ActionScript 3.0 :: Flash - Add Apostrophes To Numbers?
Jul 16, 2010
I have dynamic text fields that contain numbers. For better readability I'd like to add apostrophes to them. Though, I also need the numbers for calculations, so probably I'll have to remove the apostrophes whenever I need to.
I am using "'" where I am putting the apostrophes, but for some reason, Flash is just displaying "'" in the dynamic text field. I have embedded all the necessary fonts in Flash.
Everything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
I have this problem getting the numbers from a xml to flash because I only getting two-digit and hay need to get like 8 digit numbers and I dont know what happen.
Here is a example of the code:
var mybook:Number = 0; var mymagazine:Number = 0; var mycolor:Color = new Color(mccolor);
I have a game I'm trying to create over a number of key frames.I want to be able to contiuously add a users score.Each question is worth different points from 100 - 500 and ther is about 5 different categories.Is there a simple way to add numbers in flash?
I cannot type numbers in flash in the text field. I can type letters, however.
I have flash 8 / windows 7 / firefox 3.6.3 / and i have tried the numberslock button on my keyboard, but i still cannot type numbers in the text field.
I want to use numbers I've drawn myself to represent a number, but don't know how to implement this. How would I display the equivalent of an integer with these numbers? If it's necessary to have them in a tile pattern, which makes sense to me considering how older games worked, then what code would I use to switch between each? Or is there another, better way? Also, I need the number to be able to adjust to the number of digits in the number and read from left to right (so the 1 in 10 would be in the same place as the 1 in 1).
I need to generate random numbers between 1 and 20 with a heavy emphasis on the one between 1 and 5, a light emphasis on 5-10, and a low emphasis on 10-20. I don't understand all the fancy probability words and all the stuff they say in the articles I've come across.
sometimes when within an onEnterFrame, when I add var1+=var2 flash doesn't do it's Math the right way. It sort of says 2.15+2.45=4.55 I'm using trace() to check on the values and that is exactly what it does.
is it possible to script in flash so that you can have smoething like the enigma machine?ike have an input text box where you input a letter or words then have another output box where the translated work or letters would come out? and if so, can anyone provide me with the actionscript?or would i have to venture into Dreamweaver?
I get this out put (each row is a different element) and I don't know how to convert it in to a readable value.
it should be number with 9-10 digits. from what I have seen in other sites regarding this specific data (this is the value of the tempo in a midi file) - it looks something like this: "tempo is 06 96 27 (in hexa format)"
these values are ByteArray type. how do I convert them to the readable numbers (or perhaps they contain text)?
I've got the code below, but for some reason the Flash slider doesn't allow me to slide to some values (it's set between 1 and 360). It goes something like 1, 3, 5, 6, 8, 10. The snapInterval is set to 1.