ActionScript 3.0 :: Dropdown Text Function To Run After 5 Seconds?
Dec 10, 2009
I trying to work out how to run a function after 5 seconds. All I'm trying to do is make some text dropdown after a set time.
Here's my code so far:
Code:
import fl.transitions.easing.*;
import fl.transitions.Tween;
var myText:TextField = new TextField();
var myFormat:TextFormat = new TextFormat();
var dropText:Tween;
var dropTextTimer:Timer = new Timer(5000, 2);
addChild(myText);
[Code] .....
At the moment the text drops down as soon as it loaded.
I am trying to make a dropdown menu where the user hovers over a bar it gets larger with more links then when they roll off it disappears. I am struggling to get my links to only appear when the menu is extended.. atm they show all the time. I thought it might be possible to have the btn function inside of the mouse event but it doesn't work.
Code: import com.greensock.*; import com.greensock.easing.*; var emptyMc:MovieClip = new MovieClip(); function mouseMove(event:MouseEvent){ if(mc.hitTestPoint(mouseX, mouseY, true)) [Code] .....
I also would like to call an array at some point to go to the dynamic text field for my links.
I'm trying to run a function for only three seconds, but cannot think of a solution. The timer seems to run after three second and not for three seconds.
I'm having with a menu navigation system. I'm using Flash MX. I have created a menu system for the site I'm building ([URL]) where one of the buttons "Choose photographer" drops down a list of names. All the other buttons just jump to another page. The drop down is currently using tweens also the logo moves to the left as the dropdown appears and returns when the dropdown returns. All working fine apart from its a bit jerky.
It's I just wanted to get away from tweening and use action scripts instead, as I'm a newbie to all things Flash I trawled the net for tutorials and examples so that I could cobble together the exact same effect. I have managed to get the drop down work and return using the action script and it does seem smoother and works slightly better. But can I get the logo to move to the left and back in time with the drop down...no.
I have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:
I want it to begin at y=0 and x=0 after like 7 seconds and then repeat going down the y axis as you can see in the code.
So the car movieclip starts moving slowly from the top going down then after like 7 seconds when it's out of the scene it begins at e.g x=0 y=0 and going down for 7 seconds then starts at x=0 y=0.... etc, so it keeps looping.
function blueDownBounce (e:MouseEvent):void { var blueDownY:Tween = new Tween(blue, "y", Regular.easeOut, -49, -19, 1, true); } blue.addEventListener(MouseEvent.MOUSE_OVER, blueDownBounce);
[code]....
I am trying to make it so that these functions are active after 3 seconds and they stay active for the whole time it is stopped on that frame after those 3 seconds. I know you have to make a timer and make it dependent on that timer but it wasn't working out well.
In the game I am building I need every 5 seconds a function to be called. The function looks like the following:[code]How would I go about making a time that pretty much counts to 5 and then resets itself again?
I have a movieClip that is basically a slide show.It is controlled by AS that is on its own timeline. It moves forward on its timeline, then a few frames later, I have it pause for 8 seconds with:
It then resumes playing and,a few more frames later,I have it jump to a different random slide. This all works fine. There are other frames on the MAIN timeline that do not contain this moveiClip. The problem is, if I go to one of those other frames in the main timeline, the above movieClip function is somehow still active, and after the 8 seconds it sends the play command. In this case, it causes the MAIN timeline to start playing.
How do you set a function to increment in AS3 Flash. I am trying to start the incremented function when my video starts and then run the same function every 20 seconds until the video stops.
[Code]...
OTHER items are started and set within this function that do not have to do with the incremented function.
How would I make a function last 10 seconds? For example, the function would stop after 10 seconds. I know you have to use timers, but can't quite figure out how to accomplish this.
basically, what it does is when i click, a block box (textholder), fades in, then after a few seconds (in this case, 2), it fades out again.. it works fine on the first click, but after more clicks, the interval duration seems to be getting smaller, up to a point where it is zero, and nothing happens.
and I need to use another setInterval() function (to call the changeTxt() function), will that affect the setInterval function i have up there now? i've linked an swf, to better show what i mean. [URL]
I'm creating a webpage, and I have made some buttons.Image 1 is the homepage, which is frame 1 in Flash.Image 2 shows that when I rollover the button "Portfolio,"I get a dropdown menu.I have this set as frame 3 in Flash.Image 3 shows that I've gone down the dropdown menu and rolled over "Photography." But if I rollout of any of the things from the dropdown menu, it stays at Image 2 (Frame 3)with the dropdown menu visible. Which is a problem...I want to be able to rollout of these buttons to revert back to the homepage, Image 1 (Frame 1).But, for instance, telling "Graphic Design" to go to Frame 1 on rollout means that if I try to go below "Graphic Design" to "Photography," I've rolled out--and so the rest of the menu disappears.So I want to roll be able to select anything from the dropdown menu, and only rollout to Frame 1 if I go outside the entire dropdown menu, not just one button.
I am new to writing ActionScript and I'm designing a customer form for my web site. I am using multiple textInput's, Dropdown boxes and check boxes. Here is some of the code I have now for this form: [URL]. Code: package{ import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; [Code] .....
I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:
I have eight images in a MC that I would like to sequentially fade in, display for a few seconds and fade out using _alpha function. So far I can fade one in with this AS:
Assuming my instances are img1, img2, img3, etc, etc... how would I go about sequentially fading each instance from 0 to 100, letting it display on the stage for a few seconds and then fade out (like a slideshow)?
I calling a function using setInterval()... however, it behaves differently in IE7 and Firefox. It is working fine in Firefox but not in IE7.Can I use getTimer() to call a specific function in every 3 seconds...?
The below code displays time in hours:minutes:seconds format. This code works fine as long as backgroundcolor of the timetxt text field set to true. But as I want to set my own background for timetxt field, I have kept timetxt field's background as transparent. When it is transparent the seconds overlaps everytime when it is getting updated. It is fully dynamic. You can copy this code, paste in frame1 and test. But set your background as black as the font color is white.
ActionScript Code: var today_date:Date = new Date(); var my_dtfmt:TextFormat = new TextFormat(); my_dtfmt.align = "center"; my_dtfmt.size = 20; my_dtfmt.font = "Arial" [Code] .....