ActionScript 3.0 :: Disable Clicking Every Time Dialog Box Created?
Feb 10, 2010
I have a dialog box object, every time a dialog box is created I want to disable clicking on everything else until it's closed. I was thinking about doing ...mouseChildren = false;, but because the dialog box is a child of that itself it wouldn't work out too well. Is there an easier way to disable mouse events on only certain things? I know I could add this as a separate child directly to my main displayobject, aside from the rest of the GUI, but is that the best way?
var tmpDoc = fl.createDocument(); /*..some logic...*/ tmpDoc.addItem({x:0,y:0},item);
My JSFL has the above code.And on the 3rd line, I get a dialog box :which has title : "Resolve library conflict"two radio button options : "replace","dont replace"two buttons : "ok","cancel" Due to this dialog box, I have to manually monitorthe script execution and click on a button. want to either :1. Suppress these kind of dialog boxex altogether.2. or programatically provide a default option to these kind of dialogs
Is there a easy way to figure out consistently when a Dialog closes that has been created through PopUpManager. I would have suspected some type of message or callback mechanism, but there does not seem to be. In one case I use the WindowTitle component and event that only fires the CLOSE if someone presses the close and give no message when the dialog actually closes.
I am using Adobe Flash CS5, Action Script 3.0, and I want to disable my "home" movieclip after it has been clicked, so it stays a certain color or design that can't be clicked anymore. I already created the _up, _over, _down, and _disabled in the "home" timeline, and I don't know what to do after that.... i tried home.enabled = false, but it's already disabled when I hover to it. These are my codes so far:
In AIR 1.5, I accomplished this by putting a 'eulaAccepted' file in Application DataAdobeAIR. This doesn't seem to be working in AIR 2.0. how to suppress the EULA dialog in AIR 2.0.2?
I created some movieclip buttons, set a statement to disable it, but I can't enable them again when another button is selected how can i resolve this?[code]
I want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in zoom.addEventListener(MouseEvent.CLICK,glassMove); function glassMove(event:MouseEvent):void{[code]..............
Its seems a problem I am having is to do with setIntervals in a while loop. I clear what seems to be the interval but as another interval is started before the last one finish I then have multiple intervals. I can close them all down with this... for (i= checkImage;i>0;i--){ trace("clearInterval(checkImage) " +i); clearInterval(i);} But that ofcourse closes the rest down before they have done what I need.
I think my while loop needs to change? Here is the current while loop code.... function loadImages(){ while (imageWidthList[leftPictureNumber+imagesDisplayed] > 0 and xPosition +(imageWidthList[leftPictureNumber+imagesDisplayed]+(borderThickness*3)) < 700) { var img_mcl:MovieClipLoader = new MovieClipLoader(); linkLayer = this.createEmptyMovieClip("link"+(leftPictureNumbe r+imagesDisplayed), _root.getNextHighestDepth()); [Code] .....
Is there a way that straight after the setInterval and the loadClip the function watchMyImageLoad is run to completion before continuing in the while loop. What I have seen is that the while loop continues until the condition has been met and then all the intervals are run?
i need to disable all buttons on my website (flash) at a certain time. At the moment i no that
button.enabled = false
will disable the button...I need to do this with about 10 buttons. Is there a way to disable ALL buttons in a more convenient way?I thought of looping i, button1, button2, button3..But my buttons are not named like this, and would not be suitable to do so!
interval = setInterval(go_next,2000) function go_next(){ clearInterval(interval) gotoAndPlay(55) } stop()
Can any body make this timeline script,, like if there is a mouse rollover then the timer should fail or timer should not work or disable.. 4 frames i am looping with 4button scripts ,, during my mouse rollover on them should disable the timer delay..
I've set up a scroller that scrolls an MC up or down with two different buttons (up and down). When you press up, the MC rises 390 and when you press down, it lowers 390. The issue I'm having is that if you hit the button while it is scrolling, it screws up the scroller and scrolls off values. Here is the code that I'm using:
I'm using this script to go between sections with a fade out before loading the next section...
Code: stop(); menuButton1.onRelease = function() {-code]..... which works great, playing the "out" fade-out before loading the next section, but if for example the fade-out takes 8secs, if someone presses one of the other buttons before its got to the end, it plays from the "out" label again. So if someone gets inpatient and just starts clicking away they will just keep looping the fade-out and nothing will load.
Is there a way to disable the buttons after pressing for long enough for the fade-out, but then become active again?
