ActionScript 3.0 :: How To Stop The Move Of One Object
Dec 26, 2010i want to stop the move of one object when an other object passes over a specific point!!!!how i can do this threw a method?
View 8 Repliesi want to stop the move of one object when an other object passes over a specific point!!!!how i can do this threw a method?
View 8 Repliesthis should be pretty simple for most, but I would like an explanation more than just a quick code fix. I put all the script together for this object, here is the fla. What I want to do is move it up to the y position as it does, but I need the object to move faster and stop there. Since I have given most of script in the main movie, I don't know how to write the script for the button release. All I can get it to do is crawl up with targety=100; but I still have the problem with the mouse follow once my button is pressed.
View 8 RepliesI use the letsMove function to move movieclips
MovieClip.prototype.letsMove = function(time, step, limit) {
countHundred = function (clip) {
clip._x += step;
updateAfterEvent();
[code]....
How can I use another setInterval function so, when the movieclip reaches the limit (in this case 100 pixels), it stops, waits for 1 second and starts the letsMove function again?
well i'm trying to get this object to move on the press of a key (keeps moving if you hold it down) and stop when you release it, but all i'm gettin, is when you press it, it moves on forever and never stops....
View 12 RepliesHow would I make an object move right in a loop where it will not stop?
View 6 RepliesI am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
View 1 Replieshow to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
View 2 RepliesI know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
View 3 RepliesI am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved
This is not an issue for moving an image or MXML graphic. Is something wrong in setting to the move object?
The code is as follows
private var arrow:UIComponent;
private function resetAssets():void{
arrow = new UIComponent();
[Code].....
I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
View 1 RepliesI am having a major problem trying to move an object to another object with a set speed I want object1 to move towards object2 for collision. Right now I control object2 with my keyboard and I want the script to tell object1 to move towards object2.
View 2 Replieshow i can stop the movement of one object when one other object is over one third object
View 1 RepliesI'm relatively new to actionscript x and y positioning.. and i was wondering how i would go about: after clicking a button, moving to a specific x and y axis and stopping?I am unsure on the coding that i would use..
View 2 RepliesI know everyone has wrote this a hundred times, BUT I just can't get it to work
I have a main content area called MC that is very wide Then a mask around the area I want to see of the MC
I have two buttons set up below the mask for LEFT and RIGHT
How to I make those buttons move the main content, and stop when It gets to the end of the masked area so you dont just keep scrolling
ALL I HAVE in my code right now, is attached the left and right buttons---
on(release){
MC._y = (MC._y)-50;
}
is there more to it than that? How do I stop it?
am new action script just started to learnstarted with 2.0 i had small scenario imagine any shape which is in rotating motion through motion tweennow what i what is through AS whenever i move mouse over it , it should stop rotating
View 1 Replieshow can i stop the object from dragging when the object was already dropped to its target =)
here is my code :
var pointsCtr:Number=0;
s1_mc.onPress = function()
{
s1_mc.startDrag(false);
[Code].....
I'm trying to create a small flash website for a Uni project (I'm a music student but they want me to be able to make websites, go figure?) and I am having trouble getting a video to stop playing when i goto another frame. Im using the FLV player from Window>Componants and i have named it PubPlayer. I've tried setting its source to Null, Using .stop() and even setting its volume to 0 but everytime i goto another frame it keeps playing.Im gettingTypeError: Error #1009: Cannot access a property or method of a null object reference.at AlbumsEps_fla::MainTimeline/GoAlbum()My code is as followsQuote:
stop();
PubPlayer.source = "Machines.f4v";
function GoHome(event:MouseEvent):void {
[code].....
I am just learning AS. What I am trying to do is make my movie clip move to a certain point and stop there if it is clicked on. All I really know is that I was told to use on(release).
View 1 RepliesHow can I stop the event listener and move into my second if statement I just can't get it to work
Code:
var step:int = 1;
if (step == 1)
{
[Code]....
