as what is mentioned in this tutorial, there's a script in the class,url..but i found when i open the script, it is empty.I am a beginner with no knowledge on flash, gotta know a bit through your tutorial.
I have a button when I click on it it is suppose to load an external swf into a empty movie clip. But everytime I clicked it, it juz loops the whole flash animation of this very whole flash the button is currently in which it should actually load the external swf to the empty MC. I can't attack my file here since it is too big.
I have this script to load external swfs to the stage. But I want to load them into a empty clip called "emptymc".I know I need this: MovieClip.addChild(Loader);But not sure where to place it.
I've got a flash site where most of the content is loaded with external swf's. Instead of creating a holder, I create a "container" and load the movie onto it. Here's the code for that:
How do I make a preloader for this? Every tut I see you have to have a physical empty movie clip called "holder_mc" in order to preload. Is there a way, or should I just physically make a "holder"? It'll be a giant pain for me to redo all of this so I'd prefer to know if there's a way of preloading...
I'm working on a site for a friend's art gallery.I have a dynamic html file I'm using to list an archive of shows so that it can be easily updated by the curator.Is it possible to code a link in the externally loaded xml file that will tell my flash movie to load an external swf into an empty mc on the root? is there a way to:
create a variable in AS that when added to the xml file, triggers something like loadMovie("g_0306.swf", "_root.empty"); ?
In AS2 I would normally create an empty MovieClip, give it an instance name and then in the actions I would make the linkage with emptyMC_mc.loadMovieClip("intro.flv");
In AS3 I'm breaking out to figure this out..., I'm making a game and I want the first frame to load an external FLV, then when the FLV is over, go to frame 2 and load another external FLV and then when this second FLV is over, go to frame number 3..
I have a project in which I am using classes.I want to use a class in where from a xml object I create an array of movie clips using createEmptyMovieClip.[code]
how to load external SWFs into an empty movieclip, and then having them unload when another is selected. At the moment, all I can do is load the swf onto the stage with no positioning, and clicking the other button just loads the next swf on top.
Actionscript Code: stop();standard_btn.addEventListener(MouseEvent.CLICK, onLoadClick);function onLoadClick(evt:MouseEvent):void{ var loader:Loader = new Loader();
I would like to automatically load an external swf inside an existing empty mc (or a new one) and load/unload different external swf on several button click functions. I've been trying so many different methods until its probably loaded with irrelevant functions!
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("homepage.swf"); myLoader.load(url); myLoader.x=477; myLoader.y=0;
/* Click to Load/Unload SWF or Image from a URL. Clicking on the symbol instance loads and displays the specified SWF or image URL. Clicking on the symbol instance a second time unloads the SWF or image. Instructions: 1. Replace "[URL]" below with the desired URL address of the SWF or image. Keep the quotation marks (""). 2. Files from internet domains separate from the domain where the calling SWF resides cannot be loaded without special configuration. */
button_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); var fl_Loader:Loader; //This variable keeps track of whether you want to load or unload the SWF var fl_ToLoad:Boolean = true; function fl_ClickToLoadUnloadSWF(event:MouseEvent):void [Code] .....
I'm loading an external swf into an empty mc called "emptyMC" on my main timeline. That loaded swf loads another swf into an empty mc called "view2" when a button is pressed. Code: on (release) { loadMovie("tabletennis.swf", "_root.emptyMC.view2"); } The above code isn't working right. I'm not sure how to target each empty MC in sequence in order for this to work.
I'm trying to make an empty movieclip (content) that loads an external swf move above some other movieclips after is is fully loaded, and another movieclip (stage_mc) hits frame 25. It needs to load behind and the stage_mc, then move above it when stage_mc hits frame25. I tried this code on the main timeline, and the main timeline is one frame.
[Code]...
and it's not working. I've also tried it without the this.onEnterFrame, and another variation on the content mc.None of these things are working.
Im currently trying to upload an external swf file trough an empty mc. But since in this case i will be changing the swf file at times, i hope i could have an actionscript that detects the end of the external swf file and then gets the command gotoAndPlay(2).
I've loaded an external .swf into a movieclip in my parent .swf using the loadMovie(); function. The file loads perfectly and in the right position, however I can no longer access the functions of the external .swf. When I load the file into a level rather than a movieclip, the functions (buttons and timeline) of the external .swf work properly. Is there any way to use the functions of the external .swf when I load it into an empty movie clip?
