I am currently tying to migrate a Flash app to Adobe Air. The purpose of this app is to print and the new printing options in Air 2.0 would be ideal for my app. The new printing options in Air 2.0 are listed here:
I want to modify all the frames loaded from NetStream before playing them out. Is there any possible way? better with build-in classes and methods, or 3rd-party lib.
Does anyone know how to extract a class reference from an SWC file? I know I can right click / "Go to definition", and view the class definition. I need to extract these for each class in an SWC. Can anyone provide a method to do so automatically?
Is there a way to extract a single file from a zip file in Adobe AIR?
I'm using NoChumps zip library to extract files from a zip. In this library the entire IDataStream is loaded into memory and after that you can extract file entries easily. In cases where the zip is 5 to 10MB there are no problems. But when the zip is 80MB, which many are, 80MB is loaded into memory. This causes the app to crash and run slow on mobile devices. According to the zip specification,
"A ZIP file is identified by the presence of a central directory located at the end of the file, this allows appending of new files. The directory stores a list of the names of the entries (files or directories) stored in the ZIP file, along with other metadata about the entry, and an offset into the ZIP file, pointing to the actual entry data."
Also, I do not have control of the size of zip files but most average is 60 to 100MB. Files inside are ~4MB.
I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.
So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.
I am working on a simple video game where, when a randomized character is struck, an "explode" function kicks in creating an "explosion" unique to that randomized character. The difficulty is that when this._name is passed through the function, the movie clips have numbers assigned/attached to them. Here is the basic code that is found inside a class (foe.as)[code]...
Still trying to wrap my brain about using classes in as3. I have my document class that calls another class that sets up buttons. I have the buttons working but I want them to play a movieclip on the stage when they are clicked. In AS2 I could just reference _root.mymc.play(); I am also having trouble setting up global variables which I think will have a similar solution. I think I read somewhere that I need to make a 'Globals' class inside my document class. Is this correct? I have tried doing that a few times but keep getting errors.
I am trying to print my Flash work out to an EPS/Illustrator compatible file so that it can be opened in illustrator and printed.Used to be able to use the Apple LaserWriter 16/600 PS printer driver but I am unable to find it anywhere. Is anyone else using any other updated drivers/techniques?
If i create a movieclip named player and in this class there is the proprety map(a string) and level(an int); I would like to know if there is a way of modifying these propreties without actionscript when i create an instance of that symbol.For exemple, like you would modify the height and the width of the object in flash, but modify this instance's proprieties instead.
I have a question that I think somone with a high level of actionscripting abilities would be able to answer. I have for a long time looked for something that e move movieclips in a 3d spacial environment. I found it, and it is really well written (class structure), but I have one problem. I have a hard time to decompile it and use to my advantage.What I want to do is build a portfolio website (for example) with theof this source. Instead of each "bulls eye", I'd have a picture or some "customized" movie clip.
So how would I be able to change each of those bulls eyes to individual movieclips? and still keep the 3d spacial effect going. Also, when I am modifying anything in the file, flash is giving me a output problem where it is telling me that i can't find the classes.Yes, I am saving it in the right directory etccould point me in the right direction for this one. I downloaded the source files from here
I am trying to extract images from flash on the following web-site: [URL]
I noticed that every time I click on "Next image", an images is requested from sever. Sample URL is [URL]
So, this URL is exactly what I need, but I don't know how to extract all these URLs from the .swf file I have. I don't have any experience with flash, but I think that URLs should be in the .swf file. I tried "grep '110206os_o_003_T1C1_2pw26' adspage_slider-2.swf", but didn't get any result :(((
Is it possible to programmatically extract image files from a SWF file using C#? If so, how would I go about doing that? I know this question doesn't have a lot of detail but I'm just getting started on this and know very little about Flash.
After I pop in the code, I go to test the page on my Mac locally and I get this error.
"Adobe Flash Player has stopped a potentially unsafe operation.
The following local application on your computer or network: I:......main.swf
is trying to communicate with the internet enabled location:
I:.....page.html To let the application communicate click setting. You must restart the application after changing your setting."
And on a Windows machine, nothing even happens.
Obviously I think its not working because I am testing it locally, because the minute I upload it to my server, it works. The only problem is, I need it to work locally because it is going to be viewed from a CD not through the net.
Is there another way for my Flash Button to print the entire HTML page?
I have a XML file with the following content: Code: <?xml version="1.0"?> <schedule> <class> <name>AAA</name> <time>9h30</time> [Code] ..... Happens that it actually assumes the correct number of XML elements (2 classes), however, I can only print data on the first container (only the time and name from the first class).
converting a Sound object into a WAV file (bytearray). The main issue is I need its samples to be 16-bit per channel, and Sound.extract() returns 32-bit floats (per channel).After that I was going to add the wav headers and write the bytearray to disc. I'm widely surprised for not having found an example of it working on the web
have a website that I have to modify. It is entirely built with flash. The problem is that I do not have the fla files. So I have two options: either using a special program which converts the swf into a fla file or build the website with the changes from scratch.
I am trying to modify a .fla file with flash cs3.When open it, the file does not play or look like it should.All I need to do is change the links within the file (which I did easily) but still the file doesnt look right.I got a developer friend to also try it and he had the same problem.This is the site on a testing urlAnd this is a link to the actual .fla file that can be downloaded:Is it perhaps because the file was made in a program other than flash?
I know you can load an external XML file in flash and manipulate it, but is it possible to then save that XMLl? I've found nothing on saving/overwriting external XML files.
I have downloaded a free templete of flash. When I make any changes in the contents and Test Movie (Control-Test Movie), the sound from the swf file disappers. how do I make changes in the fla file without having sound disappear.
I have a website that I have to modify. It is entirely built with flash. The problem is that I do not have the fla files. So I have two options: either using a special program which converts the swf into a fla file or build the website with the changes from scratch.
I am looking for an Java API to extract and control content from an flash (.swf) file. Are there any existing open source APIs which can help me do that?