I am trying to create 2 dynamic text fields at run time and load an XML in the fields. These 2 text fields are separated by a small space between them no matter how many lines of text the XML file contains.After few attempts there is still a problem with loading 1 of the 2 external XML files.The attached example loads 1 of the 2 XML files only when the text of text field 1 is written inside Flash.one_txt.text = "write some text here"When i try to load on both fields XML files an error comes up which I am not able to figure out why!
It seems more efficient to store events on the dispatcher if they're never going to change. Isn't creating them costly? Is there some kind of information I'm losing if I dispatch an already-stored event?
every so often a movieclip is dynamically created using actionscript from the main timeline. It has the instance name of
Code: ["spark" + i]
each time one is created "i" goes up 1. so I end up with spark1, spark2, spark3, spark4 etc. etc.What they need to do is play through an animation (about 4 frames) and then destroy themselves.
I have made an input text filed in frame 2 (made at authoring time) and populated a variable with it i.e var g_nameEntry: String; g_nameEntry = nameField_txt.text; and now have performed the concactenation with this variable in the Frame 4 i.e loserField_txt.text = "Sorry" +g_nameEntry where loserField_txt is another dynamic field created at authoring time in Frame4. However this is not working.
I have four dynamic text field created at the authoring time in Frame-4. I just need them to be placed randomly every time when I come from Frame3. I have known that there is a Math Class which generates random numbers which would be an effective way. how do I proceed ahead i.e shall I create an array and seed it with the their current positions etc etc
on my stage i have 24 instance MC Page created at runtime (when cliked the button execute 24 instance MC Page from the library). Each of those MC Page create an xml with infos (not important), this variable_XML created is nested inside each MC Page.. From my stage i want to call each XML from each MC Page for make 1 unic big xml, then send it to the server.
So from the main stage i created a button that call each xml of each MC Page (there is a definit number of Page only 24, no more, no less). So when the 24 instances of the MC Page are created I push there instance name inside an Array "Page_Array". Now in my function exportxml i use get ChildByName(Page_array[number]) for find them then i can apply my method to the according MCPage.. Until here no problem, trace(dispObject.name) work. but when i try to get my variable inside the MC Page : trace(dispObject.my_variableXML), it doesnt work..
here is my function (only 1 page for this example ):
function exportxml(evt:MouseEvent):void { dispObject=getChildByName(Page_Array[0]); trace(dispObject.name); //trace Page1 trace(dispObject.my_variableXML);// here it dont trace the variableXML } normally if i trace(Page1.my_variableXML); , it should trace "my_varableXML" no ??
I have drawn intersecting lines. The user can click on a region inside the angle formed by the two lines.When the user clicks inside the area, the small region formed by the arc between the two lines showing the angle should change. How can I do that.the region between the intersecting lines is sprite object to dispatch event listener, but the arc is shape object.
1) Is it better to pre=render things say in photoshop or have flash render them?
2) if I have a field of stars that drift along; is it better to create that Star Field in photoshop as a single picture (say a .png) or to create a star in my library and add it to a movie clip and then have that drift along?
Lets say I have a blur effect on my stars and have an equivalent on the photoshop.
3) I have heard (and experienced) adding effects like blur takes a fair amount of CPU and memory so was wondering if I created the effect in photoshop and then imported the 'blurred' object into my flash if I could cut down on system resources?
When an instance variable is constructed by a constructor method, why do you need to refer to the current instance variable being created when its the only one being created? I understand assigning an expression to it but why name it "this." when it is the only object that the constructor is building? Does it have some hing to do with being able to naming that object in the Local Variable? In other words am I creating a generic object that will be named in another class?
I am wondering if anyone know if I can make a print button and have it print just the frame I am on and NOT pop up the print dialog box? I just want to click the button and have it print my current frame.
I want to use the jquery dialog to open this content. Everything passed in seems to be perfect (according to the GET response from firebug) but I still get a jquery error. missing ; before statement jquery.js line 612
[code]...
If I paste this url into my browser the flash app starts in the browser as expected but not with the jquery dialog obviously. Must be something wrong with my jquery code?
I want to upload a file from my flash app. So when a button is clicked, I want to pop up a file upload dialog box displaying files of the specified type. Is it possible to this in actionscript 3?
I would like to have a quick message displayed on the screen for a few seconds after a user clicks a button. I can't seem to find an Alert Box or Dialog Box option in Flash CS4.
I need to get user inputs from the user in a popup dialog box. And get the data on the main page.For example a login dialog box. When the user enters the User/Passwd , it should be available on the main page.