Is it possible to programmatically extract image files from a SWF file using C#? If so, how would I go about doing that? I know this question doesn't have a lot of detail but I'm just getting started on this and know very little about Flash.
This deals with the (diverse) flash viewers that let you zoom in on images on websites. I trying to extract the large, zoomed-in image rendered by the viewer. In many cases the images seem to be dynamically called by the viewer, or are created only for the part of the image you are zooming on at that point. Ideally, the approach here would be a programmatic one that could be called on an identified flash element. Expect there is nothing universal, but interested in the top few approaches that will grab most cases.
Im trying to create a simple image gallery which extracts image urls from xml. Its supposed to change image when you click. I think the issue is in nextimage function.
Is there a way to extract a single file from a zip file in Adobe AIR?
I'm using NoChumps zip library to extract files from a zip. In this library the entire IDataStream is loaded into memory and after that you can extract file entries easily. In cases where the zip is 5 to 10MB there are no problems. But when the zip is 80MB, which many are, 80MB is loaded into memory. This causes the app to crash and run slow on mobile devices. According to the zip specification,
"A ZIP file is identified by the presence of a central directory located at the end of the file, this allows appending of new files. The directory stores a list of the names of the entries (files or directories) stored in the ZIP file, along with other metadata about the entry, and an offset into the ZIP file, pointing to the actual entry data."
Also, I do not have control of the size of zip files but most average is 60 to 100MB. Files inside are ~4MB.
I am trying to extract images from flash on the following web-site: [URL]
I noticed that every time I click on "Next image", an images is requested from sever. Sample URL is [URL]
So, this URL is exactly what I need, but I don't know how to extract all these URLs from the .swf file I have. I don't have any experience with flash, but I think that URLs should be in the .swf file. I tried "grep '110206os_o_003_T1C1_2pw26' adspage_slider-2.swf", but didn't get any result :(((
converting a Sound object into a WAV file (bytearray). The main issue is I need its samples to be 16-bit per channel, and Sound.extract() returns 32-bit floats (per channel).After that I was going to add the wav headers and write the bytearray to disc. I'm widely surprised for not having found an example of it working on the web
I am looking for an Java API to extract and control content from an flash (.swf) file. Are there any existing open source APIs which can help me do that?
have been trying to extract information from this file on YouTube using AS3. I have managed to access ytID (YouTube video ID) along with the ytName (YouTube video name) from a specific channel (called through the loader). I am stumped on how to get the thumbnail URL. I have managed to find out that through YouTube, its tag is media:thumbnail, however, Flash gives me an error for trying to use a semicolon.
Code: stop(); var xml:XML; var videoDisplayLimit:Number = 1;[code]....
I am thinking of creating an app which will read the contents i mean the library of the fla/swc file and use it to check whether the items present in that swc/fla is used in as3 project.... can do it manually... but wanna automate it..
I have a requiremnt where my Air application loads ZIP files instead of swf.The zip contains all swf ,images and other files.My requirement is when user browses for file in a browse dialog, user selects a zip file and the contents of this zip file should be displayed to the user.
From my ActionScript code I need to read in the fileProperties.txt and extract the Key/Value pair from this file wherein my key is for eg FileLocation1 & corresponding Value is C:/Test/Lookup.xml.
create a function that enables flash to:1. trace the path of a text file stated on an xml file2. extract data from the text file and display on a TextFieldHere are the current scripts I'm working on and they work on separate files.how I can combine these codes & carry out the functions indicated.
//trace the path of a text file stated on an xml file var myXML:XML; var myLoader:URLLoader = new URLLoader();
I want to extract each individual node from and XML file. I want to preserve the node data AND the attribute name and the attribute data. In short create a new XML that is a copy of the complete node.
I am sure this is pretty simple but whilst I keep getting close I seem unable to get it to work!
I would like to be able to create a folder for the copied video frames access the individual frames frome a .flv video file and/or .swf file save these frames to the auto-created folder I assume one would need to do this using Action Script 3 to scan through the .swf and .flv files and extract the frames.
I am trying to download a heavy swf dynamically to my site using URLLoader class. I'd like to know if it is possible to use a symbol inside the swf as a separate object?[code]Embedding the swf increases the initial load time of my site and I want to make it dynamic. How can I access the Kungfu symbol from Fight.swf after it is downloaded using the URLLoader class?
I have been trying to extract information from this file on YouTube using AS3. I have managed to access ytID (YouTube video ID) along with the ytName (YouTube video name) from a specific channel (called through the loader). I am stumped on how to get the thumbnail URL. I have managed to find out that through YouTube, its tag is media:thumbnail, however, Flash gives me an error for trying to use a semicolon.
I am currently tying to migrate a Flash app to Adobe Air. The purpose of this app is to print and the new printing options in Air 2.0 would be ideal for my app. The new printing options in Air 2.0 are listed here:
I'm having some trouble getting the following code to work - trying to use the new Sound.extract() function to get two seconds of a Sound into a ByteArray, and then create a new bytearray with a WAV header, and then output the file. The resulting 'test.wav' file sounds very wrong although slightly recognisable? I think I may have some of the WAV header settings may be wrong but I'm not quite sure what's the matter and after a long time scratching
I am sending out a standalone player that uses an xml driven image gallery. I need to prevent changes to the xml file to stop images being added to the gallery. I can can password protect the xml file to prevent changes, but I also wondered if there was a way to validate the authenticity of the xml file from within Flash to prevent the entire file being replaced?
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so
I'm building a flash movie for something at work and im loading in some images using an XML file but when i use a preloader it only preloads the XML file (as in just the text inside) and not the images.
This causes the movie to start playing without having the images loaded.Does anyone have any ideas about how i could get it to preload the contents/images being called in the XML file so it doesn't run as soon as the XML file is loaded.