ActionScript 2.0 :: Creating Mc Instance?

Jul 26, 2004

how can i create movieclip instance through as?

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ActionScript 2.0 :: Objects - XML - Creating A New Instance Of An Object That Uses An Identical Name To An Older Instance Delete The Previous Instance?

Mar 20, 2009

Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?

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ActionScript 3.0 :: Creating Dynamic Instance Name?

Jan 13, 2010

I have the following code:
 
var page1:Branch = new Branch();
page1.y = 124;
addChild(page1);
 
I want to have the value "page1" to be dynamic, along with "Branch".  Since there's a number of templates (up to 20), Branch is one of the templates.  So it would be nice to use one instance creator.  Also, I'm not sure how to get "page1" to be a dynamic value.
 
The closest to this that I've been able to find is:
 
star1sp.addChild(this["star"+star1Num]);
 
except that it doesn't fully address what I want to do.  I tried adding in a bunch of "this[load_page]" and "this["page"+curpage]" to my code but had no success.  I'm still on the prowl for the answer but wanted to put this out there.  It's something I've tried to figure out for some time.

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ActionScript 1/2 :: Creating New Instance Of A Class?

Jul 25, 2011

I have a situation wherein I would like to know if there is any impact on performance.
 
I have two custom classes customClass1.as & customClass2.as written below:

[Code]...

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Flex :: Creating An Instance Of MXML?

Jul 27, 2009

Is it possible to create an instance of the main MXML and use it inside the ActionScript class.public var obj:classname= new classname();When i try to call a components id through obj.textfieldID... it does not..

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ActionScript 2.0 :: Creating Different Instance Of Same Class

Dec 29, 2008

I am having some problems with creating different instance of the same class in as2..Pretty sure this should work in as3, so I'm not sure exactly.[code] I thought using the new keyword should create a new object independent of other instances..unless constructors are static in as2 and i just didn't know it.

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ActionScript 3.0 :: Creating A New Instance And Color?

Oct 14, 2010

I'm currently working on a little practice .fla file I've been working on. What I have now is an altered version a 'game' I made recently. I wanted to see if it was possible to create a new instance and color by having the user drag the object into the black (target) area. In short I want the user to drag one of my shapes (movieclips) and while keeping the original shape in place, move the copy version into the target and have the copy change to a different random color. Attached is a copy of my file.

Here is code I have thus far, I have tried a few options but they seem to throw off my application.

var counter:Number = 0;
square.addEventListener(MouseEvent.MOUSE_DOWN, moveObject);
square.addEventListener(MouseEvent.MOUSE_UP,releas eObject);
circle.addEventListener(MouseEvent.MOUSE_DOWN,move Object);

[Code].....

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AS3 - Error 1010 When Creating Class Instance

Dec 27, 2010

When I try to create a new instance of a class that I created from a symbol in the library, I get a 1010 (A term is undefined and has no properties) error. I gave it a class name in it's linkage properties and it extends MovieClip. Is there anything else that I'm supposed to do? Maybe it's a syntax error when I'm creating an new instance of the class. It used just like any other class or datatype, right?

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ActionScript 3.0 :: Creating A New Instance Of Additional Classes

Jun 14, 2010

I've always wrote all my code into the .fla and now I'm trying to use classes more. I have my file loading the document class. Then the document class imports two additional classes. In my constructor of the document class I am creating a new instance of both additional classes. Here is my doc class:

[Code]...
 
Now inside of the other two classes I should be able to just use main_class.myFunc(); Correct? Why isn't is working? How can I interact classes? If I create a new instance to the class I want to access then I get a stack over flow error. Inside remoting class in the constructor my code; main_class = new CheckoutMain(); main_class.myFunc();

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ActionScript 3.0 :: Creating A New Instance And Color A Shape?

Oct 14, 2010

I'm currently working on a little practice .fla file I've been working on. What I have now is an altered version a 'game' I made recently. I wanted to see if it was possible to create a new instance and color by having the user drag the object into the black (target) area. In short I want the user to drag one of my shapes (movieclips) and while keeping the original shape in place, move the copy version into the target and have the copy change to a different random color.  
 
var counter:Number = 0; 
square.addEventListener(MouseEvent.MOUSE_DOWN, moveObject);
square.addEventListener(MouseEvent.MOUSE_UP,releaseObject);
circle.addEventListener(MouseEvent.MOUSE_DOWN,moveObject);

[code]....

