ActionScript 3.0 :: Down To The Basics Button 2 Next Frame?
Jan 19, 2011
I'm trying to make flash animations w/ text. I don't know how to make buttons though so I can advance the movie. I really have NO idea so I need details on EVERYTHING past opening up a new as3 document.
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Mar 23, 2011
this is my sample code
var i:Number = new Number();
trace("showarray length" + showArray.length);
for(i=0;i<showArray.length;i++){[code].....
wherenever the if is satisfied it stops looping it immediately goes out of the loop.this is a sample output given that the length of showArray is 2 and num = 0
showarray length2
equal daw0==0
alerts
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Jul 27, 2004
I am only at the very beginning and I want to make certain that I go through this understanding everything that can so maybe I won't have to ask as many questions in the forums and can start answering more. In this part:The code for making a standard generic object in Flash is as follows:
myObject = new Object();
The variable myObject then becomes a object variable which can then have more variables added to it using dot syntax like so.Is myObject the actual name of the variable and the = new Object simply stating that there is a new object called myObject?
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Apr 15, 2011
I started out learning AS3 on my own a while ago without any programming experience whatsoever. I'm still in my diapers, but slowly progressing. Currently I'm working on a short animation with some code involved. Part of the animation is a herd of cows grazing in a pasture. I have a class called Cow which extends MovieClip and on the Cow timeline I have the walk cycle and other cow movements animated. When a cow is walking it slowly moves horizontally, along the x axis. I want the cows, when walking to also randomly move up and down (along the y axis) which would basically look as though the cow is moving further away or moving closer towards us. I'll be resizing each cow, according to its y position to create the effect of perspective (near and far).
What I'm trying to figure out is how to make the cow move either up or down the y axis in a somewhat random way. By "somewhat random" I mean that I don't want the cow to switch directions every second, but rather something like: 5 seconds moving up the y axis, then maybe 8 seconds moving down, then possibly 4 up, then 11 down, etc. It would be super if I could also have a velocity factor involved, meaning that when changing directions - from up to down, or down to up - I prefer that the change is smooth, like as in a ease out and then ease in.
[Code]...
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Mar 27, 2011
I've been trying out Flash Builder for the first time and I can't seem to get it working...
First off I have these bits of very basic code:
[Code]...
Another key problem: Flash Builder cannot connect to the debugger, even though I've installed it twice now.Can anyone help me here? I've made sure my firewall is off, but could this be causing problems?
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May 27, 2011
I'm trying to get to grips with having a function that can accept an input that is passed to it as it is called, and then use that input in its workings.As I'm writing more code, it's becoming clear that this is something that I need to pick up, but despite reading and playing about with it, I'm still a little confused.The code is designed for a character's "level up" screen. When the button next to a stat is pressed, I want it to pass the name of that stat to the statUp function, which will increase the selected stat by one.In my main file I have this code, to call the function when the button is pressed. (In this example, it is the Strength button)
ActionScript Code:
_root.buttonStr.onPress = function()
{
[code]........
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Mar 17, 2009
I was pretty good at 2.0 but 3.0 has completely lost me. I've been reading up on it and getting a handle on it, but in the entire Actionscript 3 BIBLE I have not been able to figure out the simplest, key part that links it all together. How, in the name of everything that's holy, do I communicate between the stage and the "ever-necessary, more secure, more robust" AS files I'm creating? I wish I could give specific code, but I'm just looking for the guideline. If I create a function in a class, I can't call it in the timeline or a button, or even a line down from it in the AS file (call to possibly undefined method).
If I create a sprite in my AS file and then try to add it to the stage, addChild is an undefined method or function. If I create a movie clip in flash, export it for actionscript, it's undefined in my AS file. Just show me how I can write a super simple program where the thing on the STAGE interacts with the thing in the AS file, and I can take it from there.
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Mar 17, 2008
Is there a way to modify this tutorial to execute selectedItem on ROLL_OVER instead of click? I changed
lb.addEventListener(Event.CHANGE,itemChange);
to
lb.addEventListener(MouseEvent.ROLL_OVER, itemChange);
but when I rollover a list item I get: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3xml_finished_fla::MainTimeline/itemChange()
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Feb 17, 2009
I've just been following the Basics of Papervision3D tut, which is very good by the way, the only one I've ever managed to get working.And I'd like to write the code as a separate as file, but I'm having a bit of trouble.In the class definition, what should it extend?[code]I tried everything I can think of and looked at other tuts to see what they've done but nothing works.
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Apr 11, 2009
I've been trying all day to get the Papervision3D Collada Basics tutorial to work and every time I run the file I end up with an empty black screen. No matter what I've tried i cannot get anything to show up. Finally I had the idea to download the source files from the tutorial and run those 'as is' without changing anything. When I opened the SWF created by Lee, all i saw was the same blank black screen. Has anyone else run into this? All other Flash files seem to be fine,
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Jun 6, 2010
I need to dynamically bind properties of components created at runtime. In this particular case please assume I need to use bindProperty. I don't quite understand why the following simplistic test is failing (see code). When I click the button, the label text does not change. I realize that there are simpler ways to go about this particular example using traditional non-dynamic binding, but I need to understand it in terms of using bindProperty.
[Code]...
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Mar 9, 2004
I've been reading through all the various threads related to the drawing API and saving drawings. About a hundred times I've seen mention of "log mouse positions into an array" and stuff like that, but I can't find any clear and simple examples of how to do this.
