ActionScript 3.0 :: Edit Tween Insted Of Creating New Instance?
Jan 25, 2010
in my project i call the "animateLeft" function like 50 times, it makes a lot of tweens, but now it create new tweens every time the function is called, witch is not memory effective? Are there a way to declar the tween once, "var cTween0:GTween = new GTween();" and then just edit the tween insted of creating a new one?
[Code]...
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Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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Jul 22, 2009
I was aware that an array is filled from 0, but it was easier to lay it out that way for myself.
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Sep 10, 2006
I am using this code to slide through frames in my swf by waving my mouse back and forth:
_root.onMouseMove = function() {
moveForward.gotoAndStop(Math.ceil(_xmouse/10)); }
I would like it though to start from east to west insted of the other way around so when i move to the east my frames go forward. i cant figure it out at the moment.
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Mar 10, 2011
When creating an animation with a classic tween sometimes I'd have to adjust all frames based on changing stage size and what have you. I'd usually park animations in mc's but even then I'd have to on occasion move the whole animation as whole, using the Edit Multiple Frames button on the Timeline. This is also needed when repurposing Flash ads for different sizes. Sometimes I have to adjust a few layers and leave some layers alone, again for Flash ads and alike.
When using a Motion or 3D tween I wanted to know if this was possible, not because I have a particular scenario but I wanted to see if I could do this in the event of needing to do so one day. I tried this feature and I was unable to move the whole animation as I would with a Classic Tween. The only thing I could do to achieve this was to park the Motion/3D tween into it's own mc and then drop that mc on the stage and move the mc as a whole. Is there any way to select all frames of the Motion Tween and move it as a whole without resorting to putting it in a mc (even though I get that it should always exist in a mc)?
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Oct 5, 2011
I have 2 XML files 1.XML and 2.XML which contains the following: 1.XML
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<scans1>
<documents1>
<set1>[code].........
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Oct 4, 2009
I have a scrollplane instance onstage that I need to skin, but flash is not allowing me to double click the instance to edit its timeline. Does anyone know why this may be?
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Feb 3, 2009
iv got these buttons animated using the inbuilt tween function and am coding them like this:
function navOver(e:MouseEvent):void {
var page = MovieClip(e.currentTarget).buttonThumb;
var myTween16:Tween = new Tween(page, "y", Regular.easeOut,
0, -25, 0.35, true);
[code]....
MovieClip(e.currentTarget).instanceName returns undefined neather of which are the instance name.i cant hardcode the function because its used on lots of different mcs throughtout the flash file
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Jul 14, 2005
I use a .png sequence for a sprite (primarily because it has the alpha channel) I will use in flash... its a walking animation of several frames. I make an empty symbol, load the frames into it. I put the symbol in the canvas. It animates fine and the alpha channel is working. Now I try to make a motion tween of the symbol instance, so as to simulate the walking movement, from one point to another. I playback [ENTER] its working fine, just as I want it.
Now if I do the [ctrl+ENTER] preview or export, the motion tween is working, the sprite is moving from point a to point b BUT the walk animation is NOT WORKING. Its just showing the first frame in the image sequence! Am I missing out something to make the image sequence animation work like it should? I tried to do the exact same thing to a movie clip (MOV) it works... but with the png image sequence I am really puzzled.
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Oct 12, 2009
I have been search for a few days for literature on dynamic instance name in referring to movieClips already on the stage. Each movieClip was set and displayed using the addChild(); and have a set instance name for reference ex. my_mc_x (x = number 1 - 10) I wanted to access these clips whit a tween
var image_assoc:String = ("my_mc_" + num);
trace("Instance Name: " + image_assoc);
I have tried the following
fadeTween = new Tween(this[image_assoc],"alpha",None.easeNone,0,1,1,true);
fadeTween = new Tween(this[image_assoc].name,"alpha",None.easeNone,0,1,1,true);
fadeTween = new Tween(getChildByName(image_assoc),"alpha",None.eas eNone,0,1,1,true);
dynamic reference to objects on the stage from a string that creates the object name to effect the instance of that object.
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Jun 15, 2009
I want to create a tween from 2D to 3D
say I have a rectangle, (150x100 at 0,0,0) I want to create a tween where it goes from 2D into 3D
say (3D center point 0,50,0 3D Rotation 0,-45,0)
simple to create using Timeline, tween, can't figure the actionscript3 though.I do not know how to set the 3D center point or 3D Rotation using tween or tweener etc.This is a simple example but once I have the answer I can use it in a more complex environment.
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Jul 26, 2004
how can i create movieclip instance through as?
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Jan 13, 2010
I have the following code:
var page1:Branch = new Branch();
page1.y = 124;
addChild(page1);
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The closest to this that I've been able to find is:
star1sp.addChild(this["star"+star1Num]);
except that it doesn't fully address what I want to do. I tried adding in a bunch of "this[load_page]" and "this["page"+curpage]" to my code but had no success. I'm still on the prowl for the answer but wanted to put this out there. It's something I've tried to figure out for some time.
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Jul 25, 2011
I have a situation wherein I would like to know if there is any impact on performance.
I have two custom classes customClass1.as & customClass2.as written below:
[Code]...
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Jul 27, 2009
Is it possible to create an instance of the main MXML and use it inside the ActionScript class.public var obj:classname= new classname();When i try to call a components id through obj.textfieldID... it does not..
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Dec 29, 2008
I am having some problems with creating different instance of the same class in as2..Pretty sure this should work in as3, so I'm not sure exactly.[code] I thought using the new keyword should create a new object independent of other instances..unless constructors are static in as2 and i just didn't know it.