I am doing a simple loadmovie, bringing an external swf into a holder clip that is empty. here is my code. I have it placed on frame one INSIDE the holder clip:
The external movie loads, but the issue is HOW it loads. The swf is 643x394 and looks fantastic by itself. When it is loaded into the holder clip though, it scales it and makes it much taller and wider than the actual external SWf is, and is messing the way it looks up.
I am currently building a website and what i need to do is to call external swfs in an empty MC on the index page regarding which buttons of the nav you clicked on.It works, very nicely. But then i need to be able to preload another swf on the index when i click on a thumbnail.
e.g: index load the "who.swf" first. On the who.swf there are 2 thumbnail and when click it must replace the "who.swf" with contact.swf. It works but the only problem is that i cant make the preloader of the index to preload the empty MC which load all the external swf.
Is it because i am using loadMovie and not loadCLip.
I have a Main.fla which loads Main.as as its document class. In Main.as I have a public function named "Main" which runs a trace. I also have another .as file called Preloader.as, which also has a public function in it, this one named "Preloader" with simple trace in it. I just cannot figure out how to use Preloader() from the Preloader class in Main() from the Main class. Main.as loads up fine when the SWF loads and traces.
I hsve a setp where a couple of classes inherit from a base class (events, plus common math). All derived classes implement the same set of methods. Another part of the program wants to instantiate any of these classes. So far I was creating empty functions in the base class and overriding them. Could an interface improve on that? I tried to list the common functions in an interface and use that as a datatype, but that would not let me use functions that the base class already inherits, in particular event dispatcher. Would I need to add these to the interface?
The problem is this: I am loading 4 external SWFs into an empty MC on the main stage for each of the 4 projects.So you press a button on the main stage for a project, and it loads that specific SWF.These SWFs contain an opening text for each project, a button to "continue" to the gallery, then the text fades out and the gallery loads.That's all within the SWF itself.The SWFs work fine on their own, but the problem is that when I load the SWFs into the empty MC on the main stage, the "continue" button doesn't work correctly The SWFs load fine, it's just the button At first when I pressed the button it would send my main stage back to the first frame, so I thought it was because the AS for the button in the SWF was probably conflicting with the main stage and confusing it. I went back into the SWFs and tagged part of the SWF timeline with the name "togallery" so that when you click the "continue" button, in theory, Flash knows specifically where to go within the timeline of the SWF and not the timeline of the main stage.
That hasn't worked either. The button just doesn't work at all now, at least not when the SWF has been loaded onto the main stage. Again, it works fine on its own. So what can I do? How can I get a button within an external SWF to reference only it's own timeline and not that of the main stage?
I'm creating an image gallery and looking for a simple way to preload external jpegs (with % loaded) into an empty movie clip.I'm using thumbnails- there are no "next" or previous "buttons".[code]I've been googling/ searching all day.
I have 20 external .swfs im trying to load into 20 blank movieclips . i am trying to load them randomly into each blanck movieclip without the external .swf's duplicating.
so far I have this code
[Code].....
Im trying to load all the movieclips with all the external .swfs without any of the .swf's repeating.
I have a problem with buttons and transitions.I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following code:
on (release) { if (_root.externaltwo._currentframe == 7) { _root.externaltwo.gotoAndPlay(8);[code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "externalone";[code].....
Obviously a similar code would be placed on button two so the transitions could take place.I am uploading my file so you can see exactly what I am talking about. Also in this file will be a folder containg a version that works but without the buttons moving up and down which is the effect I wish to have
i just recently started programming in flash and so far I have learned a lot, but new questions keep coming up
My problem is that I want to load an external swf in an empty movieclip and then manipulate this loaded swf from my main movie. For example tell it to go to a certain frame. Is such a thing possible?
I have a list of 99 item (something like a phone book) and I will like to sort them in different method. Part of the 99 item might be empty, so the requirement is to move the empty field behind the sorted data in every sorting behavior, here the code we have so far:
I have a problem with buttons and transitions and it is similar to a problem I had a couple of days ago that I posted and that was sorted out. I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following
[Code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.