A" contains a large number of children.
View 4 Replies
Oct 27, 2009
I'm developing a web site which needs animation for buttons in the Mouse_over and Mouse_out state.[code]...
What i want to do is change the red text which is the button to be animated for a variable which gets the name of the button in which the mouse event is taking place. This way i dont have to do a function for each button. [code]...
View 1 Replies
Nov 28, 2011
Is it possible to say, make an application that passes its keyboard events to other programs?Like if I typed something into a text field in flash it would also "type" it into chrome, microsoft word, notepad++, ext.
View 1 Replies
Apr 24, 2009
I need to have background music playing in a movie that has multiple tabs for the user to click on and go to different frames in the main timeline. I want background music throughout the movie, but it is interrupted by the mouse events. It skips to whatever frame the tabs are associated with. how I can make the music override or ignore the mouse events? I'm new to Actionscripting.
View 6 Replies
Aug 25, 2009
I have objects that the user can click&drag. They're PNGs, mainly rectangular, no problem till here.But I then had to put an L-shaped object (a PNG with a lot of transparency), so i've made a movieclip with an shape with the same L shape than the png, and use it as its hitArea:
shape.visible= false;
shape.mouseEnabled= false;
obj.addChild(shape);
obj.hitArea= shape;
This works PERFECT, the mouse events respond as expected, and I can click on objects that are below/above the transparent area of the png/object.All objects are inside a Sprite called playgroundLayer1. The issue comes when I take the L-shaped object and put it on another Sprite (playgroundLayer2), that is above the playgroundLayer1.I this case, I can click&drag on the L, but no object below the transparent area of the L receives mouse events.
View 8 Replies