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Oct 14, 2010
I'm currently working on a little practice .fla file I've been working on. What I have now is an altered version a 'game' I made recently. I wanted to see if it was possible to create a new instance and color by having the user drag the object into the black (target) area. In short I want the user to drag one of my shapes (movieclips) and while keeping the original shape in place, move the copy version into the target and have the copy change to a different random color. Attached is a copy of my file.
Here is code I have thus far, I have tried a few options but they seem to throw off my application.
var counter:Number = 0;
square.addEventListener(MouseEvent.MOUSE_DOWN, moveObject);
square.addEventListener(MouseEvent.MOUSE_UP,releas eObject);
circle.addEventListener(MouseEvent.MOUSE_DOWN,move Object);
[Code].....
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Aug 11, 2009
I'm actually relatively new to flash and actionscript but I could say I have fair knowledge about them. So anyway, I usually build flash websites the traditional way using timeline animation and scripting. Today I had a job interview and they said they're looking for someone who can develop any web design into a Flash CMS with a back-end office for the client to edit the content without having to edit the FLA file or any code.
Accordingly, I'd like to know where and how to start. What are the main concepts I should follow/adapt?
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Jun 4, 2009
I'm trying to create a shape tween, in which I use the envelop transform. Somehow, when I change the position of the points on the left side of the object, the object rotates during the shape tween; if I change the position of the points on the left side, everything goes the way it should be. I recorded the screen while displaying the problem, I hope it is clear this way: [URL]
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Sep 15, 2009
I am trying to create a tween in which an imported jpg will fade away to completely transparent. After importing the jpg image and converting to a movie clip symbol, I am able to create a motion tween where it grows and moves, but using the alpha setting, I cannot get it to become transparent. Is this not possible with an imported image?
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May 15, 2010
I am trying to figure out how to make my movie clip move from left to right then down with a motion tween script. I have the script written to move left to right on the x axis, but can't figure out how to add the script to have it then move down on the y axis.
[Code]...
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Feb 19, 2012
I am trying to start with a circle and have that circle gradually become a spiral, but I only want the shape to tween from the end of the spiral, rather than the whole shape itself, is there a way to do this without frame by frame animation in Flash CS5?
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Jun 19, 2009
I'm a few days into learning flash AS3 and I'm stuck. So i have movie clip that is made up of smaller clips, and I want to change the opacity of one of the sub clips. Here's my code so far
//MOUSE OVER EVENTS FOR PORTFOLIO ENTRIES
function entryOver(evtObj:MouseEvent):void
{
[code].....
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Aug 23, 2010
What I want to achieve is a script that creates a random tween of a certain object (a button object in this case), within a confined space (i.e. don't move the button out of visibility completely). My basic idea is:
a) for each button (there will be about 5 or 6 buttons in total), get its position.
b) for each button, move (randomly) either left or right by X pixels and (randomly) either up
Or down by Y pixels (where X and Y are random numbers within a specified range, e.g. random number between 10 and 40 pixels for instance). [However, before moving the object, determine if the new coordinate will put the object out of visibility. If it will, repeat step b) until it won't put it out of visibility. if actionscript has while loops, I'm sorted]
c) repeat from a [is there something like javascript's setInterval() for actionscript?].
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Apr 13, 2009
I want to create animation of the text where at frame 1, letter spacing is 0 and at frame 200, letter spacing is 60 for specified text. This process is unsuccessful via motion tween in cs4 flash, and i guess neither in earlier versions, nor that I have done that before. But I was certain that it would be very straight forward to achieve via motion tween, so far it feels that I was wrong and for such simple animation and straight forward concept, why it doesn't work, again, via motion tween. I presume I can write AS3 code spinet that would run every frame and increase or decrease property value for letterSpacing, to achieve the effect. Why such basic manipulation of text can not be done via motion tween?
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Nov 13, 2010
I took a look around this forum and found some answers on how to create an animation in Flash where letter spacing is increased from around 0 to 15. In other words, the letters in a word seem to be expanding outward. Unfortunately, all of the answers I found involved Action Scripting. I'm new to Flash and have not used AS. Is there anyway to do this using a regular tween?
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Dec 27, 2010
When I try to create a new instance of a class that I created from a symbol in the library, I get a 1010 (A term is undefined and has no properties) error. I gave it a class name in it's linkage properties and it extends MovieClip. Is there anything else that I'm supposed to do? Maybe it's a syntax error when I'm creating an new instance of the class. It used just like any other class or datatype, right?
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Jun 14, 2010
I've always wrote all my code into the .fla and now I'm trying to use classes more. I have my file loading the document class. Then the document class imports two additional classes. In my constructor of the document class I am creating a new instance of both additional classes. Here is my doc class:
[Code]...
Now inside of the other two classes I should be able to just use main_class.myFunc(); Correct? Why isn't is working? How can I interact classes? If I create a new instance to the class I want to access then I get a stack over flow error. Inside remoting class in the constructor my code; main_class = new CheckoutMain(); main_class.myFunc();
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Oct 14, 2010
I'm currently working on a little practice .fla file I've been working on. What I have now is an altered version a 'game' I made recently. I wanted to see if it was possible to create a new instance and color by having the user drag the object into the black (target) area. In short I want the user to drag one of my shapes (movieclips) and while keeping the original shape in place, move the copy version into the target and have the copy change to a different random color.
var counter:Number = 0;
square.addEventListener(MouseEvent.MOUSE_DOWN, moveObject);
square.addEventListener(MouseEvent.MOUSE_UP,releaseObject);
circle.addEventListener(MouseEvent.MOUSE_DOWN,moveObject);
[code]....
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Mar 8, 2011
set to null a reference in this case?
private function initGame():void{
var game:Game = new Game()
}
[code]......
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