ActionScript 3.0 :: Finding A Class' X Coordinate?
Nov 27, 2009
I have enemies being dynamically spawned from a Class. They are constantly moving but I need them to shoot at the player when their X is the same as the Players. I have the enemies being put into an array for collision detection
I'm trying to find out if there is way through TweenLite to continuously check the Y position of my movieclip as it's tweening?I have my movie clip tweening from point A to point C and while it's passing B, I want something to happen (right now I'm just running a trace). I've tried using the onUpdate function but it's only tracing the original Y position everytime
In Flex/Actionscript.When writing an on mouseMove event on a Canvas control for example, how could I check to see what control if any is under the mouse pointer at a particular coordinate?
I´d like to know if it´s possible to find a minimum y point (where the shape ends) of a shape, in a given x coordinate.
Example: I have a complex shape like a big "S". Suppose the "S" minimum x coordinate is 0. How can I find the minimum y point of the "S" (again, where the shape ends) in the x coordinate of 14?
Here is the image: I need to find the y coordinate (or point) of the blue point in the image.
I have 3 square. smallest square s3 is inside s2. s2 is in side s1. each is 10px larger [code]how can I find the coordinate of child in its parent's coordinate system?
I am importing multiple class instances into my document class. They are buttons that I want to load larger images when clicked. The problem I have is that I don't know how to tell class instance was clicked to load the appropriate larger image.
this is how I am importing the buttons:
ActionScript Code: package { public class DocumentClass extends MovieClip { private var myProj:Content;
[Code]....
I worked with trying to assign myProj.name but I understand in AS3 that isn't the best way to go about this. I also worked with trying to populate an array but I wasn't sure how to get the addEventListener to work when one of the class instances in the array was clicked.
So here is my script. As you can see I have tween class starting point at 900. Is there any way to make it begin the tween where ever my MC's current _x and _y are?on (release) {
import mx.transitions.easing.*; import mx.transitions.Tween; var tw1:Tween = new Tween(picture, "_x", Regular.easeIn, 900, 69, 1, true); var tw2:Tween = new Tween(picture, "_y", Regular.easeIn, 900, 106, 1, true); }
I am looking for a simple scrolling thumbnail class written in AS2. Does anyone know of any tutorials or code samples anywhere? I can't seem to locate one. I have written one but I have a problem. My thumbnails are 100px x 100px. When I have more than like 36 (can't remember the exact number), my mask (which masks a bit on the left and the right side of the horizontal thumbnail scroller) no longer works. I found out that there is a max pic size for flash so I'm assuming that I am exceeding that max pic size which causes the mask to not work when I breach that size.
How to populate a flex datagrid from an Arraycollection without specifying DataGridColumn's individually. Is there any custom datagrid available where I can pass the datasource arraycollection and see the data populated in the output. Without knowing the structure / bluprint of an object is there anyway to find how many member variable that class have?
determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?
i have a mapMC on the stage and 6 buttons. i need to be able to make the buttons move the mapMC to specified coordinates. the coordinates are set and will never change. i also need an easing from one location to the next. i guess i'll go ahead and throw in a bonus question for any of you aces out there. lets say location "A" is at x=200, y=400. i would like the mapMC to get there and scale 120%. so a button that gets pressed will go to its coordinates and scale acordingly. i can see that this could be script heavy, but for some reason not too difficult.
first have a look at this: [URL] It loads "auto" coordinates from php file, and makes the "auto" move after timeinterval. It is needed tht it could load infinate coordinates, but i fail to do it. If u change setProperty(auto, _x, kord ) to setProperty(auto, _x, x2 ) , it works, but as u can see only with one coordinate.
If you drag the map, it moves even beyond the edge of the map so the map eventually gets dragged off the screen. Is there any possible way to stop the map moving any furthur than its boundry?
When I use 3D rotation tool, there is an option called global transform, if it turned off, the object would rotate by its own axes, this is exactly what I want. How can I do rotatation like that with AS3 code? Is there any property if changed then rotationX/Y/Z would rotate object by its axes?
I've usually designed Flex applications myself but this time I'll need a designer to assist with skinning the application. I've worked with this designer for a while, and we could work well on an HTML/CSS environment. He can't code, he sends me sliced PSDs which I could convert to clean code. But I'm not sure how to have him assist me with Flex UI as he's not familiar with the components.How do you guys interface with designers for your applications?
I have a problem when one B.swf file is loaded to another A.swf file.A.swf file size is 400x400.B.swf file size is 100x100.B file has a movie clip (MC) which is animated and position of this movie can be from Y:-100 to Y:200. B file is loaded into the center (X:150, Y:150) of the A file.When B file is loaded, then animation starts. I have a problem: I can see animated movie clip B out of B screen scope (for example: when B.swf file movie clip has _y = -100 I still can see that movie clip in A.swf). I am expecting that movie clip will not be shown if Y position becomes negative
I have a flash application and I use papervision3d library. I put my objects to the scene, no problem but I also want to show the coordinate axes (x,y and z) to user. Is there any way to show these axes?
our collaborators misposition the registration points of MCs.Here's the deal: we need to recover the REAL MC's coordinates (not the ones based on registration point). Is it possible? How? I've tried some code already (like getBounds and getRect functions) but all of 'em consider the registration point.
I'm trying to make a 2d birds eye map for my user to move around it, and the map moves around instead of the user MC because I always want the user to be in the middle.
Problem is I load the map into an instance of a blank movie clip on the stage from a jpeg on the server, but I want to be able to put items on the map that the user can interact with at certain coordinates, after the map has been loaded, from some gifs I imported into the library as bitmaps.
I can't seem to find a function that will let me load the bitmaps into the MC that already has the map in it though, is it possible to do it that way? If not then any recommendations?
I have a problem when one B.swf file is loaded to another A.swf file.
A.swf file size is 400x400. B.swf file size is 100x100. B file has a movie clip (MC) which is animated and position of this movie can be from Y:-100 to Y:200. B file is loaded into the center (X:150, Y:150) of the A file.
When B file is loaded, then animation starts. I have a problem: I can see animated movie clip B out of B screen scope (for example: when B.swf file movie clip has _y = -100 I still can see that movie clip in A.swf). I am expecting that movie clip will not be shown if Y position becomes negative. how I could prevent B.swf files movie clip appearing on A.swf file?
I am wanting to take the average x co-ordinate of several movieclips, mc_01, mc_02, etc. using arrays. That is, I would like to sum all the x co-ordinates and then divide by the number of movieclips.
I am currently in the process of creating a scroller that would take in movieclips comprised of images and video. It will continually scroll to the left, and the animations and video will play at a certain point on the stage.
The problem I am encountering right now is how to place the movieclips on the scroller. my first thought was place them in the actual movieclip, but then you can't access them on stage.
My second thought was to assign their x coordinate to a certain part of the scroller and just increment the x coordinate with the same system to make it look like it was attached. The only problem with that is I would need to track the scroller's x coordinate so I would know when it gets to the middle of the stage (so I could play the video inside of the smaller movieclip at that location.)
track a movieclip's x coordinate like that? could I run through it and trace, and then act on that trace? I'm so confused.
Will my first attempt at this work? Is it somehow possible to access movieclips within a bigger movieclip and treat them as if they were on stage?
I have the following code below hard-coding the x/y coordinates of 8 movie clips. I am trying to write some code that will generate this so that it will accomodate any number of content clips so that I do not have to go back in and create new x/y corrdinates for additional clips.[code]
Is there a way to use an loadMovieNum code at the beginning of a frame and make it load at a specific x and y coordinate? When I use this code it doesn't work...