ActionScript 2.0 :: Making SWFDecompiler To Not Read Array?
Nov 3, 2006
I got an array with much information (just numbers). I don't want the SWFDecompiler to read this array, so how can I deceive it? The array looks like this (not exacly, but):
[[[1,2,32,4,54,6,74],[19,2,23,44,5,3,7]],[[0,4,42,49,9,5,14],[19,2,8,64,1,3,1]]];
But it's way longer than that. Anyway, like I said before, how can I deceive the decompiler so it can't read my array?
I need a way to read the length of my array, automatically create that many frames in the main.fla and read each screen from my array and display it accordingly on each frame. How to do this?
E.g.. In A.xml, I calculated 10 screens, so Ii need to create 10 frames for A.xml....and in my B.xml, I have 25 screens, there Iit should create 25 frames.
I want to read filetext (.txt) and put it in to array. here is my sample text from my file.
22 33 11 22 45 56
How can I read file and put it in to array like a[0] = 22 a[1] = 33 a[4]=11 ... or I should use 2 dimension array ? Is flash AS3.0 has 2 dimension array ?
The trace commands illustrate the problem - The playString function does not seem to be able to read the array created by the getChord function. It reads the default values listed below.
private var chordArray:Array = ["6,0","5,0","4,0","3,0","2,0","1,0"]; private var chordArrayCopy:Array = new Array();
A little background - getChord function is called from one class file and playString function is called from another. I don't know if this has anything to do with it. But that's why these are public functions within a public class.
I have flash file with 5 dynamic textfields which reads everyday from an array 365 (year) inside the file what I want is to read from an xml file instead.
The first layer contains this code the arrays: function make365() { arr1[49] = "05:30" arr2[49] = "12:35" arr3[49] = "13:10" arr4[49] = "15:55" arr5[49] = "18:20" [Code] .....
The stage contains 5 dynamic textfields each one named respectively quote1 ,quote2 ,quote3, quote4 and quote5. How can I make the function 365() reads from an xml file instead.?
in a flash template i found several buttons with almost the same action script code. on pressing the button a window popup with different text (for each button a unique text). the following code is in the code section of the buttons, only the two last codelines are different for each button.
[Code]...
so i think that the input of the unique text for each button is handled in the last line "_root.READ = 22". i also found in the bibliothek the belonging text parts. my problem now is that i dont know where the connection is set between the text part and the array/variable READ. in this case the connection is 22, but i dont found any property in the text part or in the property of the button where the connection is set to 22. i use flash cs4.
I used var dp:ArrayCollection = new ArrayCollection(container.GetVotesResult); to get the JSON data from GetVotesResult method. I get the values as below.
[Code].....
How do I retrieve the 2nd, 3rd, 4th and so on (if it has) array datas individually and dynamically. Say, I want to take 'Atext' from all the array.
I'm creating the action script for a VRC/LRC Program [URL] The program is made up of a 5x5 matrix of input text boxes which is limited to only one character which can be either one or zero. The rows and columns will be XORed.The last column and the last row will show the results. The results will depend if the user wants and even or an odd parity.. I have trouble in XORing the textboxes.
For my work i'm trying to get an Array properly into a text field. The array is being taken out of XML and then turned into the array and fed into a textfield. But it shows up like this:
I am trying to make gallery of images located on server(local folder currently). I put pics in loader or grid. But I wouldlike to make action script which with on button click will takepics names as array from this folder and will great gallery. Thisfolder will be updated very often.
I have a movieClip called "button" within another movieClip called "movie1_mc" I want the "button" movieclip, which also loads XML on frame 12 of "movie1_mc to vanish on or after frame 13
This is the code I have in place but, "button" movieClip isn't disappearing. This is my first time using XML and Flash
//Code to "button movieClip disappear// if (_root._currentframe == 13) {var linkname:Array = [_visible=false];}
I want to loop through an array of map tile coordinates, place a tile on the stage for each coordinate, and put a reference to each tile instance in a separate multidimensional array called mapRef, where the tile instances can later be referenced by their coordinates in mapRef. Is this line (excerpt from the code below)... Main.mapRef[i][j] = mapTile;.[code]
I have an object called MenuButton that extends MoveClip.I want to arrange 8 MenuButton objects in a cirle. The easiest way to do this would be to use a for loop and an array of MenuButton objects.The problem is, I'm not exactly sure how to make an array of objects. I've seen some code online, appears to be AS2 and I need 3. It's also not very clear if it does what I need it to.It would also be cool if I was able to name the buttons sequentially, i.e.: button1, button2, etc. I've seen AS2 code for that, but again it's not too clear if that'll work the same in AS3 and if the code I've seen will do what I need it to.
I have 10 movieclips on stage called mc1 mc2 etc ect and then I have one button which makes one of the mc's alpha = 0;The only thing is I would love the evenlistener add the number created by the array to be put after mc & "array number".So what the button should do is create one of the mc's visible whilst all others are not, and this should happen randomly without an mc showing up twice.
Is there anyway to make it so that globalVariablesArray[0] always contains the 'new' value of theState.stateGrowth, even if it changes? In other words, store the property itself in the array, not just the value of it?
I wanted a sprite to move round on the screen when a play button was pushed. I have a left and a right button which store strings "left" or "right" into the next positions of an empty array called history.
When i push the play button i want i want the sprite to move either left or right according to what commands are in the array. My code just seems to play one single command and then stops when i hit play again it just repeats the same command.
Is there any way to make it play through all commands in the array one after another?
making my image gallery, but it only works as each image in the array is clicked. Now I am trying to make the gallery move automatically to the next image in the array every 5 seconds while still giving the user the ability to click on an image to view the one that they want.Here is my code so far (like i said it works great, but only as a click-able gallery):
What I want to know is how I would go about making them all their default colors when you hit a movieClip instance that acts as a reset button. I can't seem to get it.
A friend of mine has a Flash Action script running on a LAMP server that currently reads an xml config file. He's asked me if it's possible to remove the xml file, and replace it somehow with a system (lets call it an 'auto xml generator') that intercepts the request to read that file and generates an output, so it appears to all intents and purposes as if the file still exists and contains the contents that has actually been returned from our auto xml generator'
I have a rollover and rollout effect in my for loop that affects all of the mcs in my array. But when I click on one of the mcs I want all of them to "explode" in all different directions. Obviously I would accomplish this by setting it up in my tween so that they all go in random directions. But I'm not exactly sure how to do it in my for loop. The way I have my onRelease function set up right now only makes the very last mc tween. How do I make my tween affect all of my mcs?
My code:
Code: import com.greensock.TweenMax; import com.greensock.easing.*; var linkageID_array:Array = new Array();
So I want to read http streams using flash tcp sockets. I do not really need the http header at all - all I need is body which contains flv. so how to read http response body into byte array using flash sockets?
For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."
I want to generate large text files, basically 4 columns, several thousand rows, of numbers. Making an array with all this info in it occurs farily quickly, it's getting it to a displayable format that takes a really long time. Right now I use something like this: