I bought a flash site template that loads xml driven swfs inside the main swf as different menu items are clicked. The modules that come with the template work fine, but I don't know how to add a third party xml driven swf, so that it shows up properly. While the third party swf works fine as a standalone, the embedded version loads just an empty movie.
I need a way to read the length of my array, automatically create that many frames in the main.fla and read each screen from my array and display it accordingly on each frame. How to do this?
E.g.. In A.xml, I calculated 10 screens, so Ii need to create 10 frames for A.xml....and in my B.xml, I have 25 screens, there Iit should create 25 frames.
I want to read filetext (.txt) and put it in to array. here is my sample text from my file.
22 33 11 22 45 56
How can I read file and put it in to array like a[0] = 22 a[1] = 33 a[4]=11 ... or I should use 2 dimension array ? Is flash AS3.0 has 2 dimension array ?
I received help on this site on this info-graphic im doing and the solution was to use an "array" which im not familiar with at all. the person that helped me added the following code that worked:
var city_arr:Array = new Array("louisville");//filll that array with all nedded cities//make all the boxes invisible at startfor (i=0;i<city_arr.length;i++){ var [code]...
since i dont know how to use arrays im stuck. i need to add at least 30 more cities to my info-graphic but don't know how to use the naming conventions of an array.Only one of the houses works (when you click on it a pop-up appears, is draggable and has an x to close the pop-up)
The trace commands illustrate the problem - The playString function does not seem to be able to read the array created by the getChord function. It reads the default values listed below.
private var chordArray:Array = ["6,0","5,0","4,0","3,0","2,0","1,0"]; private var chordArrayCopy:Array = new Array();
A little background - getChord function is called from one class file and playString function is called from another. I don't know if this has anything to do with it. But that's why these are public functions within a public class.
I got an array with much information (just numbers). I don't want the SWFDecompiler to read this array, so how can I deceive it? The array looks like this (not exacly, but): [[[1,2,32,4,54,6,74],[19,2,23,44,5,3,7]],[[0,4,42,49,9,5,14],[19,2,8,64,1,3,1]]]; But it's way longer than that. Anyway, like I said before, how can I deceive the decompiler so it can't read my array?
I have flash file with 5 dynamic textfields which reads everyday from an array 365 (year) inside the file what I want is to read from an xml file instead.
The first layer contains this code the arrays: function make365() { arr1[49] = "05:30" arr2[49] = "12:35" arr3[49] = "13:10" arr4[49] = "15:55" arr5[49] = "18:20" [Code] .....
The stage contains 5 dynamic textfields each one named respectively quote1 ,quote2 ,quote3, quote4 and quote5. How can I make the function 365() reads from an xml file instead.?
in a flash template i found several buttons with almost the same action script code. on pressing the button a window popup with different text (for each button a unique text). the following code is in the code section of the buttons, only the two last codelines are different for each button.
[Code]...
so i think that the input of the unique text for each button is handled in the last line "_root.READ = 22". i also found in the bibliothek the belonging text parts. my problem now is that i dont know where the connection is set between the text part and the array/variable READ. in this case the connection is 22, but i dont found any property in the text part or in the property of the button where the connection is set to 22. i use flash cs4.
I used var dp:ArrayCollection = new ArrayCollection(container.GetVotesResult); to get the JSON data from GetVotesResult method. I get the values as below.
[Code].....
How do I retrieve the 2nd, 3rd, 4th and so on (if it has) array datas individually and dynamically. Say, I want to take 'Atext' from all the array.
Is it possible to load up an array with movieclip instances from the library and use that as a reference to go to a certain index, snag that mc, and display it on the stage?
I have 2 arrays i.e.:[code]Is it possible to set the color of the moviceclips (mcclipsArray) to the relevant colors from the second array (mcclipsColorArray), so movieclip a becomes blue, b becomes red etc.
I'm having problems making a loop of different movieClips. I've been able to find info about duplicating the same movieClip but I can't seem to get it to apply to this. This is what I am working with: I have 13 different movieClips of an animated character. They are titled montyDog_mc, montyBear_mc, montyCat_mc, etc. I also have a next and a previous button. What I need to happen is for the movieClip animations to cycle through, one at a time, each time the user clicks the next or previous button. I think I should be creating an array of some sort but I am very confused about how I list the movie clips in an array and apply it to the button.
This is what I have: montyArray = new Array(); montyBear[0] = "montyBear_mc"; montyBee[1] = "montyBee_mc"; montyCow[2] = "montyCow_mc"; montyDog[3] = "montyDog_mc"; [Code] ..... Am I targeting the movieClips properly?
Just started to make the switch from AS2 to AS3 and am having a few problems, most of which I've managed to fix but this one has got me stumped.
I'm trying to create some buttons dynamically that are spaced out evenly.The clip is in the library and exports as NavButton. I've created an array with all the button clips inside it. This is called navButtonArray and when traced shows the NavButton clips. My problem is when I try and add them to stage. I can't tell if it's only adding 1, or just placing them in the same place, or if it's continually replacing the previous navButton.[code]...
I'm creating multiple movieclips, containing a TextField and an image as a background. In order to keep track of them I'm storing them in an array. The problem is that I can't add the movieclip to the screen >.< What I'm doing is
PHP Code: addChild(movieclips[0]);
but it's not displaying. I know it's not the movieclip as I can addChild that and it shows, but trying to call it out of the array is not working and it's REALLY frustrating the nark out of me .How do I add the selected movieclip out of my array?
Ive created a array to hold an instance of the Zombie movie clip, the movie is given an instance of "Zombie" + 1, 2, 3..... But now i can't work out how to add the movie clips from the Array to the stage. [code]...
Is it possible to instantiate MovieClips that exist in the library (that have been exported for actionscript) with a for loop using an array that holds their link name?
var fruit:Array = new Array("apple", "banana", "blackberries"); for (var i:int = 0; i < fruit.length; i++) { var aFruit[i] : fruit[i] = new fruit[i]; }
I am trying to get a collision between an array of movieclips but it isnt doing well =S.Here is where I am now:
[code]....
This code works, but it is only colliding with one object. I have made an Array called: _root.enemyArray.I have tried to make an for statment inside the current one without sucess.
Anybody any ideas on how to remove children from stage using AS3 if I store the reference to the objects in an array and they exist in different locations i.e they are not all children of the same parent?
I was trying to make a similar thing with the game SameGame (ie. the block above the removed blocks fall downward). Before trying this with an Array that contains MovieClips, this code worked (tried it with int values). With MovieClips on the array, it seems not working the same way.With int values, example:
popUp(0, 4): Before: 1,2,3,4,5,6,7,8,9,10; After; 1,2,3,4 // Assume the numbers are movieclips XD
Basically, it strips everything else, rather than just the said block >_< Here's the whole method. Basically, two extra arrays juggle the values above the soon-to-be removed value, remove the value, then re-stack it to the original array.
function popUp(col:uint, row:uint) { var tempStack:Array = new Array(); var extraStack:Array = new Array();
I want to dynamicly add images from XML to movieClips and then add event listeners to these movieClips. What is the best solution? XMl loads correctly, it also add 2 movieclips on stage, but it throws errors when I try to add event listeners to movieClips. How could I do that? I want to go to different frames on release of some movieClips. How can I please recognise each movieClip and manipulate with that movieClip ? (resizing,...)
i have an error in my game project. i am trying to attach 5 different movieClips in an Array.but i dont want these movie clips to be appear on the stage when i attach these. but these movie clips appears on the stage as soon as loop executes.
here's the code:
var terrorists:Array = new Array(); for(i=1;i<=5;i++) { var terrorist:MovieClip=attachMovie("terrorist_"+i, "terrorist_" + i, i); terrorists.push(terrorist); }
This should be simple (I think) but I want to use the same Flash movie on several pages of my website, hiding different MovieClips on each page.
My plan is to pass the 'hide' instruction using a Flash parameter in the HTML, which I've got working fine, but hiding an entire array of MovieClips using "visible" just doesn't work using the code here.[code]...
I created 6 movieclips and imported them into my main file. They each play a short animation when clicked. I added an event listener and a .stop() for each movieclip.Instead of writing all the repetitious code, I want to put them all into an array. The question is, how do I get the movieclips to stop so they don't play before clicked on?
var myClips:Array = [a_mc, b_mc, c_mc, d_mc, e_mc, f_mc]; myClips.stop(); //I tried this but it didn't work
I have a rather unusual problem. I've got an Array consisting of ten different MovieClips (all pre-placed on the stage), and would like to be able to manually use the gotoAndStop and gotoandPlay commands on these via the array. I've tried ActionScript Code: //This script does not work IconArray[1].gotoAndStop(1); however it simply throws out an error. Is such precise manipulation of MovieClip arrays even possible, and if so, how would I code it? (Nb: I've looked at the ForEach method, but couldn't find a way to make it sit my current dilema).