My swf works with scenes. In the 1st scene i build a sound object :
PHP Code:
mysound = new Sound();
mysound.attachSound("thesound.wav");
mysound.start(0,loop);[code].....
but when i move to the 2nd scene, the sound stop looping... I could restart it using _root.mysound.start(0,loop) but it would restart the sound when you move from scene1 to scene2 so cut it up in the middle and restart which isn't so nice..
I have 6 buttons, and a thin bar.. I am doing an effect whereby when I click on the 6th button the bar will move and stop at the 6 button, and when I click on the 2nd button it will move and stop at the 2nd button.. but I cant stop the bar..
bar = slider
button = btn_1
Each btn script:
on (press) {
slider.yMove = btn_1._y;
}
Bar Script:
onClipEvent (load) {
yMove = _y;
easeSpeed = 5;
} onClipEvent (enterFrame) {
_y += (yMove-_y)/easeSpeed;
}
I am trying to play a sound clip using actionscript 2 the code I am using is attached to a button and the code I used is the following.
[Code]...
My problem is that the sound clip loops and I do not want it to do so. I have other animations going on on the stage. I tried to place the stop(); command but I do not seem to be able to make it stop after my sound has played once.
I have a movie clip called Lion Beginning_mc, inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.
For example:
Key Frame number 01 - Dog
Key Frame number 02 - Cat
Key Frame number 03 - Mouse
I want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
I have about 4 or five objects moving around the screen. when I rollover one of the objects, I need all the objects to stop moving... when i move the mouse away from the abject, all objects on the screen need to start moving again.
View 1 RepliesI'm making a shooter. Whenever my bullet starts flying and I move my character the bullet keeps moving with it. The rotating gun is in the body movieclip layer so it follows the body around and I can move the gun is there anyway to disconnect the bullet from also moving around with the body ?
Code:
stage.frameRate = 30;
var angle:Number = 0;
var radiansToDegrees:Number = 180/Math.PI;
var degreesToRadians:Number = Math.PI/180;
var currentGeweer_mcRotation:Number;
var Bullet_mcHolder:MovieClip = new MovieClip();
addChild(Bullet_mcHolder);
[Code] .....
What I want to create is a group of 13 images and upon rollover each image would make a different sound. I don't want the sound to stop once you move the mouse though because I want a few different sounds playing at the same time. At this point I don't really care whether they play for their whole duration or just for another 15 seconds! I'm doing this for Uni and the guy said it wasn't that hard.
I have some basic knowledge in HTML code, but I am a complete newbie to flash. I've downloaded Flash C5 and that's about as far as I've got! I'm not entirely sure which template if any I would need to use. I can't pay back in knowledge since I don't know anything, but I could bake you cookies?!
I'm making a game with a character and wide backdrop. The charcter is spawned and can then move about the stage, and currently the stage only reveals part of the backdrop. I basically want my character to be able to explore the backdrop. I was thinking that maybe I could do some code that tells the backdrop's x-value to change in the same way as the character's.My charcter's code is all kept in a class file, so I'm also not 100% sure if I should create a new class file to relate to my backdrop.
Also I'll need to stop the character before he walks off the edge of the backdrop, so is there any way I could also say "the character cannot travels past these two x points (the two edges of the backdrop).
I'm trying to get used to the new way of doing things in CS4. Once I've created a MC and rotated it in 3D, how can I move it across the screen w/o rotating it further? I have a MC that rotates over several frames, and once it reaches the last one, I want it to stop rotating, then begin to slide in an X direction (while reducing the alpha). But no matter which tool I use or what I do on the timeline, the object is stuck in place and will only rotate and not move. Even the 2D X and Y settings in the properties panel are grayed out.
View 9 RepliesThe following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..[code]...
View 4 RepliesIm struggling with the maths for this...basically if you use this...
Code:
function moveit(e:Event){
BTN.x = this.mouseX
[code].....