ActionScript 3.0 :: Images From Xml Do Not Load After Publish?
Aug 22, 2010
The flash program works fine inside of flash and publish preview;but, when I publish the application and run the swf file it does not load the images.All the paths apear to be fine. the XML is located in the folder with the images. the images are located in subfolders inside the /img folder like such /img/pictures.xml
I am creating a flash banner using a layered psd. The account team is happy with the look of the psd. BUT, when I bring the images into flash and publish the file, the colors look different. I import them into flash at the highest quality yet they don't look the same.
i'm trying to load some external images of the web.when i publish preview my swf the image loads.but when i open the swf or html the image doesnt apear.i have tested every thing and found out Code:e.target.contentdoesn't exist in the published version.PS: i have set the local playback security to 'network' my code:
I have created a main file,which has a navigation with buttons.Each button loads an external swf file.In one of the external swf files I have created an xml gallery.I have created some empty movieClips which work as holders and they load the images.It works great when I publish it,although it doesn't work when I publish the main file.It just doesn't load the images.
I've been working on a AS3 script to control my FLVplayback component. I'm very close to making this work. Let me describe what I want to happen.On my homepage I have a DIV container where my video will be located. I want a still image of the video to load with a play button over it.Upon mouse over I want the button to change colors, upon mouse click I want the video to play.I have a .FLA project I'm working. I've got a FLVplayback component, sourced to my .flv. I've created a button and it works. When you click it the video plays.I have 3 layers.
actions (this is the top layer)
buttons (has a button and progress bar)
assets (only the FLVplayer)
The following AS3 is set to frame1 in the actions layer.
I'm using FlashCS4, AS3 and DreamweaverCS4
Here is the weird issue.
#1. While working in Flash.If I do a publish preview the play button with load for a split second and then disappear to be replaced by the still image.If you click on the center of the still image where the play button SHOULD be, the video will play.
#2.If I view this online.The play buttons NEVER disappear, however the still image NEVER loads.
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
While publishing my movies in CS4, I noticed that the javascript required to embed the movie in a web page was published as inline javascript in the published page. This means that code would be downloaded for each page my movie is on. Is it possible to configure Flash CS4 to publish that javascript to a separate .js file, instead of having to manually copy-paste that each time??
If no, I believe that js is independent of the Flash movie (please correct me, if I am wrong). So, can I copy-paste that javascript to an external file just once, and use the js file for all my movies being published??
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) { _root.image_bluesky.alpha = 100; }
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
[Code]...
and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
Ive made a movie that add strings from several input text fields to an array. This array is sent from the flash video to php. This is working fine when I preview the movie as Flash. The php script prints the variables as intended.
But when I preview it as html the arrays are all empty...
[AS] on (release) { number_of_attr1 = main._currentframe + 1; suggestions1 = new Array();
I've got a Flex/as3 application that is embedded into my webapp. Currently we're embedding images into the swf and loading them like:
Code:
[Embed(source="images/foo.png")] [Bindable] public var foo:Class;
There are two things I'm trying to accomplish. The first is the images in the swf are part of a pool of images that the whole web app uses. Currently i have 2 sets of images, one set are images that the rest of my app uses, and the other are duplicates that are used by the swf.
The reason for that is build related (ideally, we could fix this, but fixing the build process is something bigger than i want to tackle at this point in time) I have a ton of images to load up and instead of having a giant ugly if/else block, i was hoping to make a naming convention for the icons, so i could just build a string at runtime and use that to load an image. Is there a way to look up embedded images via a path, or image name? It seems that images/foo.png is floating somewhere around in the swf. Can i get to it without using foo?
Im currently making a flash website. and trying to make it as light as possible.so decided to load images dynamically.Im using UILoaders.I drag the UILoader from components into the main timeline and set the source as 1.jpg, because the image is in the same folder as the .fla file.and scale - false
Tested the movie but nothing shows up. i guess i need some coding? but i dont know where to add the codes. on the same frame? or in frame 1? i also need the image to fade-in.the end result im looking for is, as i click a button. 3 images show up at the same time, fading in.
I have about 20 images. And on click I need the images to load in to a MC. I've used this script to each frame. (shown are example scripts are placed in two frames.
1. The stop command dosen't seem to function. It keeps on restarting.
2. Getting an error "1061: Call to a possibly undefined method addChild through a reference with static type flash.display:Shape."
I have some AS2 code which loads up the images via an xml file. I have been asked to eliminate XML entirely and have images be loaded from with in the library. Aside from images, there are other xml nodes such as:image_name, image_description and such.What would be the best way going about eliminating the XML and getting the code to load images and other related info from the library.
I am building an application built by external action script 3.0 files only. I want to load 5 images on a UILoader using the data providers of a combobox, both located in the library.[code]...
I am using AS3 and OOP to load multiple images, 1 image per class but I cant do this!The constructors dont take paramaters?I want this but I cant do this
var li:atest1= new atest1("img1"); var li2:atest1= new atest1("img2"); var li3:atest1= new atest1("img3");
I got this demo Flash file which loads images through XML and adds different effects. Currently it's being used as a banner on a page. Now I have been asked to keep the effects but to embed to pictures inside Flash (so to get rid of the XML). how to change this to not read from XML. I stopped using Flash back in MX era... :S
I have a movieclip with a scroll pane. also a mc which i named a class with a 'delete' button and an image holder inside it. (linked as chosen_thumb_mc)For some reason, the thumbnails are not loading? I cant find out why because it says the code is correct.... Can anyone see what is wrong with my code?[code]
im trying to figure out how to load images thru XML. I can get one image to load to one MC named upperLeftmc.load_img, however, I have 5 more mc's on my main timeline that need different images loaded. One mc is called MidLeftmc.load_img, BottomLeftmc.load_img and so on. But how do I get these images loading into more than just my Upperleft mc? They all have to be different images too, so my xml looks like
PHP Code:
- <Projects> <Project ISBN="Upperleft_mc"> <Title>Schools</Title> <Text>This is a test text</Text>
I looked through the forum and couldn't find any thread specifying my problem. I bought a flash template from monster-templates.com and I change the pictures in the gallery folder (kept the same file names). When I test movie, the gallery works fine, but when I upload the site on the server it won't show my pictures. does anyone know what could be the issue? Below is part of the XML code.
<?xml version="1.0" encoding="iso-8859-1"?> <content> <!-- general vars --> <section name="settings">
I'm creating a Photo Gallery, and i want to use a for to load the photos to the 100x100 pixels miniatures. Idk if there's a way to do that in as 2.0, but i usually work with that on C.Would be something like this:
ActionScript Code: for (i = 1; i < 16; i ++) { loadMovie ("photo[i].jpg", "miniatures.photo[i]"); }
I been checking out the tutorials on this site, very nice indeed must say but i didnt find any for the issue that im stuck with, on how to load images into a scroll bar. Is it anything like loading external text into scroll bars at all?
why doesn't flash load jpg images from the outside?why do i have to convert them to swf? i need them to be jpgs in a folder so that the user can change them without using flah or anything...
i made an XML gallery based on Kirupa's example. when the page is loaded i have all my thumbnails and the first image loaded but then every time press on a thumbnail it takes a bit for the image to load. is it possible first to load ALL the images the just fly by the previrew ??? is there a better way to load the gallery? [code]