ActionScript 3.0 :: Load Images From An XML File?
Jun 18, 2009I am trying to load images from an xml file, and have this directory structure[code]....
View 2 RepliesI am trying to load images from an xml file, and have this directory structure[code]....
View 2 RepliesI have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
[Code]...
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so
View 4 RepliesI want to load images (saved in a folder and all the description is in XML file) into flash CS3 using AS 3.0.
and when i click on any image the full size image will be shown in a area that is basically a movie clip.
I keep getting a Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found. even though I have quadruple-checked my pathways.I have read through all the posts I could find but still no dice.the problem as 3 is-
var urlRequest:URLRequest = new URLRequest("general2005.xml");
var urlLoader:URLLoader = new URLLoader();
urlLoader.load(urlRequest);
[code]........
I'm more Graphically inclined so bare with me. I need to dynamically load images from an XML file and I usually find badly written tutorials that I can't understand or I find a .fla but don't understand the code in it.
View 3 Replieshow to load images from file path rather than URL
[URL]
which after a lot of looking ticked all my boxes for a gallery tutorial, the only problem is that is not finding my images when I change the url location in the tut xml to the root location of my images.
eg " <pic>
<image>http://www.kirupa.com/developer/mx2004/pg/stata.jpg</image>" works fine,
" <image>file://cropped files/made/bronze-dress.jpg</image>" doesn't : (
I need to adjust the action script to load a from a root folder?
I'm trying to load all the images to display on the stage from an xml file.I am also trying to add them onto the stage using the Bitmap class. This is where I am having trouble. I am using the Bitmap class so I can use their width and height.Right now I'm only able to see one image on stage when I use the Bitmap class. If I don't use the Bitmap class and just addChild(iconLoader) inside the loop in the xmlLoaded function I can see all of the images. But I want to use the Bitmap class.
Here is the code
PHP Code:
package {
import flash.display.*;
import flash.events.*;
[code]...
create a slideshow that load images via .xml file.
[Code].....
I am rearranging a flash by adding more picture. By default it was 8 pictures but I want to add unlimited number of pictures on XML file and want to load them in Flash. The XML file is parsed into an array (code provded below). I can not figure out the problem as the flash shows only the default 8
pictures, not showing the additional pictures that i have added. I was hoping someone here can help me in taking the parsed XML file and help me load the image
into the movie clip. Also I want to redirect all the Rotate Picture (3d-carousel-menu) links to the Flash
picture showing state. I mean all the carousel-menu links will be linked to image showing stage.[code]...
if i have a text field which is loading text from an external txt file and is HTML enabled, can I use <img> tags to load an image?
View 3 Replieswhere I can find a tutorial for a scroll bar and the content you are scrolling is loaded from a html file? I saw one where you can do it with a .txt file but you cant put images on it, so do you know if it is possible to load the content from a html file with images?
View 2 RepliesI'm trying to load all the images to display on the stage from an xml file. I am also trying to add them onto the stage using the Bitmap class. This is where I am having trouble. I am using the Bitmap class so I can use their width and height.
Right now I'm only able to see one image on stage when I use the Bitmap class. If I don't use the Bitmap class and just addChild(iconLoader) inside the loop in the xmlLoaded function I can see all of the images. But I want to use the Bitmap class.
Here is the code
Code:
package {
import flash.display.*;
import flash.events.*;
[Code].....
IM trying to load an XML file with images and their descriptions and titles however when i attempt to trace the length of the XMLList, it displays as empty. heres the code.
[Code]...
if i have a text field which is loading text from an external txt file and is HTML enabled, can I use <img> tags to load an image? If not, is there an equivalent?
View 3 RepliesI have to load AI file in flash CS4 and provide the interaction with user.
View 3 RepliesI have a big problem - I decided to make a website using flash as I am good with photoshop and thought it would be fairly easy to construct in flash using tutorials. All went well except now the website is published, weird things happen. The homepage works fine but when you click on "portfolio" some of the buttons don't appear and when you try the buttons, some images don't appear. Occasionally some of the buttons take you to the wrong place also. When I test the movie in flash, everything works fine so I can't work it out. I am a complete novice so advice will have to be spelt out in black and white.
View 2 RepliesI'm trying to load variables from a text file and then preload an image into a content holder but it doesn't seem to work here is my code
[Code]...
I decided to make a website using flash as I am good with photoshop and thought it would be fairly easy to construct in flash using tutorials. All went well except now the website is published, weird things happen. The homepage works fine but when you click on "portfolio" some of the buttons don't appear and when you try the buttons, some images don't appear. Occasionally some of the buttons take you to the wrong place also. When I test the movie in flash, everything works fine so I can't work it out.
View 9 RepliesI'm developing an application for the Blackberry Playbook using Flash Burrito 4.5 and Flex. I'd like to create a file browser to allow users to load images from the local system into the application. I followed this example [URL] When I click on the Load Image button in the simulator however, the file browser pops up but tells me that "no file was found with the specified filter", even though I don't specify any filter or even if I specify a . filter.
View 2 RepliesI am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
[Code]...
I'm trying to load a swf file within another swf file and then load different swf files from buttons.This is the code I'm using, but I can't get any of the swf files to load.
var Xpos:Number = 0;
var Ypos:Number = 0;
var swf:MovieClip;[code]...........
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) {
_root.image_bluesky.alpha = 100;
}
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
[Code]...
and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
View 15 RepliesI am sending out a standalone player that uses an xml driven image gallery. I need to prevent changes to the xml file to stop images being added to the gallery. I can can password protect the xml file to prevent changes, but I also wondered if there was a way to validate the authenticity of the xml file from within Flash to prevent the entire file being replaced?
View 3 RepliesI'm building a flash movie for something at work and im loading in some images using an XML file but when i use a preloader it only preloads the XML file (as in just the text inside) and not the images.
This causes the movie to start playing without having the images loaded.Does anyone have any ideas about how i could get it to preload the contents/images being called in the XML file so it doesn't run as soon as the XML file is loaded.
When I put dreamweaver file in a zip file for viewing on another computer, images and format are not the same when viewing in dreaweaver.
View 1 RepliesWhy doesn't this code go through the XML file in order? It should go through the XML file and display the images/comments as they are ordered in the XML file.
Code:
function loadXML(loaded) {
if (loaded) {[code].....