ActionScript 3.0 :: Make A Custom Preloader?
Aug 15, 2011Show me/point me into the right direction on as to how to make a custom preloader. But the thing is i want it inside of a URL function.. Which is where im struggling.
View 15 RepliesShow me/point me into the right direction on as to how to make a custom preloader. But the thing is i want it inside of a URL function.. Which is where im struggling.
View 15 RepliesI'm trying to make a custom preloader for a .flv. But it won't work for me!
This is the code:
Code:
var flvControl:FLVPlayback = display;
var flvSource:String = "video.flv";
display.addEventListener(ProgressEvent.PROGRESS, onLoadProgress);
[Code].....
After browsing the internet for a while I found everyone shows you how to make a custom preloader with your own graphics which is all fine and good but what about the people who just want to use the components and be done with it? I know I would have to use the UILoader and another
component. How to use the necessary components to make a preloader? I have quite a big swf and I need one.
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
View 2 RepliesI'm trying to build a custom FLV preloader for the FLV PLayback component, but every thread refers to using the NetStream.bytesLoaded (non-component FLV command). What are you supposed to do when using the FLVPlayback component??I tried this - but it didn't work. myVideo is the FLVPlayback component.
Code:
myVideo.getBytesLoaded = loadedBytes;
myVideo.getBytesTotal = totalBytes;
[code]......
I've been working for a little while now trying to make a portfolio site for myself and I'm almost done but I'm having one little issue with preloaders. (There are more things not finished, but they're just things I haven't gotten around to doing, I think).The thing I'm trying to do is create a custom preloader for an image gallery that loads each image.You can see an example on in the 3D Architecture section on the site here:(Yes, I know the main preloader is working fine, I'm talking about the one in the 3D Architecture section.)Here is the code I'm using for that frame:
Code:
//Specific Actions: Frame 5 (3D Architecture) code:
//All code is 3D Architecture specfic.
[code].....
I have a loader which loads on a MouseEvent.Click. It uses this for multiple swfs
Actionscript Code:
myLoader.load(new URLRequest(event.target.name + ".swf"));
How can I add a custom preloader to this?
I am writing a custom flex preloader which extends the IPreloaderDisplay class. How can I load the images from web in my custom preloader?
View 2 RepliesI have designed an Adobe AIR application. I want to show some preloader on it, before it opens up. tutorials on preloader aimed for AIR specifically or any already built in ones?
View 3 RepliesI see this preloader [URL]. How to create that kind of preloader with custom characters?
View 2 RepliesI need to build a preloader for a swf which size is about 3MB, I tryed and tryed giving up at the end to integrate a preloader in the swf itself because it shows up only when fully loaded, no way to fix this thing, looks like if you embed fonts there's no way to stream the swf for some reason. So a moved to another way, the classical , for me, one I wrote a simple, light swf which works as preloader and I load in it the big swf, the 3MB one. Every thing works, connection to the MySQL DB is ok, parameters are passed successfully to the Java scripts etc.. the fact is when it comes to the loading of custom classes crashes brutally, the errore code is #1009, whenever I declare an instance of a custom class in the AS3 of the 3MB SWF it crashes.[code]
View 5 RepliesI am trying to build a preloader class for loading external content (images in a gallery). I have no experience in this area and I could not find many examples of making preloader classes. I was wondering if and how would it be possible to trace bytesLoaded and bytesTotal from within the preloader custom class. I was trying to pass the Loader's variable into the class and then try to trace the bytes but no luck with that.
View 1 RepliesI'm trying to make a preloader for a little flash project that involves re-assembling a load of rectangles to make up a pattern.Idea is that instead of the usual load bar i wanted to make use of this pattern that is relevant to the project and have it rebuild it self with these rectangles flying in from the side. So far I have got the tweening sorted using the tween class and staggered the 42 (yes took a little while, probably an easier way so let me know on that also) rectangles using 'setTimeout' so it releases each 100milliseconds after the one one before it. This probably the wrong way to do it but i wanted to check how it looked and this was the one way i knew how to do it.
I want to make it so that these rectangles fly in a complete the pattern once the loading has finished, but on a fast connection I don't want it to rush the animation but for a slow connection I obviously want it to adjust the release time and maybe even the travel speed to compensate.
I had an idea of maybe working out the percentage loaded divided by 42 and then run an if statement to see if that percentage for that segment had been reached before 100millseconds had passed, if 100 had passed then release the rectangle, if not then hold the rectangle until 100 m/s had passed. Not sure if that is the best way to do but that's why I'm looking for some suggestions from more experienced developers.
Code:
import mx.transitions.Tween;
import mx.transitions.easing.Regular;
// declare variables
[code]....