Let's take a very simple use of the drawing object to do freeform drawing. What is the AS to capture the mouse XYs as the user draws and put that into an array. I can't figure out how to get Flash to keep updating things as I go, it invariably grabs the fist point and that's it. Could one of you AS gods just write out a super simple routine for this? I know I'm not the only one that needs this (as it seems to be asked every week) Let's use the most basic drawing example I can find:
[Code]...
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Jul 20, 2010
I have a bit of Flash experience, did a full featured movie player, other stuff in AS3 and got plenty of programming skills in other languages, BUT now I need to create a multi paged website. Quite easy, a few pages, some animations here and there, nothing fancy, got all the graphics.
But time is short on this one, so I need some advice about good practices (pack everything into one main MC or make separate swfs and load them in, etc.), where to begin, or what kind of book should I grab to make the job pretty.
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Aug 17, 2009
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2
and the button is within a couple of movie clips, but you can still click it when you test
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Mar 20, 2010
I hit enter,it only plays next frame and then goes back to the frame where it stopped. What I've tried was something like:
stop();
Key.addListener(Key.ENTER)
if (Key.isDown.ENTER){
play();
};
I want it to play all the way to the end,not just go back.
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Jul 3, 2010
how to code this on a button
onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);
the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100
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Feb 23, 2010
I have a character, And in its movieclip I`ve got 3 frames (first has an idle pose, second a walking pose and third a running pose), each with a movieclip with an action in it.Well, what I wanted is that when I am walking with this character, and press the SHIFT key he runs.And I`ve got the following code
if (Key.isDown(Key.LEFT))[code]....
But when I click the shift button, he shows the first frame static of the movie clip in frame 3 (running frame).
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Jan 7, 2009
I have an invisible button and only one mc, the mc loops 3x then stops, this is defined with as in mc.
Now i want to play the movie from the invisible button but only loop it once. Which means i would like to play it from frame 1 to frame 215.
And also when u rollout i would like the movie to stop and go to frame 1.
this is my button code so far
Code:
on (rollOver) {
tellTarget ("loader")
{
[Code]......
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Jan 14, 2009
i have one button (enter_btn) inside of one moviclip(enter_mc), and I need to know how to call the button through my frame root?
I use one movieclip only to make a fade in of my button in only one frame of my frame root.
[Code]...
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May 25, 2009
there is a button on 1st frame. there is a movie clip on frame 2. I named the movie clip as "ball_mc" I want to go to frame 2 when I click on button on 1st frame. I know that the code "gotoAndPlay(2);" on button will work. But for some reasons, i want to try another way.... i tried several codes:
1. this.ball_mc.gotoAndPlay();
2. _level.ball_mc.gotoAndPlay();
3. _global.ball_mc.gotoAndPlay();
4. _root.ball_mc.gotoandPlay();
However these codes dun work. Is there other way to resolve this besides this code "gotoAndPlay(2)"?
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Oct 11, 2010
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20
Click on button 2 > plays frames 10 - 15 > Goes to frame 30
Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
How do I make this work?
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Sep 6, 2011
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
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Jun 15, 2010
I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game.
The script involved in the frames are FRAME here:
stop();
btnGoThere.onRelease = function(){ _root.gotoAndStop("there");
} //end event handler
Frame there
btnGoHere.onRelease = function(){ _root.gotoAndStop("here");} // end release
When I test the movie and click the button, the frames don't seem to change.
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May 25, 2011
I have a small flash site made up of a number of pages all on the one timeline.
The query is this. When i release a button i want the timeline to roll on for x frames (fading components out) before going to the frame that button links to (The beginning of the new page).
I have no idea what AS to use for this.
No matter where in the timeline you are, the button should fade out that area and then skip to a new one.
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Nov 20, 2006
I have a problem where I have declared an onRollOver event handler on frame 5. I also have a button on frame 4 telling flash to go to frame 5.But, if the mouse is already over the movieclip on frame 5, the rollover event will not play.Is there a way to force this onRollOver or another workaround for this?
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Jul 10, 2007
I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.
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Sep 8, 2011
I have created a racing game and over all i got 3 frames and about 10 main layers Anyway, i have tried so many scripts now and they're not working The game begins on frame 2 while the main menu is on frame 1. Not sure if it matters but i have the menu copied on all the frame 1's of all the layers...
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Sep 8, 2011
I have created a racing game and over all i got 3 frames and about 10 main layers.. i have tried so many scripts now and they're not working .The game begins on frame 2 while the main menu is on frame 1.Not sure if it matters but i have the menu copied on all the frame 1's of all the layers...
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Oct 18, 2010
What I'm trying to do is play 5 frames all attached with short audio wav files one right after another. I want to be able to press play for each frame.When I insert either of these codes:
Code:
play_btn.addEventListener(MouseEvent.CLICK, playSound);
}
function playSound(event:MouseEvent):void
[code]....
The video goes straight to playing the frame 1 wav sound file I have there, then when I press the button it rushes through the rest of the sound files in the rest of the frames and starts back at frame 1.Am I missing a code that I need to insert into the other frames, or am I using the wrong coding?
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Jun 2, 2011
Anyway what I need to do is have a movie clip finish playing when a button is clicked and then go to the frame label associated with the button. I hope I'm explaining myself ok. So if I had say 4 buttons Home Gallery About Contact If Contact is clicked then I want the Home page to play (Which is a fade out) and then go to Contact Page (which will fade in). Then If Gallery is clicked then I want Contact to fade out and then go to Gallery page and fade in.
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