ActionScript 3.0 :: How To Make Preloader Separate MC
Jan 12, 2009
So my preloader is working nicely. But how do I make the preloader an MC by itself? So that I can neaten up the main timeline, and also it will make it easier to reuse the preloader if its, its own MC.
View 4 Replies
Similar Posts:
Apr 28, 2009
I've appropriated a preloader I created previous where it existed on the main timeline. For my new project, I placed it in an external AS file, but something's off. I keep getting this error message, referencing line 16 in my line of code:"1046: Type was not found or was not a compile-time constant: Event."
The code is below:
package { import flash.display.MovieClip; import flash.events.Event.ENTER_FRAME; import flash.events.MouseEvent; import
[code]........
View 10 Replies
Nov 16, 2009
I am designing a website with html pages and flash pages. When the user open a flash page (embedded in an html page) i would want to have a preload script. I found a couple of them but they all need to start at the first frame and have a go to and play script after. So my problem is that I already have an important script that make a image follow my mouse and the script needs to be on the first frame to. Is there any way to have both or maybe to have the preloader on a separate file or even change the way my script is written ?I am open to any ideas, here's the script I already need;
addEventListener(Event.ENTER_FRAME, loopX);
addEventListener(Event.ENTER_FRAME, loopY);
function loopX(e:Event):void
[code].....
View 0 Replies
Aug 15, 2010
I made a little slideshow with a few images in a seperate scene in my site and I exported each image/mc in the first frame and it still waits till everything loads till it plays
View 3 Replies
Feb 15, 2005
i am putting a preloader in a seperate scene in my flash movie.for some goofy reason, it will go to the preloader and get to lik 99% and stop, and will not proceed to the next frame. i have tired EVERYTHING that i know to make it work, but it will not.[code]it is placed on a moive clip that retains all the text and graphics for the preloader.like i said the only thing that won't work is that it will not proceed to the next frame.i have replaced the _parent, to _root. i have used frame labels instead of ("Scene 2", 16). i have no idea what else to do.
View 14 Replies
Apr 24, 2010
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
View 2 Replies
Jan 16, 2004
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
View 2 Replies
Jan 19, 2011
I need 20 separate timers, to be used with 10 separate objects, and need to be able to start, stop, and edit the delay time of each timer separately.
My question is; would having 23 timers going on simultaneously slow the program down, and is there a quick or easy way to mass-create and mass-edit timers (arrays? for/next loops? I'm pretty new to ActionScript...)
View 4 Replies
Jun 30, 2010
I've done a search and found out about LocalConnections but I don't seem to be able to apply them to my issue.
I have two separate SWF files that appear on the same web page. Both are simple animations and all I want is when the first has finished playing for the second to start, and them when that has completed restart the first one again (and so on...).
I'm also guessing that in order for this to work I'll need some code in the first SWF to detect that the second has finished loading otherwise nothing will happen when the first SWF reaches the end.
View 5 Replies
Dec 7, 2010
Basically I am making a flash website and it is due in next week and I can get a gallery working by putting the actionscript onto a frame inside the flash file however I was just informed that I must make a seperate action script file instead of putting it on the frame.[code]...
View 1 Replies
Nov 23, 2011
I am making a little story thing which is sort of like a slideshow but I use sound in many parts of it. I searched online and the AS3 way of doing it seemed to be linking an imported sound clip to a class. My question is: Do I really have to make a separate class for each soundclip or is there an easier way of doing this if I plan to use these sounds multiple times? For reference, it should be roughly 434 sounds by the time I'm done
View 4 Replies
Jun 16, 2005
Is it possible to make a collision detection between a separate movie clip and another movie clip that is with a movieclip thats on the same layer as the seperate one?
View 8 Replies
Aug 4, 2007
I'm trying to make a preloader for a little flash project that involves re-assembling a load of rectangles to make up a pattern.Idea is that instead of the usual load bar i wanted to make use of this pattern that is relevant to the project and have it rebuild it self with these rectangles flying in from the side. So far I have got the tweening sorted using the tween class and staggered the 42 (yes took a little while, probably an easier way so let me know on that also) rectangles using 'setTimeout' so it releases each 100milliseconds after the one one before it. This probably the wrong way to do it but i wanted to check how it looked and this was the one way i knew how to do it.
I want to make it so that these rectangles fly in a complete the pattern once the loading has finished, but on a fast connection I don't want it to rush the animation but for a slow connection I obviously want it to adjust the release time and maybe even the travel speed to compensate.
I had an idea of maybe working out the percentage loaded divided by 42 and then run an if statement to see if that percentage for that segment had been reached before 100millseconds had passed, if 100 had passed then release the rectangle, if not then hold the rectangle until 100 m/s had passed. Not sure if that is the best way to do but that's why I'm looking for some suggestions from more experienced developers.
Code:
import mx.transitions.Tween;
import mx.transitions.easing.Regular;
// declare variables
[code]....
View 1 Replies
Apr 18, 2010
What I need to do is assign 5 separate dynamic text fields to 5 seperate buttons and at the same time to those same five buttons i would like to add 5 images that i would be able to change merely by swapping out the images in the file theyre in on the server.I would also like to get a nice transition between the images...ALSO i want to dynamically load the images for the buttons that will be used for switching from picture to picture(which im thinking i will be able to do after i know the how to do point the aforementioned things.)
