ActionScript 3.0 :: EventListener - Creating A Picture Gallerey?
Jan 20, 2009
i am really new to action script this is my first attempt and im really stuck I am creating a picture gallerey and have the following code on the thumbnail images to fade the images on mouse over but I am stuck on making it a button. Ive have tried the second piece of code I have attached but it dosnt work could any one point me in the right direction.
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Is possible to add an EventListener to a specific area of a picture ?
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on (release) {
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[code]........
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as layer
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[code]....
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[Code].....
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[code]....
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[Code]...
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May 10, 2010
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[code].....
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May 23, 2011
I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).
I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Ok I have 3 classes as an example. Main.as
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Main looks like this.
Code:
package com {
import flash.display.Sprite;
import flash.events.Event;[code]....
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Code:
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Here is the main class (a part of it anyway) where I'm adding the event listener.
ActionScript Code:
public function Game() {
this.addEventListener(Event.ADDED_TO_STAGE, Start);
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[Code]....
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