ActionScript 3.0 :: Make A Separate File Instead Of Putting It On Frame?
Dec 7, 2010
Basically I am making a flash website and it is due in next week and I can get a gallery working by putting the actionscript onto a frame inside the flash file however I was just informed that I must make a seperate action script file instead of putting it on the frame.[code]...
I have a movie clip within file A.fla. This movie has buttons. Each of the buttons should go to their respective frame within a movie clip from a separate file.
I've heard a few things that people recommend not doing unless you absolutely need to. I'm new to actionscripting. I come from a PHP/Javascript background. I was wondering what kind of things are good and bad.I heard using scenes wasn't a good idea. As well I heard that putting actions on frames outside of the first frame isn't such a good idea unless you absolutely need to.I'm curious what good practice is for working with amfphp. Should I make an AMFPHP class in flash? Do I avoid putting functions into the frame actions
I've made it generate enemies and give the player a way to destroy them, i want it so when all the enemies are dead it should move onto level 2, a new frame, or maybe you guys know a better way of putting multiple levels in one frame? so far i have got.[code]
I have one Eclipse Workspace containing two projects. - The first is my actual library. - The second is example code for using the library.When I push this code to GitHub, I don't want two separate projects, I want the example code to go into an "example" folder of the second library.How and where would I do this? From Eclipse, GIT, or GitHub?Or is there a better way of including sample code in GitHub projects? (the example code doesn't actually need any version control)
I have a situation where I am modifying a working FLA file to work in just one Scene of a project I am working on.The FLA file is linked to two external .as files.
I would like to take that code and call it from Fram 1 of the Scene as it will only but used for that scene and I do not want it affecting the other scenes.
I removed the package wrapper and changed any private function/public function just to function etc.part of the issue is calling on Movieclips in the library.I am trying to use drag and drop to drag Movieclips to Target transparent Movieclips.
The .as files uses:
import THE;
In a function I use:
the = new THE(); addChild(the); the._targetPiece = tTHE_mc; the.addEventListener(MouseEvent.MOUSE_UP, checkTarget); the.x = 103.50; the.y = 72.60;
I get an error for the "import THE;" as error 1046: Type was not found orwas not a compile-time constant: THE I get the error for the function reference as: error 1180 call to a possibly undefined method THE
I have managed to script the swap depth AS into my movie, however, I have come across this problem.
I have three MCs on the stage acting as buttons. On rollover, the expand and slightly cover this other MCs. This is fine as long as that particular MC is on top.
I am trying to load a txt file into flash by putting the url in an xml file. The XML file is structured like this:
HTML Code: <pic> <image>pictures/AW0001.jpg</image> <description>text/AW0001.txt</description> </pic>
Now I load it into arrays in flash: image[0] and description[0]. The images is displayed the way I want to, the thing is I want to pass on the url that is in description[0] to a loadMovie or something like that. If i say desc_txt.text = description[0]; it will just show AW0001.txt in flash. I've also tried this with load and loadVars but I can't figure it out.
I am trying to create my first semi-serious flash game. The problem I am having is I want to be able to click a button in the players inventory to equip a different armor to the player, and have that armor work in the game on the same movieclip(Player) without having to re-make all the attacks and moves etc. for each change on another movieclip. My ideas are extremely novice like putting each armor and update on a different frame inside the Player movieclip and then doing a gotoAndStop to the frame. Though that may work I don't know how to goto a frame inside a movieclip. I would like to control this using as much code as possible.I would paste my code but I don't have any code for this part of the game so far. I have tried some simple coding but so far I cannot get the pieces together.
I'm having trouble with publish my flash file. I have uploaded my flash file (flash.html) and (flash.swf) to my ftp. Then I copy and paste the html code onto the page of my website which is (without the star)
I'm having trouble with publish my flash file. I have uploaded my flash file (flash.html) and (flash.swf) to my ftp. Then I copy and paste the html code onto the page of my website which is (without the star)
I created an swf and a HTML output. Localy it works when I double click the html except IE.keeps telling me I need to accept the plug in. Verry annoying. But if I put the HTML and the SWF on the website the HTML is blank no movie.I cut the HTML down to a minimum as well. Any ideas what would be missing that is needed. Tried the original generated html as well.[code]
i have a slideshow made out on an swf file and i want to import into my big fla file so when i click on my gallery button the gallery page opens and the slideshow.swf appears. I can get the gallery page to open no problem but how do i import the swf to this page so it appears and is ready when i click on the gallery page?