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ActionScript 3.0 :: Creating A New Instance With The Same Variable Reference?

Mar 8, 2011

set to null a reference in this case?

private function initGame():void{
var game:Game = new Game()
}

[code]......

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ActionScript 3.0 :: Creating Class Instance With Variable Value

Dec 16, 2009

Topic title explains what i want to do. Say I have a variable roomNumber (a string) and in a game where i move about, roomNumber will change (say, room34 to room35). When a new room is visited i want a new instance of my class Room to be created, but with the instancename of what the variable currently is. (point is that i can go back to a previous room, without it being changed because the instance has already been created) so... roomNumber:RoomClass = new RoomClass(); well, it unfortunately works so that the new instance is named roomNumber, and not room34.

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ActionScript 3.0 :: Creating Instance Of TextField On Stage

Oct 5, 2010

I wanted to create an instance of a textField on the stage with simple text. I thought the following piece of code would work:

var textfield1:TextField = new TextField();
textfield1.text = "testing text";
textfield1.x = 300;
textfield1.y = 300;
textfield1.height = 150;
textfield1.width = 150;
textfield1.autoSize = TextFieldAutoSize.LEFT;

As far as I can tell the object is created and IS there but I have to call it somehow I guess.

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Actionscript 3.0 :: Creating And Instance Of Something Threw An .as File

Feb 26, 2010

Im new to packages and Im having trouble creating and instance of something threw an .as file. The object is located in the library and exported for action script. Also the FLA's class is set to the .as file. Here's the code from the .as file.

[Code]...

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ActionScript 2.0 :: Creating An Instance Name Dynamically In Flash?

Apr 8, 2006

This is my Code

targetMC = ["img_mc" + i];
infoTotal = targetMC.getBytesTotal()

How come when I use

img_mc0.getBytesTotal() it works

but not when I use

targetMC.getBytesTotal()

it returns NaN, even tho targetMC = img_mc0

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ActionScript 2.0 :: Flash Automatically Creating An Instance Of Class?

Sep 4, 2009

I am building a simple tamagotchi - alike application in AS2 and Flash is acting kind of weird on me. Lets say i have a .fla file with all my animations called Kitty.fla, then I have an external .as file called Kitty.as which contains a Kitty class with the itty(attribut i need to give it) function.On the 1st frame on the timeline i have the following:var kitty:Kitty = new Kitty('my attribute');when compiling the movie, flash automatically creates an instance of Kitty but WITHOUT my attribute (its given a default value specified in the code) and then proceeds with the instance according to what i wrote above. So at the end i basically end up with two kitties, one with default attribute and second with the attribute specified by me, while I only need the one with the specified attrribute

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ActionScript 3.0 :: Edit Tween Insted Of Creating New Instance?

Jan 25, 2010

in my project i call the "animateLeft" function like 50 times, it makes a lot of tweens, but now it create new tweens every time the function is called, witch is not memory effective? Are there a way to declar the tween once, "var cTween0:GTween = new GTween();" and then just edit the tween insted of creating a new one?

[Code]...

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ActionScript 3 :: Creating Instance Of Class - String Presentation

Sep 29, 2011

Can I create an instance of a class from AS3 just knowing it's name? I mean string representation, like FlagFrance.

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ActionScript 2.0 :: Creating An Instance / Duplicate Of The Complex Objects?

Jan 22, 2009

have a imageHolder_mc wich is calling the image from the local drive / server, and this container is inside of PictureHold_mc and that inside of Image01_btn.image01_btn.pictureHold_mc.imageHold01_mcand all this for 1 image tobe displayed in the website. But I am going to have something like 300. This is for example HomePage to ProductPage to SpecificIndividualProduct.I have created an instance but DO I NEED TO DUPLICATE ALL _btn and _mc all the way down? Or is there any better ways.And next question. I have done Home Page with 18 images called from the local drive but despite of Preloader showing 100% loaded page look empty for about 30 sec. and suddenly all images starts popping out ramdomly.

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ActionScript 3.0 :: Creating Instance Names In For Loops To Reference Later?

Dec 22, 2009

I create buttons, but I am trying to give them each instance names so can target them individually but I keep getting undefined property error.

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var menu_items:Array = ["CHAPTER I","CHAPTER II","CHAPTER III"];

[code]....

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ActionScript 2.0 :: Creating Unique Instance Names For AttachMovie?

Aug 16, 2007

I'm currently making a TicTacToe game to help build my Flash experience and I've come across an issue. I'll try and explain what everything is doing in my code thus far. I know it's a lot of code for a forum post, but I don't want to leave anything out as someone may have a really nice way to work with this.

Code:
this will be switched to a user defined value (1 or 2), depending on which person the user decides should go first. currently it is set up for the 2nd player to go first

new _global.whosTurn();
_global.whosTurn = 2;

//this sets all cells DISABLED so, at the beginning of the game, any cell is selectable
cell1_isUsed = false;
cell2_isUsed = false;[code].....

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ActionScript 3.0 :: Video Keeps Creating Another Instance Of Itself On Entering Frame

Sep 6, 2008

I have been looking around but couldn't find a good tutorial or solution to my problem. I have a slideshow type application (for my portfolio website). I have 4 "slides". I wanted to use video, I added it on slide #3, and it plays fine, control buttons seem to be connected, but when I click to go to the next slide, without pausing the video, it still keeps playing..., even though there is no instance of the flv playback on that frame. If I go back to the video slide, a new video starts on the top of the old one.... On exit from the slide I would like the video to stop. And on re-entering the frame the video would just sit there, after clicking play/pause it would resume.

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ActionScript 3.0 :: Creating An Instance Of A MovieClip Without A Custom Class?

Sep 4, 2010

I would like to make a new instance of a MovieClip within my library from code written in my keyframe. I relise that you can do this by making a class and using the codeCode:var instancename:movieclipname = new movieclipname(); and with the MovieClips class I would need to extend MovieClip and nothing else. I am unsure if you put in the name of the MovieClip or the name of the MovieClip class in the code above so feel free to correct me. But instead of doing this can I just add a MovieClip to my stage with doing this

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ActionScript 3.0 :: Flash - Creating A New Instance With The Same Variable Reference?

Mar 8, 2011

Theres any need to set to null a reference in this case?

private function initGame():void{
game= new Game()
}

[code].....

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ActionScript 3.0 :: Creating Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:

Quote:

var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {

[Code].....

This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?

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Flash :: Creating An Instance Of A Movieclip With Event.target Information?

Jul 6, 2010

Is it possible to access the type of object being interacted with so I can create a new instance of the same object? So for example in the code below I have the movieclip myItem. After it's clicked it is removed from stage and then moved to the inventory. When I click on it there, is it possible to create a new instance of mcItemToDuplicate using the event information parameters? (while allowing myItem to be where it is).

My code looks something like this:

public function moveclip() {
var myItem:mcItemToDuplicate = new mcItemToDuplicate();
stage.addChild(myItem);

[Code]....

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ActionScript 3.0 :: Memory Management - Creating Instance Variable For Class

Nov 7, 2011

I have a question regarding AS3 memory management. Supposing I created an instance variable for a Class, in this case or type Sound:
public class SoundStore extends Sprite{
var s:Sound;
Then within various class functions I referenced this variable multiple times, each time I wanted to load in a new sound:
s = new Sound();
Am I correct in thinking that each time I created a new Sound I would be overwriting the previous allocated memory?

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ActionScript 2.0 :: Dynamically Creating Instance Of Extended MovieClip Class?

Nov 6, 2006

I have recently started out with flash oop concepts and was wondering how to do create an instance of an extended movie class without dragging and dropping the clip from the library ....I have figured out this method..

for(i = 0;i<100;i++)
{var mc:MovieClip = attachMovie("ball","dasd"+i,_root.getNextHighestDe pth());
mc._x = Math.random() * 600;
mc._y = Math.random() * 600;
}

but this way I cant pass arguments to the constructor function of the ball class..

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Actionscript 3 :: Manipulate With Symbol On Stage From Document Class Without Creating New Instance?

Sep 18, 2011

So I have one movie clip on stage rect_mc and document class Main.as I can import movie clip to document class with [code]...

but is there any way to manipulate rect_mc without craating new instance and attaching it to a stage with addChild()

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Flash :: Creating An Instance Of A Class That Implements An Interface Based On The Class Name?

Feb 17, 2011

Is there a way to generate an instance of a class that implements an interface based on the name of the class?

I am trying:

var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);

-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.

I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...

So then I tried:

var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
and this doesn't seem to work...but the following
var m:IMovement = new OuterSpaceMovement();

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