Through tutorials I've found around the net I've been able to get most of the parts together... but i get lost because what they show you for AS2 they don't for AS3 and vice versa, at least that ive seen.so... I guess my question is... would i need to set up 5 seperate dynamic text fields on the stage and then set each one of them to one of the corresponding button. If so what AS code would i need to use to do so. And if not what would i need to do?
The other part of the question would be I know about the UILoader... would i be able to use it as my buttons and images, if so would i need 5 seperate ui loaders for both the Thumbnail buttons and the images or is there a way that would be better to do it? and once i do that would i do the transitions using frames and tweens like with AS2?
View 2 Replies
Feb 3, 2009
The problem is that i want to make a button that when i click on it open the gallery AS popup in a separate hrtml page + all the configuration[code]...
View 0 Replies
Nov 6, 2007
I have a movie clip within file A.fla. This movie has buttons. Each of the buttons should go to their respective frame within a movie clip from a separate file.
View 4 Replies
Feb 2, 2012
how to make the individual icons open separate menu once clicked in the way the iPhone does i know i would have to use an eventListener and basic tweening to make the new screens appear in the iphone like way but i just don't know how i would use this:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var sliderBind:Rectangle = new Rectangle(2.25, 1.20, 174, 0);
homeScreenInterface_mc.visible = false;
[code]....
View 3 Replies
Aug 19, 2009
If I create a new flash AS3 file and create two blank keyframes in my actions layer I can add actions to each keyframe separately no problem. I can then easily switch between the actions frames from the menu bar on the left of the actions input panel. However if I try and do this on any of my projects i've been working on for a while when I create a new blank keyframe in the actions layer and try to add actions to it, I get sent straight back to my first actions keyframe and not a nice blank page. Can I even apply seperate actions to seperate keyframes?
View 6 Replies
Jan 17, 2011
This is NOT the same as my last thread as i am after three and NOT ONE as last time. In the attached movie there are three seperate movies loading into three seperate tweens. Please note that i am happy with this movie as it is, and do not want to change anything about it except for the script itself. It refurs to three seperate clips "b.a","d.c" and "f.e". What i want is for the script to incorperate all three clips under one name of "mc" And instead of have three seperate widths, "width 1","width2" and "width3" i want the script to also incorperate all three widths and heights into just one name of "width" and one name of "height".
View 9 Replies
Jun 7, 2007
make a 4 color gradient, a separate color on each corner?
View 2 Replies
Oct 17, 2010
I am finally finished with my flash website and i cant figure out how to make a preloader.
View 3 Replies
Jan 7, 2011
How can i make a preloader for an XML information that i have in a SWF i tried with this code but didn't work for me it was just stopped and didn't do anything [code]...
View 0 Replies
Apr 15, 2012
I publish my swf, everything works great. I make a preloader that seems to run well and here are the actions:
Code:
var l:Loader=new Loader();l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE,done);
l.load(new URLRequest("MVCSpringBeauty12512.swf"));
function loop(e:ProgressEvent):void
{
[Code]...
Problem is that when the game starts to play I can still see my menu screen in the background and then my asBaseScreen is also in the background!!! My screenHandler is being screwed up by the damn preloader. I need a point in the right direction
View 5 Replies
Aug 11, 2009
how do i make a preloader for one image in my file?
View 3 Replies
Apr 26, 2010
How does one make a preloader in AS 3.0 for THE ENTIRE swf?
I'm certainly generally familiar with making preloaders in Flash, yet with changes to the Flash environment in the last few years, my situation may not be so straight forward:
I have a very developed Flash 3.0 application where the timeline is not used in the traditional way, everything is Class based, and there are all kinds of assets in the library that are used dynamically.
This type of preloader is useless, because (I guess) that "this.loaderInfo" is associated to the timeline (which has nothing on it) [code]...
View 5 Replies
Aug 15, 2011
Show me/point me into the right direction on as to how to make a custom preloader. But the thing is i want it inside of a URL function.. Which is where im struggling.
View 15 Replies
Mar 2, 2012
i have this image of a tree and a single frame so i want to make it inside a nested movie clip so i make the symbol and make the mask, and i tween the mask to start off on the bottom and moves its way to overtop of the symbol i write the code to what i know works with a regualr preloader but when i go to test the movie nothing happens. How do i make a masking preloader with actionscript 3.0 giving the impression that the tree is the item that is loading on the screen?
View 1 Replies
Jan 15, 2010
In order to learn the ins and outs of preloaders in ActionScript 3.0 I've been working on a program in Flash CS4. The problem I'm having is that the preloader is not throwing/recieving the Progress and Complete events.
I decided to make the preloader an independant class and put it in a seperate package from the document class. I also made a second independant class to serve as a progress bar, which the preloader includes. Basically the structure of my program is Flash File>Document Class>Preloader Class>ProgressBar Class
So far the Document Class creates the Preloader and puts it on the screen (a black box with a progress bar on it so far, I'll add text later). What I'm working on now is getting it to actually preload, so that on the Progress events it increases the size of the bar untill it's completed, and then puts a play button on the stage when it recieves the Complete event.
View 6 Replies
May 3, 2010
I've my flash game ready, I just have to replace its preloader animation like the one that looks in safari when we download something.
View 0 Replies
Oct 7, 2004
url...how to make such this preloader...i mean a circular animated boxes positioning into border preloader based on percentage..u guy's know what I mean..hope someone can point me to achieve this type of preloader.
View 8 Replies