I am trying to create a Bejewelled type game called BeGemmed. I created the classes for the jewels, but for some reason, Flash doesn't recognize them when I try to run the file. I get an error message that it can't find them - although they are in the current directory and are in the library. I was planning on loading the jewels into a TileList Component
I try to load classes ex:flash display.Sprite(); and I get error messages. Not just with this code with any class I try to implement. why this is happening. Am I missing the folder that has all of the classes in them in Flash CS3.
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
I have a website made in actionscript 3 (the code is direcly on frames), and I am trying to load a swf that is made with external code (classes).The swf application works just fine on her one, but when I am loading it in my site it hits me with errors.
I'm building some website and I want to make it automatically. I load buttons and deeplinks from XML and works perfect.Possible to load classes automatically?
Even loading classes works also almost perfect.
I'm loading them from XML, but in class Menu.as I need to write them also like[code]...
- I have a player.as with code to control playback of videos - I have a skin.as with code to control and organise skin components - The skin.as file loads a "shared library" (quotes as I don't think I'm doing this correctly) which is essentially a swf file with nothing on the stage. It's library contains things like: play buttons, scrub bars etc. all these assets have associated, linked class files to add functionality.
1. Load the containing swfs 2. Create new instances of the linked classes 3. Add them to the stage to be used.
However, there is an issue preventing me from using the linked assets in this way - I can't use the linked assets unless- - I add something to the stage of the "shared library" swf - I then do something like skinSwf.addChild(libraryFile) What I want to do is just use the linked assets, not have to deal with any other parts of the "shared library" file.
I have an external swf that relies on its own classes and functions great on its own, but when I load it into another swf, it is not working. I am getting "TypeError: Error #1006: initializer is not a function."
I am not using "root" at all, and I just want my external swf to function on its own inside the main swf file.
I am using ASDoc tool for action script3.0 using flash develop's document ation generator. I have also tried it using command line . I have included external swc library. The problem i am facing is..when i generate documentation than i will get following error
" Error: Type was not found or was not a compile-time constant: "...as far as i did some R&D , this is not a synatx error. I am guessing that ASDoc is not able to detect those classes oif SWC which i included in my project.
I have problem with subject. I got "undefined" message by trace() in 2 cases as well. I don't understand due to "this.createEmptyMovieClip" gives the newly created empty movieclip as well.
As the code shown below.
class CMedia extends MovieClip{ public var oOwnMovie:MovieClip; public function CMedia()
[Code].....
Very annoying when i can not initialize a public member variable in this simple case. public var oOwnMovie:MovieClip = new MovieClip; throws error
and I could not initialize it by "createEmptyMovieClip"
I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
I had to create a menu using array and I had to animate it. With some great expertise from people, I've accomplished that. But now I have a question about OOP, because I'm trying to add functionality to the buttons to load swfs into my main movie. Even though I strictly follow tutorials and exercises, I can't figure out how to reference a variable made in one class to another. For instance, I have index.as, navbar.as, and menubutton.as. I assume I need to add a loader to my index.as. But I can't trace the loader in my other classes. I've been told to effectively accomplish this, it is best to use custom event dispatchers. But I'm lost on how to use them.
I'm loading a bunch of SWFs at the same time. I'm using a custom class to do the loading. Most of the time they all load OK, however occasionally one or two will be unloaded (I can see that in the console) before we get to the Event.COMPLETE. The ProgressEvents are all fine - I can see them loading, but then boom - they're unloaded.
I've done a bit of digging around and discovered that this may be a bug in the Loader class where if you are using multiple instances of the class then sometimes one or more will be Garbage Collected before they finish loading and are therefore unloaded. I've tried keeping a reference to the loader and the classes holding the loaders and I'm still having the problem. The solution is to queue the loads and load each swf in order which isn't a problem, just a bit irritating.
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
inheritance and building classes from other classes.
I have 3 classes: gfxRoomText - changeable colour gfxRomInter - changeable colour - interactive gfxRoomImg - interactive - only image / no colour
The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?
I am new to classes and I am just starting to follow tutorials on how to assign classes and sub classes and I am wondering when you assign a base class or class to an object(Symbol e.g movieclip) through the properties, are all instances on the stage no matter how many and what they are named influenced and is the Stage/main timeline always the parent? and just one more question, is the parents objects display list all the movieclips that are used on the stage or all the instances on the stage?
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
It seems that the code of flash's classes under enFirst RunClassesFP9flash are not complete but merely prototype declarations. Where is the actual or working code and why are they not using package { } keywords? Instead they declare classes using the intrinsic class keywords. What is intrinsic and why would i want to have intrinsic classes? Can i also make intrinsic classes? Why are some classes under "fl" like import fl.transitions.Tween; and others are under "flash" like flash.display.MovieClip.
Additional: The classes in enFirst RunClassesFP8flash are not complete... Where are the other classes like flash.display.MovieClip located? I only see BitmapData under display. There must be another "flash" folder not under FP8 and FP9 but i can't find it with a simple search. Also enConfigurationActionScript 3.0Classesfl is incomplete i think. Is the organization of files bad? Some imports are with "fl" others are with "flash"
I'm trying to load a local SWF file and use the classes in that SWF (its a code only SWF, nothing in library).[code]And this is the message that's traced: ReferenceError: Error #1065: Variable MenuArt is not defined.The GameCore.swf is in the same location as the parent swf. I'm using Flash Develop if that helps.