I have a swf file completed and woking fine - being used as a slideshow of images on the homepage of a client's website. I need to make the swf file start on a random frame. I've searched and searched the internet looking for examples of how to do this using Flash CS4 and Actionscript 3, but can't find it for the life of me...
I'm looking for script or a tutorial which allows me to make a scrub bar for a regular swf file that *enters every frame* on the way forward and back. I was trying this one out ....http:[url]......... but it skips frames. I need something that will execute scripts place in certain frames along the timeline when the scrub bar is dragged.
I am very new to ActionScript. I have a .fla file which contains the AS2 code for the frames. What I need to do is that I have to export this code as a separate file. There may be a separate file(or class file) for each frame code. Is it possible to me do it automatically without losing animation interactivity and functionality? Or is there any other way?
Is it possible to export text from a text field, which has been created in Flash and export it into an external file such as a text file or Word document?The idea is that information will be collected by the user into a text field within the swf. Hopefully, this information can then be exported into an external file which will allow the user to work on and edit at a later stage. It needs to be a separate editable document. Is this possible? I'm using Flash 8.
Right now i have an inventory, but it is on the same page as the character and the map and stuff. I am trying to get it so when you pick up an item that it will go to a seperate frame or something. Like just an inventory page. And then I would need to know how to go back to the main screen from where you left off.
I wanted to make a book with flash where each page is a frame in the file. I have successfully made the next page and previous page buttons, but I was wondering how to get started on making an input field that lets users put page numbers that go to the specific page / frame.
I am trying to create a list of names which is generated by a swf file that contains buttons representing letters of the alphabet. The user generates a name by clicking on the letter buttons until the letters of the name have been spelled out and then clicking on abutton to add each name to the list. The names are generated inside the swf file but I want the list of names to be deposited in a file within a folder of the computer and remain there as a permanent record after the swf file has been closed. I can do the Actionscript 3 programming associated with the letter buttons but I would like to know how to send the names to the computer file.
if i have the following actionscript on frame1 inside a movieclip with the identifier name "inventory"
[Code]...
i get no errors but i also do not get the text to show up in the code that follows. (it DOES show up if i leave it embedded in the movie clip instead of putting it into the .as file)
I need 20 separate timers, to be used with 10 separate objects, and need to be able to start, stop, and edit the delay time of each timer separately.
My question is; would having 23 timers going on simultaneously slow the program down, and is there a quick or easy way to mass-create and mass-edit timers (arrays? for/next loops? I'm pretty new to ActionScript...)
I am also having issues with the logo loading a second time when I click a separate button that takes me back to frame 1 with the code that creates the empty movie clip.
This loads a new movie clip of a simple slideshow which has 7 frames. You can click through these frames with left and right buttons.
I no longer need the left and right buttons. I need a group of 7 buttons sitting under the "Recent Projects" link which each link to a different frame of the recentProjectsBody_mc movie clip.
I assume I need to load this movie clip before I link to a frame within it. But then how do I link to a specific frame within that movie clip?
I am wondering why is there a seperate as file in a zip I downloaded? There are the files slider.as and slider.fla. There is only one frame in the fla file and I was wondering if I can combine the fla and as file to make it work, since I will be combining it with another file. This is the Slider.as file:
So my preloader is working nicely. But how do I make the preloader an MC by itself? So that I can neaten up the main timeline, and also it will make it easier to reuse the preloader if its, its own MC.
I've done a search and found out about LocalConnections but I don't seem to be able to apply them to my issue.
I have two separate SWF files that appear on the same web page. Both are simple animations and all I want is when the first has finished playing for the second to start, and them when that has completed restart the first one again (and so on...).
I'm also guessing that in order for this to work I'll need some code in the first SWF to detect that the second has finished loading otherwise nothing will happen when the first SWF reaches the end.
I am making a little story thing which is sort of like a slideshow but I use sound in many parts of it. I searched online and the AS3 way of doing it seemed to be linking an imported sound clip to a class. My question is: Do I really have to make a separate class for each soundclip or is there an easier way of doing this if I plan to use these sounds multiple times? For reference, it should be roughly 434 sounds by the time I'm done