My project Home Page contains several 'heavy' instances on stage. So as to entertain a visitor while all they are loading I start preloading transition. However despite all my efforts my custom preloader delays displaying preloading progress for a while: althoug preloader wheel rotates, progress value displays as 0% for several seconds - from 1-3 seconds in normal browsers up to 5-6 seconds in Safari (which I consider to be worst one for Flash). if someone could clarify me whether I should listen for ALL the children loading progress so as to fix this issue or just never mind (e.g. every button on stage consists of two VideoPlayers, one TLFTextField, one Timer, two Sprites and one attached sound; now I'm listening for two VideoPlayers loading progress only...)
[CODE]...
I am following this page to create a custom preloader extending Sprite to load an animation SWF, but it is not working (the animation SWF is not displaying): [URL]. I know the Animation.swf file is okay, because if I load it into the main app it displays and runs. The preloader works if an image is loaded by the preloader instead of the animation SWF.
test.mxml (main app)
BTW, I typically have many more lines of ComboBox in the app to force the preloader to display, but limiting number of lines here.
CustomPreloaders.SparkAnimationProgressBar.as
package customPreloaders {
import flash.display.;
import flash.events.;
import flash.net.;
import flash.utils.;
[Code] .....
How do I use a dynamic preloader [say a circular preloader that I've designed myself and not the ProgressBar preloader] to load an external jpg. Obviously, the jpg would be contained within a movie clip, say, 'imageHolder'. In short, I'd like this dynamic preloader to load the external jpg into the movie clip 'imageHolder' placed within my swf.All that needs to be figured out is how to attach any dynamic preloader to load external pics.[code]
View 1 RepliesI am finally finished with my flash website and i cant figure out how to make a preloader.
View 3 RepliesHow can i make a preloader for an XML information that i have in a SWF i tried with this code but didn't work for me it was just stopped and didn't do anything [code]...
View 0 RepliesI publish my swf, everything works great. I make a preloader that seems to run well and here are the actions:
Code:
var l:Loader=new Loader();l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE,done);
l.load(new URLRequest("MVCSpringBeauty12512.swf"));
function loop(e:ProgressEvent):void
{
[Code]...
Problem is that when the game starts to play I can still see my menu screen in the background and then my asBaseScreen is also in the background!!! My screenHandler is being screwed up by the damn preloader. I need a point in the right direction
how do i make a preloader for one image in my file?
View 3 RepliesHow does one make a preloader in AS 3.0 for THE ENTIRE swf?
I'm certainly generally familiar with making preloaders in Flash, yet with changes to the Flash environment in the last few years, my situation may not be so straight forward:
I have a very developed Flash 3.0 application where the timeline is not used in the traditional way, everything is Class based, and there are all kinds of assets in the library that are used dynamically.
This type of preloader is useless, because (I guess) that "this.loaderInfo" is associated to the timeline (which has nothing on it) [code]...
i have this image of a tree and a single frame so i want to make it inside a nested movie clip so i make the symbol and make the mask, and i tween the mask to start off on the bottom and moves its way to overtop of the symbol i write the code to what i know works with a regualr preloader but when i go to test the movie nothing happens. How do i make a masking preloader with actionscript 3.0 giving the impression that the tree is the item that is loading on the screen?
View 1 RepliesSo my preloader is working nicely. But how do I make the preloader an MC by itself? So that I can neaten up the main timeline, and also it will make it easier to reuse the preloader if its, its own MC.
View 4 RepliesIn order to learn the ins and outs of preloaders in ActionScript 3.0 I've been working on a program in Flash CS4. The problem I'm having is that the preloader is not throwing/recieving the Progress and Complete events.
I decided to make the preloader an independant class and put it in a seperate package from the document class. I also made a second independant class to serve as a progress bar, which the preloader includes. Basically the structure of my program is Flash File>Document Class>Preloader Class>ProgressBar Class
So far the Document Class creates the Preloader and puts it on the screen (a black box with a progress bar on it so far, I'll add text later). What I'm working on now is getting it to actually preload, so that on the Progress events it increases the size of the bar untill it's completed, and then puts a play button on the stage when it recieves the Complete event.
I've my flash game ready, I just have to replace its preloader animation like the one that looks in safari when we download something.
View 0 Repliesurl...how to make such this preloader...i mean a circular animated boxes positioning into border preloader based on percentage..u guy's know what I mean..hope someone can point me to achieve this type of preloader.
View 8 RepliesVery odd but when i move my movieclip of frame one and on to say frame 5 all my images turn nasty and start pixel shifting.
if there is no fix does anyone know if there is a way to make a preloader on just one frame.
I posted this earlier yet it seems to have gone somewhere????!!I have a main movie which a number of other swf will load into.These are the actions on each of my menu buttons:
on (release) {
_root.contents.loadMovie("cv.swf");
}
[code].....
im making a preload sequence with a eraser chassing a pencill over a desk!i want to basicly make the script cycle throughthe keyframes of an animation while it loads
View 1 Replies